{"id":7536,"date":"2019-03-27T22:23:29","date_gmt":"2019-03-27T22:23:29","guid":{"rendered":"https:\/\/www.comparably.com\/blog\/?p=7536"},"modified":"2019-04-11T00:46:05","modified_gmt":"2019-04-11T00:46:05","slug":"the-video-game-industry-comparing-the-cultures-of-blizzard-entertainment-electronic-arts-microsoft-riot-games-and-sony","status":"publish","type":"post","link":"https:\/\/www.comparably.com\/blog\/the-video-game-industry-comparing-the-cultures-of-blizzard-entertainment-electronic-arts-microsoft-riot-games-and-sony\/","title":{"rendered":"The Video Game Industry: Comparing the Cultures of Blizzard Entertainment, Electronic Arts, Microsoft, Riot Games and Sony"},"content":{"rendered":"<p>We&#8217;ve got a look at the Company Cultures of five companies involved with the Video Game Industry today: <b>Blizzard Entertainment<\/b>, <b>Electronic Arts<\/b>, <b>Microsoft<\/b>, <b>Riot Games<\/b> and <b>Sony<\/b>. Giant Microsoft and Sony produce the popular Xbox and Playstation game consoles, respectively. Riot Games is best known for the &#8220;League of Legends&#8221; franchise, Blizzard has the &#8220;Warcraft&#8221; series, and Electronic Arts produces games from &#8220;The Sims&#8221; franchise as well as several major sports games. Our question: Is it more fulfilling working for one of the smaller game companies that focus mostly on just those games, or is working for a larger conglomerate \u2013 who produce games as well as many other entertainment products \u2013 more well-rounded and secure? Using <a href=\"http:\/\/www.comparably.com\">Comparably&#8217;s<\/a> employee-submitted data, let&#8217;s take a look at how these five companies are run behind closed doors.<\/p>\n<p style=\"text-align: center;\">OVERALL CULTURE<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" class=\"alignleft size-full wp-image-7538\" src=\"https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.41.59-PM.png\" alt=\"Screen Shot 2019-03-27 at 2.41.59 PM\" width=\"1342\" height=\"596\" srcset=\"https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.41.59-PM-300x133.png 300w, https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.41.59-PM-768x341.png 768w, https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.41.59-PM-1024x455.png 1024w, https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.41.59-PM.png 1342w\" sizes=\"(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>Blizzard wins the first category, for Overall Culture as rated by the company&#8217;s employes. Software giant Microsoft was in second (at more than ten percentage points behind) with Sony coming in third. Last is Electronic Arts, with a solid &#8216;C&#8217;.<\/p>\n<p>Blizzard: \u201c\u201c<b>We celebrate! We produce awesome, quality products and work does not feel like work but feels like an opportunity to contribute.\u201d<\/b><\/p>\n<p>Electronic Arts: <b>\u201c<\/b><b>We have about two team outings every year. Each game has a wrap party, and each studio has a holiday party.<\/b><b>\u201d<\/b><\/p>\n<p>Microsoft: <b>\u201c<\/b><b>I love working with great people, having work life flexibility, and a culture where making others great and having a growth mindset is valued.\u201d<\/b><\/p>\n<p>Riot: <b>\u201c<\/b><b>The Culture is one of feedback. The idea of only being able to fix things that they know are a problem. That said, not all departments are as open to this as they should be and it&#8217;s becoming worse not better.\u201d<\/b><\/p>\n<p>Sony: <b>\u201c<\/b><b>There is departmental culture. There is no visible corporate culture<\/b><b>.\u201d<\/b><\/p>\n<p style=\"text-align: center;\">CEO &amp; LEADERSHIP<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" class=\"alignleft size-full wp-image-7539\" src=\"https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.42.37-PM.png\" alt=\"Screen Shot 2019-03-27 at 2.42.37 PM\" width=\"1460\" height=\"710\" srcset=\"https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.42.37-PM-300x146.png 300w, https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.42.37-PM-768x373.png 768w, https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.42.37-PM-1024x498.png 1024w, https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.42.37-PM.png 1460w\" sizes=\"(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>Blizzard&#8217;s chief executive, J. Allen Brack, takes the little gold trophy in the CEO category with a notably high score of 94. Microsoft&#8217;s Satya Nadella was over a dozen points behind Brack even with a more-than-respectable score of 82. All five of our chief execs performed well here, overall.<\/p>\n<p>Blizzard: <b>\u201c<\/b><b>I credit a lot of the company&#8217;s success to him and his leadership. i can feel that this company trying to treat its employees well and i believe it mainly comes from the leaderships conscious choice.\u201d<\/b><\/p>\n<p>Electronic Arts: \u201c<b>The executive team is transparent, has a clear vision for the company and builds a sense of team in every interaction.