
Gearbox Software's Frequently Asked Questions page is a central hub where its customers can always go to with their most common questions. These are the 357 most popular questions Gearbox Software receives.
Risk of Rain 2 Console Skills 2.0 Update
Hey there!This is the second major content update for Risk of Rain 2 on console. With this update we are focusing on Skills 2.0, brand new content, as well as other general changes and quality of life improvements.
Skills 2.0 introduces a new way to play your favorite survivor! Our new Loadout system allows for swappable skills and skins at the beginning of each run. Each survivor will maintain their unique identity, but have some options to tinker with before jumping into a run. While some skill variants play off existing skills, some variants are entirely unique abilities available to a survivor. Each new skill and skin in your Loadout will be unlocked only with survivor-specific challenges - good luck! More skills and skins are planned to be added in future updates.
==== Major Content and Changes ====
Added new Survivor: Loader
Added new Stage: Sirens Call
Added new System: Loadouts
Added new System: Alternate Skins
Added 15 new skill variants
Added 7 new skins
Added new Elite: Celestine
Added 2 new bosses to the game
Added 2 new monsters to the game
Added 6 new Items and Equipment to the game
Added new Interactable: Lunar Seer
Added 3 new challenges to the game
Added 22 new unique class challenges to the game
Added Environment Log: Sirens Call
Added 7 new Lore Entries to the game
Various performance & stability improvements
Various Bug Fixes
Development Thoughts
Thanks for SWINGING into this update - we hope you all enjoy everything that is new! As always, we appreciate the continued support and we have shared the updated console roadmap above so that you have an idea of what to expect with the next upcoming update.
Risk of Rain 2 Console Patch (XB1 1.0.5.0)
Hello there!First, we want to thank the amazing Risk of Rain 2 community that has celebrated the launch on console with us! Below you will find a list of new features and bug fixes that we have just rolled out for the PS4, Xbox One, and the Nintendo Switch, along with various performance improvements.
Additionally, we recently released a new where we detailed how updates are being handled and that the Skills 2.0 update will launch in December. Thank you for the continued support and we will continue to update the community with our progress.
=== New Features ===
Xbox One now supports Voice Chat
All consoles can now navigate the menu using the D-pad
=== Bug Fixes ===
Fixed an issue where audio settings were not remaining saved
Fixed an issue with framerate when 1 or more drone is present on some maps
Fixed an issue where drones would get stuck at the beginning of a level
Fixed an issue where players were not able to unlock Artificer upon completing pause challenge
Fixed an issue with Commandos phase rounds not registering damage
Fixed an issue where players were not able to join or invite a multiplayers lobby after the host had disconnected
Fixed an issue for Rex when using disperse on a Newt causing him to disappear and prevent activation of interactables
Fixed various maps where enemies would fall through the ground
Fixed The Demons & The Crabs achievement & challenge on Xbox One
Fixed an issue on Switch where airplane mode displays continuously
Fixed a bug where Buffs and Debuffs last about half of the intended duration
Combat shrines are now functional
Unlocking challenges no longer causes a hitch
Fixed a hitch from happening when dropping the Warbanner
Various performance & stability improvements
View ArticleRisk of Rain 2 Console Skills 2.0 Update
Hey there!This is the second major content update for Risk of Rain 2 on console. With this update we are focusing on Skills 2.0, brand new content, as well as other general changes and quality of life improvements.
Skills 2.0 introduces a new way to play your favorite survivor! Our new Loadout system allows for swappable skills and skins at the beginning of each run. Each survivor will maintain their unique identity, but have some options to tinker with before jumping into a run. While some skill variants play off existing skills, some variants are entirely unique abilities available to a survivor. Each new skill and skin in your Loadout will be unlocked only with survivor-specific challenges - good luck! More skills and skins are planned to be added in future updates.
=== New Console Specific Features ===
Local ad-hoc wireless multiplayer support - Nintendo Switch
==== Major Content and Changes ====
Added new Survivor: Loader
Added new Stage: Sirens Call
Added new System: Loadouts
Added new System: Alternate Skins
Added 15 new skill variants
Added 7 new skins
Added new Elite: Celestine
Added 2 new bosses to the game
Added 2 new monsters to the game
Added 6 new Items and Equipment to the game
Added new Interactable: Lunar Seer
Added 3 new challenges to the game
Added 22 new unique class challenges to the game
Added Environment Log: Sirens Call
Added 7 new Lore Entries to the game
Various performance & stability improvements
Various Bug Fixes
Development Thoughts
Thanks for SWINGING into this update - we hope you all enjoy everything that is new! As always, we appreciate the continued support and we have shared the updated console roadmap above so that you have an idea of what to expect with the next upcoming update.
Risk of Rain 2 Nintendo Switch 1.0.3 Patch
Hello There!Today, we released patch 1.0.3 to the Nintendo Switch version of Risk of Rain 2. This patch addresses various bugs reported by players while further refining other aspects of the users experience.
