Working At Obsidian Entertainment - Ask a Question | Comparably
Obsidian Entertainment is an American role-playing video game. read more
EMPLOYEE
PARTICIPANTS
8
TOTAL
RATINGS
80

Q&A With Obsidian Entertainment Employees

Obsidian Entertainment employees answer questions about what life is like behind the scenes at their company, including queries about culture, leadership, professional development, and compensation.

How employees describe working at Obsidian Entertainment

Warm, welcoming people who thrive in creativity

Leadership is receptive to change and overall positive environment, very inclusive.

The quality of Games they create

well you dont sound like you want to be an owner anymore

Don't rock the boat and don't expect feedback

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Q&A With Obsidian Entertainment Employees

Asked to all employees at Obsidian Entertainment

  • Top Employee Response

    I really enjoyed the culture at Obsidian.

  • More room for upward promotion (and track it when it’s requested and what needs to be done to get there, which is often forgotten from yearly performance review to review), more focus on gender equality across positions. More production training and less negative reinforcement when left on one’s own to solve issues if time can't be spared to train new employees.

  • Get out of the way of your top talent, and hire top talent to fill in where leadership is lacking. Establish adequate training and career progression. Lose the nepotism. Explore new ideas

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Asked to all employees at Obsidian Entertainment

  • Top Employee Response

    Tough because there’s 4 owners and it’s hard to tell who’s in charge except for main CEO – of the 4, 1’s involved (which is sometimes good, but not always), 1 (the main CEO) is half-involved (when involved on projects, he’s can be helpful but can slow everything down with approvals), and the other two you don’t see much of and if involved on a project, it’s hard to tell what they’re doing on it (programming). The worst words to hear are “let me think it over” or “let me think on it” which means your question or request is likely never to be answered. They would do well to promote better and be honest about titles when hiring, often unclear how to get ahead and feedback is poor (reviews are hit or miss)

  • Leadership is completely entrenched in old ideas and micromanagement. Any sense of "open" structure is an utter farce – leadership has no time for you on a personal level (despite the façade of an ‘open door policy) meanwhile getting involved on a microscopic level on projects and not allowing the talent they have to shine. Massive nepotism. Owners have explicitly said they don’t read reviews and decide raises based on their opinion of you. Due to micromanagement, leadership causes massive delays in projects due to midnight hour decisions or pivoting.

  • He's great! Seriously, a wonderful guy to work with.

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Asked to all employees at Obsidian Entertainment

  • Top Employee Response

    Occasional crunch as deadlines approach, but 40hrs 90% of the time.

  • Good during prototyping and production, much longer hours during vert. slice and end of project, and often, devs can be double-assigned patch work while they have a full task load on a new project, which is problematic

  • Depends on length of crunch and pivots in features and requests (usually internal requests, but sometimes publisher), could be managed better

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Asked to all employees at Obsidian Entertainment

  • Depends on department - design and programming both test heavily, production doesn't seem to test for anything, it is easy for producers to get hired

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Asked to all employees at Obsidian Entertainment

  • Fastest growing part of the business: company debt and owner friend hires. Difficulties: finances, although not always transparent to employees.

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Asked to all employees at Obsidian Entertainment

  • Most excited about not working there any longer

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Asked to all employees at Obsidian Entertainment

  • Top Employee Response

    Depends on project and project income to company. Also matters if an owner or not is on project as a few owners micromanage, others are more laid back (but mostly waste time, but don't interfere too much) Some projects that make a lot of money (Armored Warfare) are sidelined against more popular, lower-funding projects and caused programmers to leave

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Asked to all employees at Obsidian Entertainment

  • Top Employee Response

    Difficult on the programming side, as there's a long test to see if you can get a phone interview (and no feedback on test if you "fail")

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