
Out of 393 Hi-Rez Studios employee reviews, 92% were positive. The remaining 8% were constructive reviews with the goal of helping Hi-Rez Studios improve their work culture. The Ingienería team, with 100% positive reviews, reports the best experience at Hi-Rez Studios compared to all other departments at the company. The Operaciones team offered the most constructive feedback, with 16% of that department's reviews constructive in nature.
Revisión Review del Departamento de HR · Publicado hace 4 años
Revisión Review del Departamento de Ingienería · Publicado hace 4 años
Honest, humble and fair. Impressed with Stew's thoughtfulness and leadership.
Revisión Publicado hace 4 años
I appreciate the transparency of Stew, CEO and others leaders. When asked a direct questions they don't shy away from responding, even if the response is not popular.
Revisión Review del Departamento de HR · Publicado hace 4 años
Honesty and transparency go a long way. We may not always like what is disseminated but at least it's communicated.
Revisión Publicado hace 4 años
I don't have much of an opinion on the leadership team, but I love that my manager is super supportive and advocates for me.
Revisión Publicado hace 4 años
They are very open to talking and working with regular staff. They don't sit in ivory towers.
Revisión Publicado hace 4 años
greedy company focused on cosmetic items for game sales, instead of focusing on player suggestions/or character balances.. the actual content we downloaded paladins for... not some coloring book for devs to release skin after skin for some income.
Revisión Review del Departamento de Mercadotecnia · Publicado hace 6 años
Learning to value the team they have, and using each members skills and abilities to their fullest.
Revisión Review del Departamento de Mercadotecnia · Publicado hace 8 años
Communication of major tasks and plans. Last second changes or tasks add massive amounts of stress to one's job. One "minor" change without communication turns in to a massive fire due to the number of departments it has to go through.
Revisión Review del Departamento de Mercadotecnia · Publicado hace 8 años
Communicate the studio's goals and stick to them, or explain clearly why the previous goals were dropped in favor of new ones. Focus on leading the studio instead of micromanaging the current pet project.
Revisión Review del Departamento de Diseño · Publicado hace 8 años
transparency and communication about company decisions and annual goals
Revisión Review del Departamento de Producto · Publicado hace 8 años
Our compensation package goes well beyond just salary. Our benefits are top-notch and ancillary benefits have drastically improved over my time here.
Revisión Publicado hace 4 años
I like my dental insurance.
Revisión Review del Departamento de Ingienería · Publicado hace 4 años
Amazing time off, ability to work from home, and medical coverage
Revisión Publicado hace 4 años
I'm paid at my market rate and new benefits are being added periodically.
Revisión Publicado hace 4 años
Unlimited PTO is amazing ! Also the fact we can work from wherever we want in the US and the UK is surperb.
Revisión Publicado hace 5 años
The amount of work I'm asked to do for the sake of being on a "lean team" is not adequately compensated compared to the market.
Revisión Publicado hace 4 años
georgia is pretty inexpensive compared to the rest of the country. knowing how much someone in LA gets paid for the same work done in GA makes west coast opportunities more lucrative
Revisión Review del Departamento de Diseño · Publicado hace 6 años
focus on your fans not your income. greed kills companies.
Revisión Review del Departamento de Mercadotecnia · Publicado hace 6 años
I believe our positions should be paid a little bit more
Revisión Review del Departamento de Atención al Cliente · Publicado hace 7 años
Its not so much undervalued as more like taking a slight risk joining the company considering getting paid significantly less than my previous 3 workplaces, with tighter schedules and living in a high cost area.
Revisión Review del Departamento de Diseño · Publicado hace 7 años
Everyone is super helpful and open-minded.
Revisión Review del Departamento de HR · Publicado hace 4 años
Everybody pitches in to help regardless of title and job responsibilities. Everyone has a voice and no one is afraid to voice their opinions.
Revisión Publicado hace 4 años
Hard-working, open to new ideas, not afraid to disagree respectfully and have constructive discussions
Revisión Publicado hace 4 años
They are very helpful, friendly and fun.