=== Bug Fixes ===
Fixed an issue where players were unable to start a game directly from a private match
Fixed the ability to navigate the menu using touch-screen
Gyroscopic aiming now works when you use a wireless controller while keeping the Joy-Cons attached to the system
Fixed an issue where players would sometimes become invisible
Further navigation improvements have been made when using the D-pad
Risk of Rain 2 Console Patch (Switch 1.0.2)
Hello there!First, we want to thank the amazing Risk of Rain 2 community that has celebrated the launch on console with us! Below you will find a list of new features and bug fixes that we have just rolled out for the PS4, Xbox One, and the Nintendo Switch, along with various performance improvements.
Additionally, we recently released a new where we detailed how updates are being handled and that the Skills 2.0 update will launch in December. Thank you for the continued support and we will continue to update the community with our progress.
=== New Features ===
Nintendo Switch now supports gyro aim
All consoles can now navigate the menu using the D-pad
=== Bug Fixes ===
Fixed an issue where audio settings were not remaining saved
Fixed an issue with framerate when 1 or more drone is present on some maps
Fixed an issue where drones would get stuck at the beginning of a level
Fixed an issue where players were not able to unlock Artificer upon completing pause challenge
Fixed an issue with Commandos phase rounds not registering damage
Fixed an issue where players were not able to join or invite a multiplayers lobby after the host had disconnected
Fixed an issue for Rex when using disperse on a Newt causing him to disappear and prevent activation of interactables
Fixed various maps where enemies would fall through the ground
Fixed an issue on Switch where airplane mode displays continuously
Fixed a bug where Buffs and Debuffs last about half of the intended duration
Combat shrines are now functional
Unlocking challenges no longer causes a hitch
Fixed a hitch from happening when dropping the Warbanner
Various performance & stability improvements
View ArticleRisk of Rain 2 Console Skills 2.0 Update
Hey there!This is the second major content update for Risk of Rain 2 on console. With this update we are focusing on Skills 2.0, brand new content, as well as other general changes and quality of life improvements.
Skills 2.0 introduces a new way to play your favorite survivor! Our new Loadout system allows for swappable skills and skins at the beginning of each run. Each survivor will maintain their unique identity, but have some options to tinker with before jumping into a run. While some skill variants play off existing skills, some variants are entirely unique abilities available to a survivor. Each new skill and skin in your Loadout will be unlocked only with survivor-specific challenges - good luck! More skills and skins are planned to be added in future updates.
=== New Console Specific Features ===
Added voice chat support - PlayStation 4
==== Major Content and Changes ====
Added new Survivor: Loader
Added new Stage: Sirens Call
Added new System: Loadouts
Added new System: Alternate Skins
Added 15 new skill variants
Added 7 new skins
Added new Elite: Celestine
Added 2 new bosses to the game
Added 2 new monsters to the game
Added 6 new Items and Equipment to the game
Added new Interactable: Lunar Seer
Added 3 new challenges to the game
Added 22 new unique class challenges to the game
Added Environment Log: Sirens Call
Added 7 new Lore Entries to the game
Various performance & stability improvements
Various Bug Fixes
Development Thoughts
Thanks for SWINGING into this update - we hope you all enjoy everything that is new! As always, we appreciate the continued support and we have shared the updated console roadmap above so that you have an idea of what to expect with the next upcoming update.
Risk of Rain 2 Console Patch (PS4 1.02)
Hello there!First, we want to thank the amazing Risk of Rain 2 community that has celebrated the launch on console with us! Below you will find a list of new features and bug fixes that we have just rolled out for the PS4, Xbox One, and the Nintendo Switch, along with various performance improvements.
Additionally, we recently released a new where we detailed how updates are being handled and that the Skills 2.0 update will launch in December. Thank you for the continued support and we will continue to update the community with our progress.
=== New Features ===
All consoles can now navigate the menu using the D-pad
=== Bug Fixes ===
Fixed an issue where audio settings were not remaining saved
Fixed an issue with framerate when 1 or more drone is present on some maps
Fixed an issue where drones would get stuck at the beginning of a level
Fixed an issue where players were not able to unlock Artificer upon completing pause challenge
Fixed an issue with Commandos phase rounds not registering damage
Fixed an issue where players were not able to join or invite a multiplayers lobby after the host had disconnected
Fixed an issue for Rex when using disperse on a Newt causing him to disappear and prevent activation of interactables
Fixed various maps where enemies would fall through the ground
Fixed a bug where Buffs and Debuffs last about half of the intended duration
Combat shrines are now functional
Unlocking challenges no longer causes a hitch
Fixed a hitch from happening when dropping the Warbanner
Various performance & stability improvements
View Article
1) In the main menu of Borderlands 2, select "Extras."
2) Select "Shift Codes" from the "Extras" menu.
3) Choose "Sign Up."
