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AppLovin FAQs

AppLovin's Frequently Asked Questions page is a central hub where its customers can always go to with their most common questions. These are the 114 most popular questions AppLovin receives.

Frequently Asked Questions About AppLovin

  • For Android, please add the below to your Android manifest in the same tag where you added your AppLovin SDK key:

    <meta-data

    android:name="applovin.sdk.verbose_logging"

    android:value="true" />

    For iOS, please add the following key-value to your .plist file: "AppLovinVerboseLoggingOn" set to "true". You can also see attached screenshot.

    NOTE: If you are having trouble seeing the verbose logging, make sure you aren't initializing the SDK with an empty settings object. Also, for Xcode make sure that you have "All Output" selected at the bottom of your output console window.

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  • If you are getting errors when importing the AL header files in your classes in Xcode, for example:

    'ALSdk.h' file not found

    There are two common reasons that could cause this:

    a. If you are upgrading the AppLovin iOS SDK to a version that is equal to or greater than 3.5.0, and you are switching from integrating the SDK as raw binary with header files, to integrating the SDK as a framework, you would be required to:

    1. Remove all import statements for our SDK. (i.e. #import "ALSdk.h")

    2. Replace removed import statements with either:

    #import <AppLovinSDK/AppLovinSDK.h>

    or if you’re using modules,

    @import AppLovinSDK;

    More information is included within the "Migrating from Old Integration" guide that comes with our iOS SDK.

    b. If you are integrating the AppLovin SDK as raw binary with header files (and not as a framework), you would have to make sure that the "headers" folder that comes with the SDK is included in the Xcode project, and located within the header search path range of the project. Header search paths are configured under ‘Build Settings’ > ‘Search Paths’ > ‘Header Search Paths’.

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  • AppLovin supports ACH, Paypal, and wire transfers. You can put payment information in your AppLovin dashboard under Account Payments Payment Info.

    We pay previous month’s earnings on the 15th of the next month (NET15). For example, if you earned $15,000 in January, we would make payment to you on the 15th of February. It may take up to two days for the payment to be processed by your bank. Federal holidays in the United States might delay payments until after the holiday.

    Additionally, AppLovin has minimum thresholds for each payment type. We require at least $20 in total revenue if you are using ACH or Paypal. For example, if you earn $10/month with us, you will be paid every second month. If you are using wire, the minimum payment is $150. We do not pay wire fees so your bank may deduct a fee from your payment.

    Finally, we require certain tax information to be filled out in the ‘Tax Information’ section of your account. This is also located under Account Payments Payment Info. If you are a publisher outside of the United States, you must complete and send us a W-8BEN form (attached). US-based publishers must send us a completed W-9 form (attached). Please send completed forms to to [email protected] and include the email address associated with your AppLovin account. You must submit the required forms before the 10th of the month in order to receive payment on the 15th. More instructions are available as you sign up.

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  • Introduction to Zones

    Zones offer flexibility to create different price points for different positions in a waterfall. AppLovin will optimize each Zone, and maximize your overall revenue.

    In your AppLovin dashboard, you can create Zones from within the ‘Zones’ section of the side navigation bar in the 'Monetize' tab. You can choose to set CPM values per Zones (provided your account has the permission to do so). Integrating Zones varies per mediation partner and details can be found in the 'Docs' tab of the UI.

    Best Practices

    It is recommended that you create at least three different Zones for your advertising waterfall.

    A high-priced Zone should be placed at the top position of your waterfall. If you know the value of your existing first fill provider, the Zone value should be set at least $1 higher. AppLovin will typically serve ads with the strongest value (eg. Brand advertising) in this Zone.

    A mid-priced Zone should be placed right above your highest fill provider nearest to the middle of your waterfall.

    A backfill Zone with a low CPM price should be placed right above your highest fill provider closest to the bottom of your waterfall. You can also experiment with setting this Zone’s price to ‘Optimized by AppLovin’ in order to maximize fill and ensure you are not losing impression volume across all ad providers.

    If you already have several price points in your waterfall from other ad providers, you should experiment with creating more than three AppLovin Zones and placing each above your existing highest fill positions.

    A Zone should receive a significant amount of request volume in order to properly optimize and maximize your revenue.

    Please reach out to [email protected] if you have any questions regarding Zones.

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  • Our SDKs return errors as integer codes, but to make this more manageable, we've provided a set of named constants that correspond to these codes. (ex. public static final int NO_FILL = 204). This gives you the flexibility to check for errors using the named constants. Here is an Android example:

    public void failedToReceiveAd(int errorCode) {

    if(errorCode == AppLovinErrorCodes.NO_FILL){

    // Indicates that no ads are currently eligible for your device & location.

    }

    else{

    // Unable to reach AppLovin; the user's device is likely experiencing poor connectivity.

    }

    }

    If you are checking for the specific error returned, we recommend using these named constants vs. the integers in your code. You can find out more about our error codes here and in AppLovinErrorCodes.

    public static final int FETCH_AD_TIMEOUT = -102;

    Indicates that the network conditions prevented the SDK from receiving an ad.

    public static final int NO_NETWORK = -103;

    Indicates that the device had no network connectivity at the time of an ad request, either due to airplane mode or no service

    public static final int ERROR_CODE_IO_EXCEPTION = -100;

    General IO exception. Should not ever happen, but safe to treat like a 204

    public static final int NO_FILL = 204;

    Indicates that no ads are currently eligible for your device.

    public static final int UNABLE_TO_RENDER_AD = -6;

    Indicates that there has been a failure to render an ad on screen.

    public static final int UNSPECIFIED_ERROR = -1;

    Indicates that the system is in an unexpected state.

    public static final int UNABLE_TO_PREPARE_NATIVE_AD = -700;

    Indicates that there was an error while attempting to render a native ad.

    public static final int UNABLE_TO_PRECACHE_RESOURCES = -200;

    Indicates that an attempt to cache a resource to the filesystem failed; the device may be out of space.

    public static final int UNABLE_TO_PRECACHE_IMAGE_RESOURCES = -201;

    Indicates that an attempt to cache an image resource to the filesystem failed; the device may be out of space.

    public static final int UNABLE_TO_PRECACHE_VIDEO_RESOURCES = -202;

    Indicates that an attempt to cache a video resource to the filesystem failed; the device may be out of space.