<\/b>\u201d<\/p>\n<p>Microsoft: <b>\u201c<\/b><b>Microsoft employees think highly of Satya. He has made a difference in the performance of the company and stockholders value.\u201d<\/b><\/p>\n<p>Riot: \u201c<b>Fix the Bro culture. Brandon needs to take ownership of the culture they created. Do whats right, not what\u2019s easy.\u201d<\/b><\/p>\n<p>Sony: <b>\u201c<\/b><b>Meh, the CEO is a face. Sony is a conglomerate so employees mainly deal with their direct supervisors and those that supervise their supervisor. The CEO is untouchable by the \u2018little people.\u2019\u201d<\/b><\/p>\n<p style=\"text-align: center;\">COMPENSATION<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" class=\"alignleft size-full wp-image-7540\" src=\"https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.43.09-PM.png\" alt=\"Screen Shot 2019-03-27 at 2.43.09 PM\" width=\"1438\" height=\"680\" srcset=\"https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.43.09-PM-300x142.png 300w, https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.43.09-PM-768x363.png 768w, https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.43.09-PM-1024x484.png 1024w, https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.43.09-PM.png 1438w\" sizes=\"(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>Blizzard&#8217;s early lead become obvious in the very tight Compensation category, which gauges how employees feel about their pay. Microsoft also scored an A+ here, coming in just four percentage points behind Blizzard. Riot and Sony both scored high, and even last place Electronic Arts scored a solid B.<\/p>\n<p>Blizzard: \u201c<b>Profit sharing is great, I personally don&#8217;t qualify for stock related options but the fact that my contributions are still factored what I take home is pretty cool.\u201d<\/b><\/p>\n<p>Electronic Arts: \u201c<b>Comp is solid relative to industry.<\/b>\u201d<\/p>\n<p>Microsoft: <b>\u201c<\/b><b>The annual bonus is great. I&#8217;ve yet to get less than a 10% bonus each year.<\/b><b>\u201d<\/b><\/p>\n<p>Riot: \u201c<b>As a single person, living close to work in this area is expensive. Wages for creative just aren&#8217;t as good as they claim. Pay talent better<\/b>!\u201d<\/p>\n<p>Sony: \u201c<b>I&#8217;m paid an outrageous amount considering what it is I actually do.<\/b>\u201d<\/p>\n<p style=\"text-align: center;\">PERKS &amp; BENEFITS<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" class=\"alignleft size-full wp-image-7541\" src=\"https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.43.55-PM.png\" alt=\"Screen Shot 2019-03-27 at 2.43.55 PM\" width=\"1432\" height=\"664\" srcset=\"https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.43.55-PM-300x139.png 300w, https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.43.55-PM-768x356.png 768w, https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.43.55-PM-1024x475.png 1024w, https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.43.55-PM.png 1432w\" sizes=\"(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>Two winners here for a tie: giant Microsoft with the higher grade, and smaller Blizzard with the higher percentage (the relative size of the two companies factors into the way the grades\/percentages add up.) Electronic Arts redeems itself here with a solid third place showing. And both Sony and Riot scored well also, offering evidence that the Video Game Industry pays fairly well among American industries.<\/p>\n<p>Blizzard: \u201c<b>Health benefits are reasonable, including incentives to stay healthy.\u201d<\/b><\/p>\n<p>Electronic Arts: <b>\u201c<\/b><b>You get 10 video games for free a year. (Really, that&#8217;s it.)\u201d<\/b><\/p>\n<p>Microsoft: <b>\u201c<\/b><b>Stock options, very good health insurance, employee-related benefits (store reductions, free beverages at the office, counseling for employees and family.)\u201d<\/b><\/p>\n<p>Riot: <b>\u201c<\/b><b>Unlimited PTO &amp; flex hours, games fund, medical\/dental\/vision insurance options, FSA, wellness account (gym fund), 401K, fully subsidized lunch and dinner plus stocked kitchens with snacks.\u201d<\/b><\/p>\n<p>Sony: <b>\u201cThe paid vacation is the best part of the compensation package.\u201d<\/b><\/p>\n<p style=\"text-align: center;\">DIVERSITY<\/p>\n<p style=\"text-align: center;\">.<img loading=\"lazy\" class=\"alignleft size-full wp-image-7542\" src=\"https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.45.17-PM.png\" alt=\"Screen Shot 2019-03-27 at 2.45.17 PM\" width=\"1414\" height=\"686\" srcset=\"https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.45.17-PM-300x146.png 300w, https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.45.17-PM-768x373.png 768w, https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.45.17-PM-1024x497.png 1024w, https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.45.17-PM.png 1414w\" sizes=\"(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>Another strong win for Blizzard in the Diversity category. Behind Blizzard are Microsoft and Sony with solid scores, and Riot with a fourth place score just a shade behind those two. Last again is Electronic Arts, which employees describe as still being a victim of the old &#8220;boys club&#8221; mentality in the Video Game Industry.