4) Enter your birth date then hit "Confirm Age" SHiFT requires users to be at least 18 years old.
5) Review the Online Policy, Privacy Policy and Terms of Service then hit "Accept."
6) Enter your e-mail address and desired SHiFT password (at least 8 characters, must contain uppercase, lowercase, and one number or special character) then choose "Sign Up."
7) Account created! An e-mail will be sent to the address you entered for confirmation.
View ArticleOur engineers are aware of an issue where players may not be able to access the SHiFT code menu when their privacy settings on their profile are set to Blocked. We are investigating fixes to possibly be included in a future update. In the meantime, you can access the SHiFT code menu by using a privacy setting other than Blocked. If you have any questions about this, please submit a support ticket at http://support.gearboxsoftware.com.
To be automatically notified via e-mail once more information is available, please log in to your Gearbox Software Support account and click "subscribe" in the box above this article.
View ArticleA hot fix is automatically applied at the title screen when Borderlands 3 is connected to the internet. In general, hot fixes are used to temporarily address issues between major updates. Hot fixes are not permanent -- they are temporarily stored in memory during the game session and lost upon exiting Borderlands 3. To ensure that you receive hot fixes, make sure that your system is connected to the internet when Borderlands 3 boots up and you do not load into the game until the hot fixes are downloaded and applied. This may take a minute or two so try to wait a short amount of time before loading into the game!
An update contains changes that are permanently stored on your system and only needs to be downloaded once. You can download the latest update by launching Borderlands 3 while connected to PlayStation Network. All updates are cumulative; you only need to install the most recent version to receive all updates.
We are continuing to work on additional fixes for known issues and will update this page accordingly when we have more information.
Hot Fixes
December 5, 2019
Today we will release a hotfix for Borderlands 3 which will be live on all platforms by 3:00 PM PST. This hotfix addresses various issues reported by the community. Hotfixes are applied at the main menu. You should see a sign in the background when they have been applied. If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.
With this hotfix, the Blood Harvest Event is fading from Borderlands 3. As the event ends, you will no longer see haunted enemies, travel to Heck, or be able to complete Bloody Harvest challenges until the spooky season returns next year! Thank you to everyone for the great feedback, your enjoyment, and the amazing spooky shots taken with Photo Mode in Heck! Were taking what weve seen and heard from this event and are exploring how to apply these learnings to the next one.
Addressed a reported issue where loot was sometimes falling into an unreachable area in Slaughterstar 3000
Addressed a reported issue where the movement speed bonus with Amara's passive ability "Mindfulness" when buffed with Spiritual Driver class mod was sometimes extremely high
Mindfulness was designed with the intent that reaching maximum stacks was not easily achievable so the bonus per grade was high. We want players to take advantage of move speed but not to the extent where parts of the game may not function correctly.
Addressed a reported issue with the Spiritual Driver class mod where it was sometimes awarding damage for all types of damage and not just gun damage
Decreased pet audio so FL4K's Jabber would be less vocal
Addressed an issue where Zanes passive ability Death Follows Close did not bring the correct bonus to several kill skills
Addressed a reported issue where Zane's passive ability "Nerves of Steel" would sometimes lose functionality after fast traveling
Fixed typos on Desperate Measuresand Stainless Steel Bear skills
Fixed multiple spots where players were sometimes able to escape the map in Skywell-27
Fixed multiple spots where players would sometimes get stuck in Ambermire
Fixed various areas in Septic Sluice and Green Diamond Platform that allowed players to reach unintended areas
Fixed various areas on Pandora that sometimes allowed players to escape the map
Fixed a reported issue where some players could not hear the flaming skulls from Billy, the Anointed
Fixed a reported issue where Brick's sledgehammer sometimes continued to spin after being thrown at an enemy during the mission "Hammerlocked"
Hotfixes generally address smaller things, while patches contain code that must go through a lengthier patch process. The next patch will be coming later this month and will contain the first DLC, Moxxi's Heist of the Handsome Jackpot ! It will also address reported concerns that we have seen in the last patch, including Guardian Rank and additional vending machines in Skywell-27.
Moxxi's Heist of the Handsome Jackpot will be available to players on December 19 who have purchased the Season Pass or the Borderlands 3 Super Deluxe Edition.
At the end of the month, look forward to spending the new year with Maliwan in Borderlands 3! In a time-limited event, the Takedown at the Maliwan Blacksite will be scaled depending on the number of players in your party. You'll be able to play solo or with a party of any size to score all that sweet Takedown loot!
November 26, 2019
Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 3:00 PM PST, that addresses reported concerns some users were having with The Butcher after last week's update. Additionally, we're aware that some players reported experiencing other issues after installing theNovember 21 Patch and Hotfixesand we're working to address those in future updates.
Addressed a reported concern where The Butcher could occasionally experience excessive recoil
If you experience any issues with Borderlands 3, please submit a ticket to support.2k.com !