    Rewarded Videos:

    public static final int INCENTIVIZED_NO_AD_PRELOADED = -300;

    Indicates that the developer called for a rewarded video before one was available. Note: This code is only possible when working with rewarded videos.

    public static final int INCENTIVIZED_UNKNOWN_SERVER_ERROR = -400;

    Indicates that an unknown server-side error occurred. Note: This code is only possible when working with rewarded videos.

    public static final int INCENTIVIZED_SERVER_TIMEOUT = -500;

    Indicates that a reward validation requested timed out (usually due to poor connectivity). Note: This code is only possible when working with rewarded videos.

    public static final int INCENTIVIZED_USER_CLOSED_VIDEO = -600;

    Indicates that the user exited out of the ad early. You may or may not wish to grant a reward depending on your preference. Note: This code is only possible when working with rewarded ads.

    public static final int INVALID_URL = -900;

    Indicates that a postback URL you attempted to dispatch was empty or nil.

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  • If you are not able to get live ads, there are three ways to assure getting ads.

    NOTE: With Test Ads enabled impressions, clicks, and revenue will not be tracked. This should only be used to test your app integration.

    Enable ‘Test Mode’ in the AppLovin Dashboard.

    Under ‘Monetize’ > ‘Manage Apps’, choose the relevant app and turn on the ‘Test Mode’ toggle. Note that test mode takes up to 45 minutes to activate and lasts for 2 hours. You should test during that time frame.

    Turn on ‘Test Mode’ from the AppLovin SDK.

    You can turn on test mode within the SDK by modifying the SDK settings. This is supported on sdk versions: iOS 3.50+ and Android 6.4.0+. You should make sure to disable test mode before going live and only use that for the test.

    Enabling Test Mode in iOS:

    ALSdk *sdk = [ALSdk shared];

    sdk.settings.isTestAdsEnabled = YES;

    Enabling Test Mode in Android:

    final AppLovinSdk sdk = AppLovinSdk.getInstance( context );

    sdk.getSettings().setTestAdsEnabled( true );

    Using a VPN to a country with high advertising demand

    If you believe the reason you are not getting ads is due to a low advertising demand in your geo location, you can try getting real ads using a VPN connection to a country with a higher advertising demand, for example: the United States.

    Note: The above steps will only work if the integration was done correctly. If you are still not able to get ads after following these steps, you might have an integration issue and you should follow the support article titled "Why am I not seeing any ads?" to troubleshoot.

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  • If you recently have signed up for AppLovin, you may be asked to submit your apps for verification.

    For Android Developers:

    Please make sure to send an email to [email protected] from the email address listed on the Google Play Store. Your email address must match what you submitted in order for us to approve the account. If the email address associated with your app is not the email address you want to use with AppLovin, please make sure to include the desired email address for your AppLovin account in this email.

    For iOS Developers:

    Please make sure to send an email [email protected] from the email address connected to your iOS app. For example, if your app's privacy policy is for a domain that you registered, please send us an email with an email address that uses that domain. If it's not clear how the email address is associated with the app, please provide instructions on how we can verify you have ownership of the application you are linking. If the email address you are emailing from is not the email address you want to use with AppLovin, please make sure to include the desired email address for your AppLovin account in this email.

    Notes:

    - If these instructions are not followed, we will not respond to your email. We are operating under the assumption that failed verifications are malicious attempts to claim ownership of apps.

    - We will not verify accounts based on Amazon store links, APKs, or project files. If your app is not published yet, unfortunately we won’t be able to verify your account.

    - If your app requires dangerous permissions, appears to be malicious, only exists to show ads ("Earnings" apps), or appears to be created just to pass verification, we will not approve the verification request.

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  • All MAX publishers can access Facebook bidding through MAX. If you’re interested in submitting your game(s) for review, apply now and learn more about MAX success stories here.

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  • Increased demand on a global scale and maximized revenue on every impression

    Better attribution with a unified platform that calculates ROAS across networks

    Powerful analytics to A/B test new waterfall configurations and determine what drives lift

    Full transparency on the value of each impression and demand partner

    If you’re interested in submitting your game(s) for review, please apply now and learn more about MAX success stories here.

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  • MAX in-app bidding moves beyond traditional monetization methods by leveraging an auction-style process for all of your ad inventory. All bidding partners bid simultaneously on your inventory and the impression is awarded to the highest bidder. As a result, you receive the highest possible value for any given impression. Please watch the video below to learn more about MAX in-app bidding.

    If you’re interested in submitting your game(s) for review, please apply now.

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  • MAX currently supports banner, interstitial and rewarded ad formats.

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  • Yes. You can access user ad-level revenue data for your apps using MAX through our supported APIs explained here. You can also work with a supported tracking partner ( Adjust and Appsflyer ) to access this data in your dedicated MMP dashboard.

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  • MAX enables publishers access to more than 20 networks to enable maximum competition for each impression opportunity globally. Once your account is approved for MAX access, you can see a full list of supported networks, including in-app bidders, on our documentation page.

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  • In order to maximize the number of unique users that see ads each day consider the typical user flow and try to insert interstitial display ads where a majority of users will see them. Keep in mind that if you show your first ad at minute 5 of a user session, you'll miss out on monetizing all the users that only spend 1-4 mins in the app. By this logic, try to insert your first ad as soon as possible where it fits within the flow of the app. This is probably the most important step to maximizing interstitial ad revenue.

    The best times to show interstitial display ads are at natural pauses in the app. Pauses may come between levels, after a “failed” game, or once the user reaches a certain "high" in a continuous game. These pauses or breaks in gameplay are generally theoccasionswhen a user is most receptive to an ad, meaning better ad performance and higher eCPMs. Avoid showing ads at times when a user is very actively engaged in your app.

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  • What is app-ads.txt?

    App-ads.txt is a way for app publishers to prove to advertisers that they own the app where an ad request is originating from. Publishers host this file on the root domain of their website that is linked from the Google Play Store or Apple App Store. When an ad request with an app is sent out, an advertiser can check the app marketplace page for the app, find the corresponding app-ads.txt file, and verify that the publisher ID included in the ad request matches the corresponding ID in the app-ads.txt file. This prevents a malicious actor from faking ad requests from an app because the publisher ID in their ad request will not match the publisher ID included in the app-ads.txt file.

    You can read more about it here:

    https://iabtechlab.com/ads-txt

    How do I implement app-ads.txt?

    Make sure you define your website on your Google Play Store and Apple App Store app pages

    Work will all the ad networks implemented in your app and ask for the relevant lines you should add to your app-ads.txt file. Only add the lines as instructed by companies that you have a direct relationship with. You can find the relevant lines to add to your app-ads.txt file for AppLovin here

    Add your app-ads.txt file to the root domain of the website defined in your app marketplace pages. For example, if the website from #1 is "https://www.mywebsite.com/help/contact", add this text file here: "https://www.mywebsite.com/app-ads.txt"

    Why should I implement app-ads.txt?

    Currently, AppLovin does not require publishers to implement app-ads.txt. That being said, many of the bidding partners we work with will start enforcing it soon. If you don't implement app-ads.txt, it may hurt your eCPMs because there will be less advertisers willing to pay you for ads.