Revisión Review del Departamento de Ingienería · Publicado hace 4 años
Very good diversity as far as the games industry goes. My team has a lot of positivity and focuses on high impact work.
Revisión Publicado hace 4 años
We all have a tendency to not communicate with the rest of our team, if we could do that more effectively we'd be a better team.
Revisión Review del Departamento de Mercadotecnia · Publicado hace 8 años
The ability to fail safe. Stew on down encourages and welcome trying new ideas. If the idea fall flat, its ok - it'll be noted as an idea that didn't work and on to the next.
Revisión Review del Departamento de HR · Publicado hace 4 años
WLB and willingness to help others.
Revisión Publicado hace 4 años
The people are awesome, friendly, and really good at their jobs.
Revisión Publicado hace 4 años
We try to keep things fun even during times of high stress and heavy workload. Managers are very transparent with their teams.
Revisión Publicado hace 4 años
People like to joke a lot while being very respectful
Revisión Review del Departamento de Ingienería · Publicado hace 4 años
community over commodity would go a long way.
Revisión Review del Departamento de Mercadotecnia · Publicado hace 6 años
The current pet project runs with chaotic urgency, inefficiently churning on its design and burning its team out. The established projects settle into lethargic "more of the same" patterns. Find a way to balance these things: more urgency for established products, more patience with the new.
Revisión Review del Departamento de Diseño · Publicado hace 8 años
Not dehumanize your employees and make them feel worthless
Revisión Review del Departamento de Operaciones · Publicado hace 8 años
I got to meet the team I would be working with.
Revisión Review del Departamento de HR · Publicado hace 4 años
That I got to meet with everyone on the team I'd be joining.
Revisión Publicado hace 4 años
I spoke to several people but not too many, and they were very open about the challenges facing their teams / the company and what needs to be improved.
Revisión Publicado hace 4 años
Everyone was super nice and respectful and it was a very positive vibe with passionate people, who seemed to love their work. They were open about what they wanted and they listen to what I had to say.
Revisión Review del Departamento de Diseño · Publicado hace 5 años
Clear communication, didn't have to wait long to hear back about feedback
Revisión Review del Departamento de Comunicación · Publicado hace 5 años
So many meetings just to interview one candidate. Could be streamlined and consolidated for the sake of the candidate and interviewing teams.
Revisión Publicado hace 4 años
I get to do what I love to do on a daily.
Revisión Review del Departamento de HR · Publicado hace 4 años
My team, my manager and the work-life balance that comes from working at a company that truly values its employees.
Revisión Publicado hace 4 años
Recognition for a job well done and the people I get to work with.
Revisión Publicado hace 4 años
Make a change and see how it can change the game
Revisión Review del Departamento de Ingienería · Publicado hace 4 años
Seeing the results of what we have produced for our gaming communities.
Revisión Publicado hace 4 años
There's a growing distrust between our studio and potential customers. It isn't sustainable.
Revisión Review del Departamento de Diseño · Publicado hace 8 años
Management is a big concern in the workplace. A possible solution is to stop putting people who shouldn't be a leader into a management position.
Revisión Review del Departamento de Mercadotecnia · Publicado hace 8 años
It's all about communication. It's all about not pushing changes at the last second. These things add way too much stress for some people, and that can add in that sense of a negative outlook.
Revisión Review del Departamento de Mercadotecnia · Publicado hace 8 años
We keep making the same mistakes, releasing unstable and uncertain designs to the public before changing them drastically. We need to be able to make decisions as a team instead of shrugging and seeing how the CEO's latest whim plays out. Our customers do not trust us, for good reason!
Revisión Review del Departamento de Diseño · Publicado hace 8 años
let the game devs do their jobs in terms of deciding major game mechanics and direction of the game. biz/dev/exec should not dictate those decisions, but rather have input. people in director roles should be the last guard for kneejerk executive decisions (i am running out of characters)
Revisión Review del Departamento de Producto · Publicado hace 8 años
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