November 21, 2019
Today, we will release an update and hotfix for Borderlands 3 by or before 3:00 PM PST that adds a bunch of exciting new content in addition to addressing community requests and reported concerns! Below are the notes for today's hotfix.
Notes
Addressed a reported concern that the Legendary Maliwan "Recursion" ricochets sometimes failed to target ghosts
Adjusted Rampager's item pool to allow for specific Legendaries to drop
Addressed a reported concern that "Boom Sickle" sometimes showed incorrect part text.
We still have a lot of things that we're working on, including additional performance and stability updates, Mayhem updates and 2.0, skippable cinematics, and more. As always, we appreciate the feedback and support we've seen from the community. If you experience any issues with Borderlands 3 or today's patch, please submit a ticket to support.2k.com.
November 14, 2019
This week's Borderlands 3 hotfixes, which will be live on all platforms by of before 3:00 PM PDT today, include a couple of potential progression blockers and various issues reported by the community. Thank you to everyone for sending in your bugs and feedback to support.2k.com and helping everyone out with their questions across social media!
As a reminder, while Bloody Harvest is active, you will know the hotfix has been successfully applied when you see the pumpkins on the Main Menu!
Bug Fixes
Addressed a reported concern that players would experience their screen shaking while in a party when one player used Bear Fist
Addressed a reported concern with duplicated audio when Maya turns on the music in "Beneath the Meridian" when playing in a party
Addressed a reported concern where players couldn't hear Aurelia's Holographic Doorbell answer the door
Addressed a reported concern where some players were missing the waypoint when quitting out of the map or performing a save and load during the "Bad Reception" side mission
Addressed a reported concern that the portal in Destroyer's Rift disappears after completing the mission "Divine Retribution"
Addressed a reported concern that the Eridian structures were not resetting after player death during the Tyreen boss fight
Bloody Harvest
The Spooky Season is starting to fade from Borderlands 3! Starting with this hotfix, you'll start seeing less Haunted enemies until the event ends on December 5!
Lowered the chance to see Haunted enemies outside of Heck.
Roadmap Reminder
We have a lot of exciting things coming in the November patchthe most notable being the free content Takedown at the Maliwan Blacksite and Mayhem 4. If you didn't read the roadmap included with the October 24 patch notes, you can read it here. As always, please continue providing feedback and reporting bugs to by using the "Click to submit a ticket" link above!
November 7, 2019
This week's Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today, include quality-of-life adjustments to Bloody Harvest and address various issues reported by the community. We appreciate all the help. Please keep sending in your bugs and feedback by using the "Click to submit a ticket" link above!
Bloody Harvest Adjustments
Captain Haunt is a fun boss fight with multiple phases, but players were often skipping entire phases because Captain Haunt's shields were so low. We increased his shields to make the fight slightly more engaging for most players and dramatically increased the loot drop chance, so players are compensated nicely for defeating Captain Haunt.
Increased Captain Haunt's chance to drop legendary gear
Increased Captain Haunt's shields
The Hecktoplasm drop rate from Ghosts has been increased
Ghosts drop 2 Hecktoplasm
Badass Ghosts drop 3 Hecktoplasm
Loot Ghosts drop 5 Hecktoplasm
Loot Ghosts now drop more loot
Loot Ghosts have an increased the chance of dropping Bloody Harvest specific legendary gear
Terror Anointments
Following what weve seen and heard from the Community and the fading Halloween season, youre going to start seeing less Terror anointed parts dropping from regular enemies. Bloody Harvest enemies (including Ghosts!) will be picking up the slack, so if you are hunting to make a spooky build you know where to look!
The chance for Terror anointed parts to drop from regular enemies has been decreased.
The chance for Terror anointed parts to drop from Bloody Harvest enemies has been increased.
Bug Fixes
Anointed enemies are no longer immune to Cryo damage.
Note: Although they can be slowed by Cryo damage, they cannot be frozen.
Addressed a reported potential progression blocker for "It's Alive" with the Abomination bot.
Addressed a reported potential progression blocker if players quit the game at a certain point in "The Guns of Reliance"
Addressed a reported issue that Explosive Gunpowder barrels where not showing effects when shot.
Explosions created by enemy Badass' weapons have a much quicker explosion effect to reduce screen clutter
We found that Badass enemies with heavy weapons were creating too many explosion effects that lingered on the screen, hindering the player's view at times. We are going to make a larger change to their weapons in the patch but wanted to shorten the explosion particle effect to dramatically lower screen clutter.
October 31, 2019
This week's Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today, address various issues reported by the community. We appreciate all the help. Please keep sending in your bugs by using the "Click to submit a ticket" link above!
Bug Fixes
Addressed reported collision issues in various maps
Raised the Eridian chest out of the dirt near The Terradome
Made a modification to prevent certain players from escaping out of the Slaughter Shaft
Addressed a potential progression blocker for "Footsteps of Giants" mission when fast traveling to a vehicle
Removed an incorrect text description for the Legendary Sniper Rifle Stalker
No change has been made to the gameplay of the gun, only the text has been removed.