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  • Note: Applovin uses a service called Authy to manage 2FA

    If you are having issues entering your number immediately after signing up:

    Please note that VOIP phones numbers are not supported

    Make sure you don't have any ad-blocker enabled.

    Try using a different browser and a different device.

    After choosing the right country, type in thephone number as you would callit locally, and remove any spaces or dashes

    If you are having issues receiving an SMS and you have previously successfully logged in:

    Make sure you don't have any ad-blocker enabled.

    Try using a different browser and a different device.

    If you received multiple codes, wait one hour and try again.

    Try using the Authy app from here (Instructions below).

    If you are having issues receiving an SMS and you have NEVER successfully logged in:

    Make sure you don't have any ad-blocker enabled.

    Try using a different browser and a different device.

    Try using the Authy app from here (Instructions below).

    Work with [email protected] to confirm you entered the correct number when signing up

    Work with [email protected] to reset the number associated with your account (Note: The support team can only help if you have never logged in. We are unable to change your number or speed up the Authy phone number change requests)

    Changing your phone number:

    If yourphone number used forthe two factor authentication has changed, please follow the link here:https://forms.authy.com/phones/change. Make sure to follow all steps and to approve the number update in the email sent to the email address associated with yourAppLovin account. This process takes several days to allow the holder of the old phone number to cancel the process to prevent malicious actors from gaining access. If you are transferring your AppLovinaccount to another person, please open up a ticket requesting AppLovin to update the number associated with your account.

    Using the Authy app:

    If you are unable to consistently receive SMS from Authy, the Authy app may be the best option for you. You will only need to authenticate the app once, and then going forward, you can use the app to generate the codes to input into AppLovin. You can also authenticate the app with a phone call. You can get the Authy app here.

    There will automatically be an AppLovin section within the Authy app if you authenticate the app using the same phone number that you used when signing up with AppLovin.

    You can also use the Authy app to quickly change the number associated with your account (assuming you have already authenticated the app with your old phone number)

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  • AppLovin has built a market-leading technology platform for mobile games that continually learns what players like. This not only allows us to optimize the gameplay experience, but also helps people find new gamesthey'remore likely to play. We use these insights to create incredibly effective tools for analytics, discovery, monetization, and publishing. The combination of our technical infrastructure and deep insights makes mobile games more fun and discoverable for the people who play them, and more profitable for the developers who make them.

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  • To learn more about AppLovin, you can read more about us on our site or visit our press page. For more updates, follow us on Twitter and LinkedIn.

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  • The Device Model Targeting API has strict requirements for the format of the model name. This article explains what those requirements are

    Android

    On Android, we are looking for the industrial name for the device. For example, rather than "Samsung Galaxy S3", we require "GT-I9300".

    A good resource to map consumer names to industrial names is the list of Google Play supported devices.The value we are looking for can be found in the "Model" column.

    iOS

    On iOS, we are looking for the consumer facing names. Here is the full list of model names that is supported by this API:

    iPad 1

    iPad 2

    iPad 3

    iPad 4

    iPad 5

    iPad 6

    iPad Air

    iPad Air 2

    iPad Air 3

    iPad Pro

    iPad Pro 2

    iPad Pro 3

    iPad mini

    iPad mini 2

    iPad mini 3

    iPad mini 4

    iPad mini 5

    iPod touch 1G

    iPod touch 2G

    iPod touch 3G

    iPod touch 4G

    iPod touch 5G

    iPod touch 6G

    iPod touch 7G

    iPhone 1G

    iPhone 3G

    iPhone 3GS

    iPhone 4

    iPhone 4S

    iPhone 5

    iPhone 5c

    iPhone 5s

    iPhone 6

    iPhone 6 Plus

    iPhone 6s

    iPhone 6s Plus

    iPhone SE

    iPhone 7

    iPhone 7 Plus

    iPhone 8

    iPhone 8 Plus

    iPhone X

    iPhone XS

    iPhone XS Max

    iPhone XR

    iPhone 11

    iPhone 11 Pro

    iPhone 11 Pro Max

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  • The AppLovin SDK is capable of tracking installs, app opens, and other in app events for AppDiscovery campaigns.

    Minimum Requirements

    iOS SDK 3.1.3 and above

    Android SDK 6.1.0 and above

    Install and App Open tracking

    To accurately track installs and app opens, it's important that you initialize the SDK on launch!The SDK will automatically track installs and app opens when initialized.

    Other In-App Event tracking

    Under the Docs tab in AppDiscovery you will find instructions on how to implement event tracking for specific event types.

    To see a list of events, go to the Install and Event Tracking section of the Docs:

    Android

    iOS

    Unity Android

    Unity iOS

    We recommend sending every event that you use to evaluate traffic quality on.

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  • Table of available Tracking URL Macros

    Name

    Macro

    Description

    Device Identifier[REQUIRED]

    {IDFA}Fire OS only:{HADID}

    Apple IDFA or Google Advertising IDFire OS:Lowercased THEN sha1 hashed Android ID

    AppLovin Device ID[REQUIRED]

    {DID}

    AppLovin Internal ID

    Application ID

    {APP_ID}

    Encrypted ID of the applications where ads are served

    IP Address (IPv4)

    {IP}

    The user's IP address. Blank if user has IPv6

    IP Address

    {DEVICE_IP}

    The user's IP address. Will populate with IPv4 OR IPv6, depending on which the user has

    Type of Device

    {DEVICE_TYPE}

    'phone', 'tablet' or 'other', where 'other' is iPod

    Type of Creative

    {AD_TYPE}

    'graphic', 'video' or 'reward'

    Size of Creative

    {AD_SIZE}

    'inter', 'native', 'banner', 'mrec', or 'leader'

    Name of Creative

    {AD_NAME}

    Name of the ad in AppDiscovery

    Name of Campaign

    {CAMPAIGN_NAME}

    Name of the campaign in AppDiscovery

    Country Code

    {CC}

    Two letter country code of the user who was shown an ad

    iTunes ID or Google Package Name

    {PACKAGE_NAME}

    iTunes ID or Google Package name of the app associated with the campaign

    External Campaign ID

    {CAMPAIGN_ID}

    Hashed campaign ID. This value won't change when a campaign is renamed

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  • To successfully run campaigns in AppDiscovery, mobile tracking needs to be set up correctly.

    Always verify your tracking setup before setting campaigns live in AppDiscovery.

    Tracking Setup Instructions

    You can set up tracking through:

    AppLovin's SDK

    A Third-Party Tracking Vendor

    The following are verified third-party install tracking vendors:

    Adjust

    AppsFlyer

    Tenjin

    Tune

    Branch

    Kochava

    Singular

    F.O.X.

