
Good during prototyping and production, much longer hours during vert. slice and end of project, and often, devs can be double-assigned patch work while they have a full task load on a new project, which is problematic
Depends on length of crunch and pivots in features and requests (usually internal requests, but sometimes publisher), could be managed better
Occasional crunch as deadlines approach, but 40hrs 90% of the time.
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