Addressed a potential progression blocker during the "On the BloodPath" mission
Addressed a reported concern that Emperor Spiderants were causing the screen to shake infinitely
Addressed a reported concern where Rachael the Anointed's beam attack was not properly visible on all settings
Addressed a reported concern that Troy was not spawning with his pistol
Fixed a typo on mission text for "Blood Harvest: The Rebloodening"
Weapon Fixes
Tediore E-Tech Shotguns were set to the wrong value and were corrected, resulting in a damage increase for all Tediore E-Tech Shotguns.
Tediore E-Tech Shotgun Damage increased by 50%
Bloody Harvest Happy Halloween!
As you play Borderlands 3 today, you'll notice it's even spookier! Haunted enemies are everywhere!
For TODAY, October 31 ONLY You will see a drastic increase in the number of Haunted enemies!
It's a great day to work on those Bloody Harvest challenges, Vault Hunters! After today, the rates will go back to their normal values. In the coming weeks, you will start seeing more standard Anointments on your gear as the spooky season begins to fade from Borderlands 3.
Anniversary Event
We hope you all enjoyed the Mayhem on Twitch Anniversary event! After listening to community feedback during the event, we are making two changes to Mayhem Mode:
The chance of receiving a weapon penalty as a Mayhem modifier will continue to be reduced at the same rate as the Mayhem on Twitch Week.
The drop rate for Anointed gear has been increased.
Turning Off Guardian Rank
We have heard that some of you would like the option to turn off Guardian Rank. We're currently looking into how that can be achieved and intend to be able to provide more information in the future!
As always, if you experience any issues, please submit a ticket to support.2k.com. We're listening to your concerns and look forward to seeing everyone's feedback from this week. If you missed last week's roadmap, it covers topics like a larger bank, performance and stability, character buffs, target dummies, and more. Read that roadmap here: October 24 Patch, Hotfix, and Roadmap notes.
October 24, 2019
As stated in last weeks stream, this weeks changes focus less on weapons and more on fixes across the game. We are gathering data, reading feedback, and working toward improving all aspects of the game. Please keep submitting bug reports to by using the "Click to submit a ticket" link above!
Weapon Hotfixes
Flakker
Now consumes 1 ammo instead of 5.
Bug Fixes
Addressed a reported bug with Space-Laser Tag which prevented some players from progressing to the next objective
Atomic has been modified to no longer become invincible, as has been reported under certain conditions
Modified Powerhouse Heavys attacks to no longer damage players outside of the intended range
Addressed a concern that Projected shields were taking too much damage from General Traunts attacks
Fixed the reported floating door frame in the Jakobs Theatre
Addressed a reported potential progression blocker when Rhys talks during Hostile Takeover
Increased checkpoint sizes of New-U stations in multiple locations
Included a modification so that Zanes Digi-Clone will no longer spawn into the cage in Slaughterstar 3000
October 16, 2019
This week's Borderlands 3 hotfixes adjust Legendary gear across all manufacturers. Our goal with Legendary gear is to enable a large variety of playstyles and builds for all characters. After looking through the data, we found that that some pieces of Legendary gear were greatly outperforming others and felt they were limiting builds instead of increasing them. In addition, some of the damage output of Legendary gear limited the growth in combat engagements for the future so we tuned everything to an acceptable median. We expect all Vault Hunters to be able to create amazing builds and we want to support that with more ways to grow and reach those power levels.
Weapon Hotfixes
Maliwan
Westergun damage increased by 25%
ASMD damage increased by 28%
Cutsman damage reduced by 25%
Tediore
Ten Gallon damage increased by 8%
Vladof
Sickle reload speed increased by 25%
Faisor damage increased by 15%
Infiniti damage increased by 40%
Magnificent damage increased by 25%
Jericho damage increased by 40%
Lucian's Call accuracy and handling reduced
Lyuda Critical Damage Bonus decreased by 30% and made a modification to address a reported bug that an extra bullet was spawned in the center
The Lyuda's functionality is to split the projectile from 1 to 3 after a certain distance. It was reported that the original projectile was never destroyed in the process of splitting so 1 projectile actually became 4. Addressing this concern effectively removed a full shot's worth of damage which auto-corrects the base damage of the weapon. Since we increased all sniper rifle critical damage bonus in a previous hotfix, we reduced some of the critical damage bonus on the Lyuda.
Torgue
Try-Bolt damage increased by 25%
Alchemist damage increased by 25%
Devils Foursum damage increased by 13%
Flakker now consumes the full magazine when fired and damage is reduced by 33%
Flakker was greatly outperforming other shotguns due to the number of projectiles and the high rate of fire. We initially believed the resulting projectile spread would cause most of the explosions to miss the target, however this turned out to be false, so we reduced the projectile damage and allowed the weapon to only fire once per magazine. This change encourages players to capitalize on different stat bonuses to maximize the weapon's damage output.