    Localytics

    Party Track

    Tracking Macros

    To confirm what macros AppLovin is able to dynamically populate please view all tracking URL macros

    S2S Tracking / Custom Tracking URLs

    If you own the apps you are promoting, we may be able to support this. Please reach out to [email protected] information. Please include a link to your Playstore and/or App Store developer page.

    If you are a tracking company wishing to integrate, please reach out to [email protected] for information.

    If you buying on behalf of another company, we do not offer S2S tracking at this time.

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  • AppLovin builds technology that fuels many of the world's most popular mobile games. Since 2012, the company's technologies have been instrumental in driving the explosive growth of games from its studio partners and its own studio. AppLovin makes those same technologies available to all game developers, resulting in a richer mobile game ecosystem and better games for people everywhere. AppLovin is headquartered in Palo Alto, California with offices around the world.

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  • Follow these best practices to successfully scale your user acquisition campaigns in AppDiscovery

    1. Tracking

    Ensure install tracking and postbacks are working properly:

    Follow the setup instructions for your tracking partner

    Make sure to pass all installs and opens to AppLovin for accurate install attribution, suppression and retention tracking

    Verify that tracking has properly been setup prior to taking your campaign live. It will have a negative effect on all future campaigns if our system doesnt receive conversions on impressions and clicks.

    2. Targeting

    Ensure choosing the most relevant campaign category for the app youre acquiring for

    When targeting multiple countries, it's most effective to consolidate geos within a single campaign for efficient learning which helps drive scale and makes optimizations easier. We support individual bids, goals, and budgets by country if necessary

    If youre targeting non-English speaking countries, make sure you have translated ads for highest conversion rates

    3. Creatives

    AppDiscovery inventory from different ad types so try to get as many formats live as possible.

    Its imperative to add video ads (in both orientations) for all campaigns as video represents 80-90% of our inventory.

    You may also auto-generate creative for unavailable ad types, however, advertiser produced ads are ideal for optimal performance.

    Upload all ad types and creative under a single campaignas our system will automatically optimize delivery towards your best performing ads.

    4. Bidding

    It is recommended that you start with the highest bid you are comfortable with. This will give your offer the best chance at success.

    Keep an eye on campaign performance the first few days of going live and make bid adjustments if necessary to achieve your desired results.

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  • Bid Types & Best Practices

    CPI

    CPI bidding is the most common and safer for the advertiser since it guarantees to hit the entered cost per install (CPI) goals. Since AppLovin has risk with potentially serving a campaign with broken tracking, CPI campaigns may have to be validated by an admin before launching. CPI campaigns may take longer to scale because the optimizer will hold the campaign in the learning stage longer to gain more significance on performance. Also, CPI campaigns may overshoot budgets since there is a longer delay between when the ad request happens and when the install comes in. For example, if installs tend to happen 3 hours after an ad request, the ad server will stop serving when the campaign hits the budget but 3 more hours of installs will roll in.

    dCPM

    Dynamic CPM (dCPM) is the method of bidding where advertisers are charged for impressions,but the optimizer will adjust the CPM up and down to back out to a CPI goal. CPM bidding comes out of the optimizer learning stage fastest which allows campaigns to scale thequickest, however, the initial days of the learning stage may result in inflated install costs. CPM bidding is generally a bid type leveraged by advertisers with larger budgets seeking immediate scale.

    dCPC

    Dynamic CPC (dCPC)is a method of bidding where advertisers are charged for clicks but the optimizer will adjust the CPC up and down to back out to a CPI goal. CPC bidding has the added advantage of coming out of optimizer learning stage faster than CPI bidding (though slower than dCPM bidding), which will cause it to scale more quickly. CPC bidding is recommended for advertisers with larger budgets and a higher tolerance for learning costs.

    Considerations

    Learning Cost

    Campaigns of all bid types will have some costs associated with learning. For CPI campaigns, the cost is for the most part put on AppLovin, but this will cause the optimizer to be more conservative initially. For dCPC campaigns, it will take some budget before the optimizer hones in on your goals. The amount of budget it will take depends on targeting, conversion rate, CPI goal, and budgets.

    Targeting

    The more broadly the campaign is targeting, the more places it has to learn.

    Conversion Rate

    The better the conversion rate, the more quickly the optimizer will learn. You can increase conversion rate by taking actions like uploading a suppression list, wifi targeting larger apps, and having strong ads.

    CPI Goals

    This goes hand in hand with conversion rates. If the CPI goal is very obtainable, it will decrease the time it takes to learn. If the goal is too low, the optimizer will take awhile (or never be able) to hit your goals

    Start High

    AppLovin recommends that you start with the highest bid you are comfortable with. This will give your offer the best chance at success. Also, dropping the CPI later if the offer converts well is better than increasing the CPI later if the offer doesn't convert well in terms of how the optimizer will serve the offer. Starting too low can also lead to a situation where the offer spends a lot of money but get's shut off. For example, if the CPI goal is unachievably low, the bidder will start shutting off sources after it has spent learning budget on those sources which can lead to a situation where an offer spent money with no results.

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  • This Reporting API can be used to get aggregated campaign data in either JSON or CSV format.

    Request Format

    Report requests should be sent via HTTP GET requests to a following base URL:

    https://r.applovin.com/report

    Required Parameters

    api_keyis the advertiser's API key for Reporting (AKA Report Key).The Report Key, used for Reporting API authentication, can be found in the ' Keys ' tab of the account page. If the value is missing, please send an email to [email protected] and be sure to include the email address associated with your account.

    startis thestart date of the report.Accepts date in YYYY-MM-DD format or a Unix timestamp.For example,2012-10-05or1336608000. Must not be longer than 90 days in the past.

    endis theend date of the report.Accepts date in YYYY-MM-DD format or a Unix timestamp.For example,2012-10-05or1336608000ornow

    formatis the format for the report.Acceptsjsonorcsv. See details on requestformat below

    columnsis acomma separated list of columns for the report. See the allowed columns below. For example,ad_id,date,idfa,campaign_name

    report_typetells the API to respond with 'publisher' or 'advertiser' data. If this parameter is omitted, the API will default to report_type=publisher

    Optional Parameters

    limitparameter wouldset the a limit on the number of rows returned. For example,500

    offsetparameter would set the offset to begin fetching rows at. For example,100

    having parameter allows complex filtering on numeric values. The parameter accepts URL encoded values of numeric columns, comparison operators, and logical operators like impressions%20%3E%200%20AND%20revenue%20%3E%200 ("impressions > 0 AND revenue > 0"). NOTE: This will slow down the response and increase thelikelihoodof timeouts.

