2K – I always feel supported by my peers and publishing. They have gotten be through some tough times and I am so thankful to work at a company that cares about each employee as a real person. | Comparably

2K – I always feel supported by my peers and publishing. They have gotten be through some tough times and I am so thankful to work at a company that cares about each employee as a real person.

2K Claimed Company
Founded in 2005, 2K develops and publishes interactive entertainment for video game consoles, personal computers and mobile devices, with product availability including physical retail and digital download. The Company is home to many talented development studios, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, and HB Studios. 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®? 2K; renowned BioShock®?, Borderlands®?, Mafia, Sid Meier’s Civilization®? and XCOM®? brands; popular WWE®? 2K and WWE®? SuperCard franchises; as well as the critically and commercially acclaimed PGA TOUR®? 2K. Additional information about 2K and its products may be found at 2K.com and on the Company’s official social media channels. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). read more
EMPLOYEE
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200
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RATINGS
2575
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I always feel supported by my peers and publishing. They have gotten be through some tough times and I am so thankful to work at a company that cares about each employee as a real person.

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