Laser-Sploder rocket projectiles spawn interval increased by 0.4 seconds
Jakobs
Maggie damage increased by 35%
Hellwalker damage reduced by 8%
Hyperion
We found that a couple of the Legendary Hyperion weaponry bypassed the Hyperion manufacturer playstyle too easily making their bonuses greatly outweigh the penalties. The Butcher was drastically outperforming all metrics and we chose to reduce the damage in order to keep the fast fire rate.
Conference Call damage increased by 15%
Crossroad accuracy reduced and it now fires 3 projectiles instead of 4
Butcher accuracy reduced and damage reduced by 25%
DAHL
Vanquisher damage increased by 20%
Children of the Vault
Skeksis damage increased by 15%
Linoge damage increased by 20%
Pain is Power damage increased by 25%
Atlas
Ruby's Wrath damage increased by 10%
Grenades
Hex and Firestorm were calibrated to the wrong grenade modifier. These two grenades were envisioned to specialize by applying elemental DoTs to targets. Instead they were resulting in large amounts of damage and the elemental DoTs were minimal. We realize this is a drastic change on both of these grenades, but we did not want to remove the spectacle of the grenade (number of grenades spawned, number of targets hit, etc.) and focused on allowing their core identity to be emphasized instead of them continuing to just be high damage grenades.
Hunter-Seeker damage increased by 25%
Hex grenade damage reduced by 70% and duration reduced to 3 seconds
Firestorm damage reduced by 70%
Artifacts
It was reported that the Legendary artifact, Elemental Projector, had a bug resulting in the max value being displayed at 183% instead of the actual max value of 113%. Therefore, we addressed the discrepancy and reduced the max value to 90%.
Elemental Projector damage max roll reduced to 90%
Vault Hunter Adjustments
The current state of Moze's Iron Bear, Zane's Digi-Clone, and FL4K's pets have made players focus on other elements besides those Vault Hunter's fundamental action skills in the late game. While longer term solutions to scaling their damage is explored, we have boosted the health of Iron Bear, the Digi-Clone, and the pets to make them more viable. We will have more to say about long term solutions for these characters in the future.
Iron Bear:health increased by 50%
All pets' health increased by 50%
Digi-Clone:health increased by 100%
Addressed a bug with Salvation where grenades were giving life-steal
Bug Fixes
Psychos will now use their True Vault Hunter Mode name in True Vault Hunter Mode
Removed the optional Rare Spawn missions from Galaxy Progress
Addressed a reported bug where Completely Sane Sid didn't always become hostile when using FL4K
Addressed a reported bug where Ratch would not properly spawn during "Ratch'd Up", which potentially blocked completion of that side mission
Included a modification so Lilith would continue to move toward the door in Shiv's confession chamber during "From the Ground Up"
Lowered the chance for a weapon to drop from the Pachinko machine
Included a modification so that Zane's Digi-Clone will no longer spawn into the cage in Cistern of Slaughter
Shield Boosters were modified and are now set for autopickup
An addition was introduced so Eridium chests are no longer listed as Red Chests in the ECHOcast extension on Sanctuary III
October 10, 2019
This week's Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today,address some player character passive abilities, gear balance, and some quality-of-life issues across the game. We're watching the character builds that players are creating and are looking through all the different gear available to make sure that there is something for everyone. This week, and in the coming weeks, there will be further adjustments to gear with the hopes of creating even more build types. Our goal is to adjust some of the less-used Legendary gear to bring them to the same level as some of the more popular options.
In addition, we are addressing reported bugs and are hard at work continuing to address other performance concerns. Thank you so much for your feedback and support. Please continue to submit any bugs you run into using the "click to submit a ticket" link above.
Vault Hunter Adjustments
Amara
We addressed a concern that Alacrity was only rewarding players one point worth of bonuses even if the player put in more than one point. In addition, we wanted Phasegrasp to be more accessible to all weapon types and play styles, so we doubled the range to grasp an enemy.
Putting points into Alacrity now awards a reload speed bonus per rank
Phasegrasp can now be used on targets further away and the cooldown is now instantly returned if a player misses
Moze
The Bloodletter class mod was creating some overwhelming synergies for Moze so we increased the delay and decreased the recharge rate of the shield to compensate. This should help encourage the intended use of this class mod, which is to heal shields manually, not automatically. Means of Destructions re-trigger delay was adjusted again because the change limited other builds beyond creating infinite grenades. The infinite grenade bug will be addressed in a future patch but we wanted to enable other builds that use Means of Destruction so we dramatically reduced the re-trigger delay to a reasonable number.