    Allowed Publisher Columns

    day - date of reporting data

    hour- hour ofreporting data (only available for past 30 days)

    impressions- number of impressions

    clicks- number of clicks

    ctr- number of clicks / number of impressions

    revenue - money earned

    ecpm - money earned per 1000 impressions

    country- two letter country code

    ad_type- GRAPHIC, PLAY, VIDEO, REWARD, or MRAID

    size- ad size (INTER, BANNER, MREC, LEADER, or NATIVE)

    device_type- phone, tablet, or other

    platform- android, ios, fireos, or tvos

    application - app name

    package_name - apps package name or bundle ID

    placement - placement name

    application_is_hidden -is the app hidden in the dashboard

    zone - Zone name, if available to your account

    zone_id - Zone ID, if available to your account.Please contact your account manager if you are interested in using Zones

    Allowed Advertiser Columns

    day - date of reporting data

    impressions- number of impressions

    clicks- number of clicks

    ctr- number of clicks / number of impressions

    conversions- number of conversions (installs)

    conversion_rate- number of conversions / number of clicks

    average_cpa- average cost per conversion

    average_cpc- average cost per click

    ad- ad name

    country- two letter country code

    campaign - campaign name

    app_id_external- hashed application id (commonly referred to as 'site id')

    traffic_source- 'AppLovin', or the name of the exchange

    ad_type- GRAPHIC, VIDEO, REWARD, or PLAY

    cost- advertiser spend

    sales- count of attributed sales events (requires setting up revenue postbacks)

    first_purchase - count of users that made their first purchase(requires setting up revenue postbacks)

    size- ad size (INTER, BANNER, MREC, LEADER, or NATIVE)

    device_type- phone, tablet, or other

    platform-android, ios, fireos, or tvos

    campaign_package_name - Package name or Bundle ID of the app being promoted

    campaign_id_external - Unique reference to a campaign, doesn't change when the campaign is renamed. Same value as {CAMPAIGN_ID} click macro

    campaign_ad_type - Returns 'ua' for useracquisitionand 'rt' for Retargeting

    Filtering Columns

    With the AppLovin reporting API, reports can be filtered by any column. Doing so searches for a direct match to any of the filters.

    To filter by a column, add the following url parameter:filter_columnname=onefilter,anotherfilter,thirdfilter

    For example, the advertiser wants to see data for only the Android platform, the following url parameter should be set:filter_platform=Android

    Reports can be filtered by any column. See above for a list of all columns.

    Sorting Columns

    Sorting reports works very similar to the way filters work.

    For example, to sort a report by campaign_name, add the following url parameter: sort_campaign_name=ASC

    The accepted values are ASC for ascending or DESC for descending. All sorts are lexicographical sort.

    Report Formats

    Reports can be returned in two formats, JSON and CSV.

    Time Zone

    All data in the reporting API is in UTC (Coordinated Universal Time).

    Example Requests

    Example advertiser request:

    https://r.applovin.com/report?api_key=YOUR_API_KEY&start=2015-04-20&end=now&columns=day,campaign,impressions,clicks,ctr,conversions,conversion_rate,app_id_external,cost,sales&format=json&report_type=advertiser

    Example publisher request:

    https://r.applovin.com/report?api_key=YOUR_API_KEY&start=2016-07-01&end=2016-07-07&columns=day%2Cplatform%2Ccountry%2Capplication%2Cpackage_name%2Csize%2Cad_type%2Cimpressions%2Cclicks%2Crevenue,device_type&having=impressions%20%3E%200%20AND%20revenue%20%3E%200&format=csv

    View Article
  • Ad Rules

    See our Ad RulesHERE

    Primary Ad Specs

    Below are creative asset specs required for each AppLovin ad template. Please find ad creation instructions here and examples of our ads here !

    Ad Type

    Video

    Graphic

    Template

    SDK Video:

    full-screen video ads

    VAST Video:

    full-screen video ads; eligible on exchange inventory only

    MRAID Video:

    native video ads; eligibleon exchange inventory only

    Interstitial

    Banner, Leader, MRec

    Native

    Endcards

    Required:

    Portrait and landscape image to complete a video ad.

    1024x768

    768x1024

    N/A

    N/A

    N/A

    Dimensions

    Landscape Video:

    570x320(Recommended)

    Portrait Video:

    320x570(Recommended)

    Pixels must be square, Anamorphic videos may get rejected

    Required:

    1024x768

    768x1024

    Banner:

    320x50

    Leader:

    728x90

    MRec:

    300x250

    Native Image:

    1200x627

    App Icon:

    300 x 300 to

    600 x 600

    Length

    12 to 30 seconds

    Animation loops <30s

    Animation loops <30s

    No Animation

    File Type

    MP4, MOV

    JPG, PNG, GIF

    JPG, PNG, GIF

    JPG, PNG

    Size

    < 30MB

    <1MB

    <1MB

    <500KB

    Format

    Videos will be processed automatically by AppLovin. In rare cases where the automatic video processing fails, please find instructions for manual compression HERE.

    Clear branding and CTA

    Banner, Leader:

    Clear branding

    MRec:

    Clear branding and CTA

    Text Assets

    Title: App Name

    Subline: Ad Copy

    Button: CTA (e.g. Download Now)

    Star Rating: multiple of 0.5 between 0-5

    Available Inventory

    ~80-90%

    ~10-20%

    Playable Ads

    Recommended to include in your ad campaigns, playable ads engage users through a sample of your app. Please contact your AppLovin representative for further information & guidelines.

    Ad Guidelines

    Guidelines

    Ad Types: Video ads are highly recommended to yield best results for your campaigns. Graphic ads are still good to include as incremental units to achieve more scale.

    Badges: Creatives must have OS specific badges (e.g iTunes store badge only for iOS & Google Play store badge only for Android) OR no badges at all.

    Best Practices: Have at least 3 - 4 ad concepts. Refresh ads every 2 - 3 weeks. New ads must be uploaded in a new creative set.

    ContentAppLovin does NOT allow depictions of: violence, drug use, or nudity. Ads must also have clear branding and CTAs (e.g. Download Now, Play Now).

    View Article
  • Creative Set Common Errors

    Below are common errors in the creative set upload process and how to resolve them.

    Error Notification

    Resolution

    File Dimension Error

    File Dimension not supported

    Adjust the dimensions of your asset to fit the required ad specs.

    Graphic File Size Error

    Image File Size Too Large. Must Be

    Less Than 1MB (or 500KB)

    Reduce the file size of your asset to <1MB (or 500KB)

    Video File Size Error

    File Size Too Large

    In rare cases where automatic processing fails, pls find instructions for manual compression here.

    View Article
  • Ad Creation Process

    Check out our video tutorial HERE!

    Creative Sets: allow you to easily create every type and size of ad in one batch upload. Creative sets should be the same concept.