<\/p>\n<p>Blizzard: \u201c<b>Blizzard is a progressive and open-minded culture. Differences are embraced, diversity is celebrated, and you&#8217;re always encouraged to share.\u201d<\/b><\/p>\n<p>Electronic Arts: <b>\u201c<\/b><b>Employees are predominantly white males, which is a bit unusual even for the tech industry. Only a handful of non-white males on each team and even fewer women.<\/b><b>\u201d<\/b><\/p>\n<p>Microsoft: <b>\u201c<\/b><b>Women are treated much better. Microsoft has exec bonuses tied to diversity. A sales career for a woman means lots of opportunity.\u201d<\/b><\/p>\n<p>Riot: <b>\u201c<\/b><b>We can always be more diverse. At the moment my team is about 20% women.<\/b><b>\u201d<\/b><\/p>\n<p style=\"text-align: center;\">OUTLOOK<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" class=\"alignleft size-full wp-image-7543\" src=\"https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.46.13-PM.png\" alt=\"Screen Shot 2019-03-27 at 2.46.13 PM\" width=\"1478\" height=\"672\" srcset=\"https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.46.13-PM-300x136.png 300w, https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.46.13-PM-768x349.png 768w, https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.46.13-PM-1024x466.png 1024w, https:\/\/cdn.comparably.com\/00000000\/b\/2019\/03\/Screen-Shot-2019-03-27-at-2.46.13-PM.png 1478w\" sizes=\"(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>Blizzard: <b>\u201c<\/b><b>Great brand, great product and amazing coworkers. Blizzcon is always something to look forward to every year along with all the amazing employee events throughout the year!\u201d<\/b><\/p>\n<p>Electronic Arts: <b>\u201c<\/b><b>Mobile is having the largest expansion, while console is having problems.<\/b><b>\u201d<\/b><\/p>\n<p>Microsoft: <b>\u201c<\/b><b>Almost all of the business is doing well. Cloud and PAAS doing best. onsite licensing is doing the worst.\u201d<\/b><\/p>\n<p>Riot: \u201c<b>I&#8217;ve never worked somewhere else where I felt so at home and like my instincts were always correct. I have my dream job.\u201d<\/b><\/p>\n<p>Sony: <b>\u201cI love working for a company that offers such exciting products.\u201d<\/b><\/p>\n<p>Winning for Outlook makes it official: <b>Blizzard Entertainment wins<\/b> for its culture and the satisfaction of it&#8217;s employees. The four others companies were fairly routed by Blizzard, who won in all six categories, sharing just one award (Perks &amp; Benefits) with the Microsoft behemoth. Sony and Riot performed well but did not overachieve, and Electronic Arts apparently needs to rethink many of its policies if it wants to compete on a Culture level with more modern companies like Blizzard.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We&#8217;ve got a look at the Company Cultures of five companies involved with the Video Game Industry today: Blizzard Entertainment, Electronic Arts, Microsoft, Riot Games and Sony. Giant Microsoft and Sony produce the popular Xbox and Playstation game consoles, respectively. Riot Games is best known for the &#8220;League of Legends&#8221; franchise, Blizzard has the &#8220;Warcraft&#8221; &hellip; <a href=\"https:\/\/www.comparably.com\/blog\/the-video-game-industry-comparing-the-cultures-of-blizzard-entertainment-electronic-arts-microsoft-riot-games-and-sony\/\" class=\"more-link\">Read full-story <i class=\"cm cm-right-chevron\"><\/i><\/a><\/p>\n","protected":false},"author":9,"featured_media":7546,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[7,4,3,5],"tags":[384,11,455,187,383,456,454],"_links":{"self":[{"href":"https:\/\/www.comparably.com\/blog\/wp-json\/wp\/v2\/posts\/7536"}],"collection":[{"href":"https:\/\/www.comparably.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.comparably.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.comparably.com\/blog\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.comparably.com\/blog\/wp-json\/wp\/v2\/comments?post=7536"}],"version-history":[{"count":7,"href":"https:\/\/www.comparably.com\/blog\/wp-json\/wp\/v2\/posts\/7536\/revisions"}],"predecessor-version":[{"id":7550,"href":"https:\/\/www.comparably.com\/blog\/wp-json\/wp\/v2\/posts\/7536\/revisions\/7550"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.comparably.com\/blog\/wp-json\/wp\/v2\/media\/7546"}],"wp:attachment":[{"href":"https:\/\/www.comparably.com\/blog\/wp-json\/wp\/v2\/media?parent=7536"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.comparably.com\/blog\/wp-json\/wp\/v2\/categories?post=7536"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.comparably.com\/blog\/wp-json\/wp\/v2\/tags?post=7536"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}