Bloodletter Class Mod
Increased the Recharge Delay by 150%
Reduced the Recharge Rate by 50%
Addressed a reported bug with Close the Distance so the Action Skill Augment will now deal the intended Shock Damage
Means of Destruction now has a re-trigger delay of 0.3 seconds
FL4K
The Leave No Trace change last week to FL4K was to forcefully inject the functionality of a cooldown into the ability. However, the value that was added was never the intended the value. We dramatically lowered it to retain the promise of the ability but with a cooldown that still allows players to gain ammo without dramatically removing a core aspect of a weapons gameplay loop.
Leave No Trace now has a re-trigger delay set to 0.3 seconds
Zane
Death Follows Close will correctly update several kill skills after unlocking this ability
Weapon Hotfixes
The Lob's projectile tick damage is now 60% of base damage (up from 20%) and projectile speed decelerates faster to increase chances of hitting the same target multiple times
Creeping Death damage increased by 200%
Carrier damage increased by 60%
Gunerang damage increased by 20%
All Sniper Rifle Zoom Levels have been slightly reduced
Long scopes on Jakobs, Children of the Vault, and DAHL Assault Rifles have also been slightly reduced
Anointed Parts:
When Zane swaps positions with his Digi-Clone, the damage gained is increased to 130% (up from 75%)
When FL4K hits a target with Rakks, the target now takes 100% increased damage (up from 50%)
The Anointed part "Increased damage vs Badasses" no longer heals the player and now correctly adds bonus damage to Badass enemies
Bug Fixes
Pain, Terror, and Agonizer 9000 have been adjusted to have an increased chance to drop higher quality loot
Addressed a reported bug with Dynasty Diner that could potentially halt mission progress for some players
Addressed a reported concern that some players fell through the floors in various boss arenas
Modified enemy spawn level discrepancies reported in the later parts of the campaign
We noticed that some enemies were spawning at lower levels than expected in the later parts of the campaign. Players should no longer see enemies that are dramatically lower levels than other nearby enemies in certain areas.
October 3, 2019
This weeks Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today, contain some player character balance changes and address some player reported concerns regarding enemy behavior.
Our goal is to make sure all three Action Skills for each Vault Hunter are viable, but we have noticed some skills have been outperforming others. To encourage more build diversity, we made some adjustments to FL4K and Moze this week.
We also looked at a few boss fights and made balance changes to make their combats more enjoyable. Finally, we went over some enemy behaviors that could have affected mission progression and adjusted some attacks to happen with more frequency.
Vault Hunter Adjustments
FL4K
Rakk Attack!is great for constant damage output, especially when paired with Anointed gear. The base skill still seems to be lacking, soRakk Attack!now has a guaranteed status effect on any enemy that it damages.Leave No Tracewas returning much more ammo than intended, and we have added a re-trigger delay to keep its ammo return within expectation.Barbaric Yawphas an increased bonus, as we didnt feel that the amount of investment had an equal payoff. In addition, we felt that FL4Ks pets were demanding too much attention, which was interfering with players trying to stand still for any length of time, so we disabled the ability for them to move you around.
Rakk Attack!status effect chance as been increased to 100%
Leave No Tracenow has a re-trigger delay of 2 seconds
Barbaric Yawpstat bonus increased by 100%
Pets no longer push around player characters
Touch Pet prompt is now a lower priority and should no longer interfere with looting or vending machines
Moze
Infinite Grenades is not an intentional build for Mozeeven if it is hilarious. To lower the power (and spam) of this build, a re-trigger delay has been added to the grenade portion ofMeans of Destruction.
Means of Destructionnow has a re-trigger delay of 2 seconds.
Miscellaneous Changes
Adjusted the balance of Gigamind, Katagawa Ball, and Billy the Anointed
These three boss fights had concerns with their health and shields that made their combat loops more difficult than we intended. Gigamind had a little too much health, so that was reduced slightly. Katagawa Ball will no longer regenerate its shields; we found that while players contended with the adds during the fight, it would unfairly regenerate its shield, negating the players progress. Finally, Billy had 25% of his health removed; we agree that this fight often dragged on needlessly. We will be monitoring each of these bosses and may make further adjustments in the future.
Bloated Rakks no longer spawn so many Rakklesnakes
This change should make the Cistern of Slaughter in particular much more fun.
Adjusted the cooldown values when they are displayed for Zanes skills
AmarasGlamourwill now turn enemies on each other, as described in the Action Skill.