    To Create Ads:

    Select the Campaign

    Click the "Ads" Tab

    Select "Create Ads"

    Name the Creative Set

    Drag and Drop Assets: Upload will start automatically

    Select Ad Templates: Ad templates should auto populate with the assets you have available. To see required template assets see Ad Specs Support Page.

    To Preview an Ad: Click on the magnifying glass when thetemplate has all required assets in it.

    Drag & Drop Assets:

    Preview an Ad:

    Ad Guidelines

    Ad Types: Video ads are highly recommended to yield best results for your campaigns. Graphic ads are still good to include as incremental units to achieve more scale.

    Badges: Creatives must have OS specific badges (e.g iTunes store badge only for iOS & Google Play store badge only for Android) OR no badges at all.

    Content: AppLovin does NOT allow depictions of: violence, drug use, or nudity. Ads must also have clear branding and CTAs (e.g. Download Now, Play Now).

    Best Practices: Have at least 2 - 3 ad concepts. Refresh ads every 2 - 3 weeks. New ads must be uploaded in a new creative set.

    Advanced Targeting

    Please note that advanced targeting is additive to the targeting on the [Edit Targets] page in your campaign setup.

    Language Targeting: target localized ads for highest performance.

    Country Targeting:only use country targeting if language targeting doesn't cover your use case.

    View Article
  • This Tutorial provides you with an overview of the following features in AppDiscovery:

    Campaigns and Reporting tabs in the Promote section related to your User Acquisition activity,

    Docs tab for AppLovin SDK Integration guidelines if you want to publish your Apps within AppDiscovery or wish to use AppLovin SDK for install and event tracking,

    Account settings and features.

    For Monetization features please visit our Publisher Support Center Video Tutorials section here.

    View Article
  • The Manage Apps section allows you to customize settings for each application.

    Topics covered in the video include:

    Editing app names

    Enabling various ad formats (Newer SDK versions will get all ad types without any UI configuration)

    Test ads

    Frequency capping

    Hiding apps

    Creating default settings for your apps

    View Article
  • The below video provides a quick tutorial on the Analytics section of the AppLovin dashboard.

    Topics discussed include:

    App-level data

    Country-level data

    Data by ad format

    Using filters

    View Article
  • Applovin supports:

    MAX

    Mopub

    AdMob

    IronSource

    Fyber

    Appodeal

    Tapdaq.

    To access directions for integrating each mediation provider by platform please visit our integrations page (an AppLovin account is required).

    View Article
  • Note: As of July 2017, any .MP4 or .MOV video will be processed automatically by AppLovin. Very rarely, the video files will still require some manual compression before the upload. Please only follow these instructions in the cases where the automatic video processing fails

    If you do end up adjusting the video, ensure that the "Anamorphic" picture setting is set to "None" (The video shows the setting as "Loose" which may result in upload rejection)

    View Article
  • Please first sign up as a publisher or publisher/advertiser. After you do this, you will be able to log into your account, and you can then download our SDK, find your SDK key, and the SDK integration docs. If you need help along the way, want to learn more about best practices, or encounter issues, please come back to this page as a reference.

    Next: How do I create an app in my dashboard

    View Article
  • You simply have to integrate and initialize our SDK with your unique SDK key in your app. This will automatically create the app in your Manage Apps section and you can then alter the app’s settings.

    Please note: this process may take 30 - 60 minutes depending on the backlogs of apps trying to join our network. Also, the most common integration issue is an incorrect SDK key. Double check your SDK key to make sure there are no leading or trailing spaces or additional characters.

    View Article
  • AppLovin has a Reporting API that allows you to query the API for the reporting data. Please find more details about the Reporting API in our advertiser section here.

    View Article
  • Mediation providers generally allow you to manually prioritize networks. This allows you to specify which network will serve the first ad of a given user session. We recommend top-ranking AppLovin for best performance, and to take advantage of our premium eCPMs. Here's how to top-rank us via a number of popular mediation providers:

    Fyber

    ironSource

    MoPub

    AdMob

    View Article
  • Log in to your Fyber Account

    Go to "Apps" (top left)

    Click on the desired App

    Click on "Ad Control" (top of screen)

    Drag "AppLovin" network into "Drop here to top rank" field (screenshot 1)

    You will see a pop-up "Auto optimize this network as well?". Select "Yes"

    Click on the AppLovin top-rank entry > Un-click the box labeled "Limit Max ad impressions" (screenshot 2)This is important since otherwise AppLovin will be limited to serving 1 ad per user

    Save

    You're all set! Now sit back and enjoy our premium eCPMs :)

    View Article
  • Index

    Setting UpAn Install Postback

    Setting Up View Based Attribution

    Generating Tracking URLs

    Add In-App Event Postbacks

    1. Setting UpAn Install Postback

    To add a AppLovin postback in Singular, you will need your SDK Key from the 'Keys' section ofthe Account tab in the AppLovin dashboard or from your AppLovin account manager.

    Navigate to "Partner Configuration"

    Search for and Select "AppLovin"

    Select yourApplication

    Make sure that "Send postbacks to AppLovin on all Installs" is checked

    Enter your AppLovin SDK Key

    Set the "Click-through attribution lookback window" to 30 days

    See all of AppLovin's click macros here

    2. Setting Up View Based Attribution

    Navigate to the Partner Configuration section as described in the first few steps of section 1

    Make sure that "Enable View-through Postbacks" is checked

    3. Generating Tracking URLs

    Navigate to "Create Link"

    Enter the Required information on the which app the Link should be fore

    Select "AppLoivn" in the partner option

    Click "Generate Link

    If you want to add custom parameters, refer to out list of available URL macros.

    4. Add In-App Event Postbacks

    Navigate to the Partner Configuration section as described in the first few steps of section 1

    Map the "In-app (SDK) event name" to the appropriate AppLovin "Event Name" value:

    App Opens (__SESSION__) -> "landing"

    Revenue Events -> Applovin Event Tag: "checkout" (Check the "Send revenue" box)

    All Other Events -> Applovin Event Tag: "postinstall"

    View Article
  • Index

    Setting Up AppLovin in Tenjin

    Setting Up an AppLovin Campaign in Tenjin

    Setting Up an Install Callback

    URL Formats

    Adding In-App Event Postbacks

    1. Setting Up AppLovin in Tenjin

    In the Tenjin Dashboard, go toChannels

    Click ADD MARKETING CHANNEL

    Select AppLovin

    Enter your AppLovin ReportingKey and SDK Key found in the AppLovin Dashboard in Account -> Keys

    2. Setting Up an AppLovin Campaign in Tenjin

    In the Tenjin Dashboard, go to Campaigns

    ClickNEW CAMPAIGN

    Select the AppLovin account you created in step #1, and select the app that the campaign is for

    Make sure to enable the install callback! (see section below)

    3. Setting Up an Install Callback

    When you first create a campaign in Tenjin, the install callback is disabled by default. Please enable it by:

    Click "Generate Callback"

    Once the callback is successfully created, it will say "This callback is active"

    4. URL Formats

    By default, Tenjin's generated URLs will work in AppLovin's dashboard. You can see these URLs on each campaign's page. If you want to add additional parameters and if Tenjin allows it, you can use other AppLovin URL macros.

    See a list of AppLovin's URL macros here.

    5. Adding In-App Event Postbacks

    AppLovin is able to attribute post install events like app opens (for retention), purchases (for ROAS or CPA goals), or any other custom events.Tenjin requires that you set up each call back manually. To do this:

    Go to Apps

    Select the app you are trying to define a callback for

    Click NEW CALLBACK

    Enter a Name, the event you want to notify AppLovin, "Ping Every Time", and make sure the method is GET

    Enter the URL from below. Make sure to replace the [Bracketed] values. The {Curly Bracketed} values will be replaced by Tenjin

    https://rt.applovin.com/pix?event=[AppLovin_Event_Name]&sub_event=[Your_Name_For_Your_Event]&sdk_key=[Your_AppLovin_SDK_Key]&platform=[Platform]&package_name={bundle_id}&idfa={advertising_id}&dnt={limit_ad_tracking_integer}&did={click_id}&isclaimable={is_applovin}&revenue={revenue}&currency_code={currency}

    Where:

    [AppLovin_Event_Name] is

    'checkout' for IAP or other revenue events

    'landing' for app opens

    'postinstall' for other events

    [Your_Name_For_Your_Event] is anything you want to send to describe the event. AppLovin will only read this value if event=postinstall

    [Your_AppLovin_SDK_Key] is the SDK Key found in theAppLovin Dashboard in Account -> Keys

    [Platform] is 'ios' or 'android'

    View Article
  • To select AppLovin as the tracking option, we require 2 things:

    The SDK must be integrated in the app that was selected in step 1

    We must have successfully scraped the app from the store (If the app shows a default iOS or Android app icon in the AppLovin dashboard, it indicates this is what is happening)

    Often times #2 won't happen if you started integrating the SDK before the app was live in the store, or if the app was never live in the US store. If this is happening to you, please email [email protected] and provide your AppLovin account email, the app you are hoping to promote, and mention that you cannot select AppLovin tracking and to please rescrape the app.

    View Article
  • Please see the Branch instructions for setting up AppLovin here: https://docs.branch.io/pages/deep-linked-ads/applovin-mobile-tracking/

    View Article
  • Yes. Google Play Services is required for all of our Android integrations.The Google Play Services Library required is the ads library (play-services-ads), and integrating this library alone would be enough.

    If you do not integrate Google Play Services SDK, we will still serve interstitials but we will not be able to serve rewarded video. Our rewarded video format requires that our SDK be able to access a device's ID. Additionally, our SDK will not be able to use an ID for advertiser install tracking purposes, which means that in some situations monetization might be hurt and/or fill might be affected if the advertiser requires device IDs for install attribution.

    View Article
  • We do provide a server to server callback. You can specify the endpoint you want us to notify with that callback after the completion of a rewarded video for each app in the Manage Apps section. Our server to server callback has a slightly different implementation than other providers and here are the important differences:

    1. Our server to server callback never goes through the user's phone. After our SDK notifies us that the rewarded video has been fully watched and all other client side processes have been completed, our SDK notifies our server and our server then goes directly to the endpoint you specify. This means that the user can not hack callback to fraudulently rewarded themselves so long as you use a unique endpoint in the Manage Apps section.

    2. You can specify which variables (like currency type/amount, user device IDs, etc.) you'd like to receive in the server to server callback. These are listed in the Manage Apps section also.

    3. You can check that these requests come from AppLovin by taking advantage of your Event Key. You can include {EVENT_ID} (a unique transaction ID) and {EVENT_KEY} as values in your callback. The value that will be replaced by the {EVENT_KEY} macro is calculated using a SHA1 hash of the Event ID and Event Key:

    sha1( [The Event ID] +[Your Event Key])

    For example, if your event key is "uHXOnmfO2f3wd-syBwXxsj7m53qiJoI9VzXTvE8LOSnIWjS6zzxS8HgSIBJSbQWdS1czmgwXSWDaKwehtjyYl_" and the Event ID is "14a97273742c0c9e8864fe40193dad5506e930bc", the {EVENT_KEY} macro will populate with

    3724081c17d32a66276ffff2a14b124a278934e9

    which is calculated by sha1(14a97273742c0c9e8864fe40193dad5506e930bcuHXOnmfO2f3wd-syBwXxsj7m53qiJoI9VzXTvE8LOSnIWjS6zzxS8HgSIBJSbQWdS1czmgwXSWDaKwehtjyYl_)

    You can find your Event Key in the Rewarded Video section of any app in Manage Apps (the key is the same for your entire account). If you don't have a key, please reach out to [email protected] to generate one

    View Article
  • Please refer to the articles about error codes of each platform in the technical section of each platform.

    Android

    iOS

    View Article
  • Version 1.0 / March2017

    This API can be used by advertisers to create a set of appsto later be targeted by or excluded from a campaign. This replaces the old whitelist/blacklist API that will soon be deprecated.

    The available apptargeting APIs are

    List Displaysthe current appslists or the defined appson a particular list

    Create For creating a new applist

    Append Add new appsto an existing list.

    Delete Deletes a given applist.

    Delete Apps Removes given appsfrom a specific list.

    Authentication:

    This API requires an API key to be given as a query parameter in the request.TheCustom Audience Keycan be found in the 'Keys' tab of the advertiser's account page. If the Custom Audience Key is not visible, email AppLovin support at [email protected] and one will be generated.

    https://api.applovin.com/applists/list?api_key=<API_KEY>

    Errors:

    Http status codes are used to indicate errors.

    HTTP Response Code

    Description

    200

    Success

    400

    Request was not formatted properly, was missing data or had invalid data.

    403

    Authentication failed. Check the validity of the API Key

    404

    AppList ID specified does not exist

    406

    For create, an active list with the same name exists already.

    500

    Service Unavailable.

    Create:

    The first step to submitting an app list is to create an empty list.To create a new list, make an HTTP request to

    https://api.applovin.com/applists/create?api_key=<API_KEY>

    The create API accepts the following fields passed as URL encoded query parameters

    Name

    Type

    Description

    Required

    name

    String

    Name of the list

    yes. Must be alphanumeric, _-+, or URL encoded space

    description

    String

    Description of the list

    no

    The response is a JSON formatted response:

    Name

    Type

    Description

    app_list_id

    String

    ID of the audience

    Example Request:

    curl "https://api.applovin.com/applists/create?name=High%20Perfoming%20Apps&api_key=<API_KEY>"

    Example Response:

    {"app_list_id" : "fce0b41a0849706bd0fbbe181e61f419"}

    List:

    To get a list of all the current applists make an HTTP request to the list API.

    https://api.applovin.com/applists/list?api_key=<API_KEY>

    The response is a JSON formatted response:

    Name

    Type

    Description

    code

    int

    200 for success

    app_lists

    List of Objects

    A list of objects containing information about an app list

    app_list_id

    String

    ID of the list

    name

    String

    Name of the list

    description

    String

    Description of the list.

    app_count

    Long

    Number of appsthat are part of the list

    count

    Long

    Number of lists returned

    Example Request:

    curl "https://api.applovin.com/applists/list?api_key=<API_KEY>"

    Example Response:

    {

    "code": 200,

    "app_lists": [

    {

    "app_list_id": "dab2d1297d35592597b0eee016e92baa",

    "name": "High Performing Apps",

    "description": "Apps that exceed our ROAS goals",

    "app_count": 3

    }

    ],

    "count": 1

    }

    List (with an applist id defined):

    To get the list of all appsin a specified applist, make an HTTP request to the list API with an app_list_id parameter.

    https://api.applovin.com/applists/list?api_key=<API_KEY>&app_list_id=<APP_LIST_ID>

    Query Params:

    Name

    Type

    Description

    Required

    app_list_id

    String

    ID of the applist returned from the create or list API.

    yes

    The response is a JSON formatted response:

    Name

    Type

    Description

    code

    int

    200 for success

    apps

    List of Objects

    A list of objects containing all appsin the list

    application

    String

    External Application ID

    count

    Long

    Number of appsthat are part of the list

    Example Request:

    curl "https://api.applovin.com/applists/list?api_key=<API_KEY>&app_list_id=fce0b41a0849706bd0fbbe181e61f419"

    Example Response:

    {

    "code": 200,

    "apps": [

    {

    "application":"a0849706bda0849706bd"},{"application":"4326af2346b2l46e2346"}], "count": 2 }

    Append:

    To append appsto an existing list, make an HTTP POST to

    https://api.applovin.com/applists/append?api_key=<API_KEY>&app_list_id=<APP_LIST_ID>

    Query Params:

    Name

    Type

    Description

    Required

    app_list_id

    String

    ID of the applist returned from the create or list API.

    yes

    Post Body: The append API accepts a new line separated list of ids in a POST request

    Name

    Type

    Description

    Required

    List of apps

    List of Strings

    A new line separate list of external app IDs

    yes

    The response is a JSON formatted response:

    Name

    Type

    Description

    app_list_id

    String

    ID of the applist

    processed_apps

    Integer

    Number of valid appsin this request.

    failed_apps

    Integer

    Number of invalid appsin this request.

    Example Request:

    curl -X POST --data-binary @apps.txt "https://api.applovin.com/applists/append?app_list_id=<APP_LIST_ID>&api_key=<API_KEY>"

    Where the contents of the file apps.txt is

    a0849706bda0849706bd

    4326af2346b2l46e2346

    Example Response:

    { "app_list_id" : dab2d1297d35592597b0eee016e92baa, "processed_apps" : 2, "failed_apps" : 0 }

    Delete:

    Todelete an applist, make an HTTP request to

    https://api.applovin.com/applists/delete?api_key=<API_KEY>&app_list_id=<APP_LIST_ID>

    Query Params:

    Name

    Type

    Description

    Required

    app_list_id

    String

    ID of the applist returned from the create or list API.

    yes

    There is no response body for the delete API. On success HTTP Response code 200 is returned.

    Example Request:

    curl "https://api.applovin.com/applists/delete?app_list_id=<APP_LIST_ID>&api_key=<API_KEY>"

    Delete Apps(Remove appsfrom a list):

    To delete appsfrom an existing list, make an HTTP POST to

    https://api.applovin.com/applists/deleteApps?api_key=<API_KEY>&app_list_id=<APP_LIST_ID>

    Query Params:

    Name

    Type

    Description

    Required

    app_list_id

    String

    ID of the applist returned from the create or list API.

    yes

    Post Body: The append API accepts a new line separated list of ids in a POST request

    Name

    Type

    Description

    Required

    List ofapps

    List of Strings

    A new line separate list ofexternal app IDs

    yes

    The response is a JSON formatted response:

    Name

    Type

    Description

    app_list_id

    String

    ID of the applist

    processed_apps

    Integer

    Number of appsdeletedfrom the list in this request.

    failed_apps

    Integer

    Number of invalid appsin this request.

    Example Request:

    curl -X POST --data-binary @apps.txt "https://api.applovin.com/applists/deleteApps?app_list_id=<APP_LIST_ID>&api_key=<API_KEY>"

    Where the contents of the file apps.txt is

    a0849706bda0849706bd

    4326af2346b2l46e2346

    Example Response:

    { "app_list_id" : dab2d1297d35592597b0eee016e92baa, "processed_apps" : 2, "failed_apps" : 0 }

    Targeting Campaigns to an AppList:

    Once an app list is created and has appsassociated with it, it will appear as an option in the Applicationsection of the Edit Targets page for all campaigns.

    Example Postman Collection:

    View Article
  • Failure to follow these rules will result in offending ads or creative sets being blocked. Serious or repeated violations will result in an account ban.

    AppLovin doesNOTallow:

    Ads that are sexually suggestive or have depictions of violence, drug use, or nudity

    Images or Videos that are scaled to fit into creative requirements. For example, if you only have a landscape image, do NOT create a portrait image that is a scaled version of the landscape image

    Images or Videos with added barsto change the orientation (Letterboxing). This does NOT get extra scale on AppLovin and it looks very low quality. Using the same example as above, this image is NOT allowed. This rule includes videos with static images instead of black or white bars, this video is NOT allowed.

    Ads that are false or misleading. Ads cannotclaim that a user has virus, low battery, etc.

    Ads that resemble system alerts

    Ads MUST:

    Have clear branding (App Icon, App Name, and/or recognizable branching)

    Have Calls to Actions (CTAs), e.g. Download Now, Play Now, if they are static ads

    Be well-composed and be made with effort. Good ads are hugely beneficial to campaign performance and sloppy ads hurt your brand and ours.

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  • If you are a publisher and looking to monetize your ad inventory with Applovin, please sign up as a developer. You will then be allowed to log into your account, download our SDK, and start integrating our services.

    If you are an advertiser, please sign up as an advertiser or [email protected].

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  • AppLovin ads have an "i" in the bottom left corner of the ad.When you click on the "i" it will display text "This ad was served by AppLovin" (see screenshots below).

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