Modified the loot spawn for Sera of Supremacy
Spiderant Emperors occasionally wouldnt drill back out of the ground, which created a potential progression blocker in the Proving Ground of Survival; we have adjusted this and the issue has been addressed
Resolved an issue that could have prevented enemies from spawning while in Devils Razor
Lavender Crawlys physics were adjusted to prevent them exiting the world like a popped balloon
Further safe guarded Apollo from being launched out of world as well
The Rampager will no longer enter an idle at state at inappropriate times
Saurain Slingers attacks were addressed
Guardians now use all their attacks in Playthrough 2
Guardian Wraiths now reliably use all their ranged attacks
NPCs in the Slaughter maps were reported to sometimes attempt to automatically revive players in the arena. Going forward they will no longer attempt to revive players
Minimized the glow effect when opening Eridian ammo chests, can more easily see the ammo inside when opened
September 27, 2019
This weeks hot fixes target weapon & enemy balance, player characters, and adjusting chances of specific unique drops. Billions of guns were fired and after collecting some data, we wanted to balance some weapon types and weapon manufacturers. These adjustments are intended to even the playing field and increase build diversity for all Vault Hunters. Speaking of build diversity, Zane has received a gadget upgrade and were excited to see players create more unique builds with him! Many Crew Challenge enemies have specific loot drops but we received reports that some were not dropping them. We have made some modifications so they now have an increased chance of dropping their unique gear in addition to any other gear that may drop!
Weapon Hotfixes
Sniper Rifles
Sniper rifles deal high damage but felt a little cumbersome to use in certain scenarios. This change will increase their overall damage and increase usability in more combat engagements.
Critical Damage increased by 20%
Fire Rate increased by 15%
Time to Aim Down Sights (ADS) reduced by 15%
Time to Equip reduced by 20%
Pistols
Jakobs and Torgue Pistols were outperforming other manufacturers, dealing damage to groups of enemies at a much higher rate than other pistols. This change keeps their identity intact but reduces overall group control. TEDIORE, DAHL, and Children of the Vault Pistols have manufacturer penalties that affected their overall damage. Increasing their overall damage will overcome some of the penalties while retaining their unique gameplay style and feel.
Increased damage on all TEDIORE Pistols by 15%
Increased damage on all DAHL Pistols by 15%
Increased damage on all Children of the Vault Pistols by 20%
Reduced damage on Jakobs Pistols by 15%
Reduced damage on Torgue Pistols by 10%
Maliwan Manufacturer
Maliwan weapons had reduced overall damage because they applied elemental DoTs at a rate and damage greatly above other manufacturers. This effect was toned down before launch, but the overall damage was not sufficiently adjusted to compensate for the reduction in elemental DoTs. Were adding back some of the overall damage and making the weapons faster so elemental builds can really take advantage of Maliwan weaponry.
All Maliwan Weapon Damage increased by 25%
All Maliwan Weapon Fire Rate increased by 20%
Atlas Manufacturer
Atlas weapons relied on a game loop that we felt gave players a greater advantage when used correctly. Turns out the loop is not used if the damage doesnt compensate for the time to set up. So now damage on Atlas weapons should facilitate players using them in general on top of feeling badass when they take advantage of Atlas technology.
All Atlas Weapon Damage increased by 25%
Miscellaneous Adjustments
The Jakobs Assault Rifle change was to differentiate the Assault Rifle from the pistol as more of a mid to long range powerhouse. Since the Assault Rifles have low mag sizes compared to other Assault Rifles,they'regetting a slight increase to overall damage to compensate. DAHL SMGs had their Fire Rates adjusted down before launch but their damage was never sufficiently increased so they should feel more appropriate compared to other SMGs. And the Vladof Heavy Weapon damage has been increased to share in the full Heavy Weapon treatment.
Jakobs Assault Rifles Damage increased by 20%
DAHL SMG Damage increased by 10%
Vladof Heavy Weapon Damage increased by 25%
E-Tech TEDIORE Shotgun Damage increased by 50%
Legendary Modifications
Were going to be making a larger, comprehensive Legendary gear pass but we have included the following changes. Kings and Queens Call were modified to lower the fire rate. The weapon has a limited burst shot count so overall feel of the gunisn'tdramatically affected.
Kings and Queens Call Fire Rate reduced by 50%
Firestorm and Storm base Charge Times were reduced to 1 second (down from 2)
Graveward
Gravewards beam attacks did not properly scale based on level so at higher levels, the two beam attacks hardly phased players. Players will find his attacks to be more lethal now. In addition, Graveward is a very large enemy and is too easily susceptible to elemental damage unlike the other large bosses. Elemental damage on Graveward is now greatly reduced but to compensate, Gravewards overall health was reduced.
Attacks of Graveward now scale based on level
Reduced overall health by 20%
Increased resistances to Elemental Damage
Elemental Chance Resistance increased by 70%
Elemental Resistances increased by 30%
Elemental DoT Duration taken reduced by 30%
Miscellaneous Changes
Hollow Point Guardian Rank has been temporarily disabled. We plan on addressing this further in a future patch.
Vault Hunters should no longer scream when affected by a DoT while shields are active.
Vending Machines will now be restocked with higher quality Items of the Day.
Adjusted a visual concern on Maliwan Shotguns with Cryo Element.
Legendary loot drops have been balanced throughout the game. Crew Challenge enemies will drop their intended specific loot, and some enemies like Troy and Rampager will be a bit more stingy and no longer drop Legendaries every kill.
Vault Hunter Adjustments
Zane
Zanes gadgets were great at providing additional utility but lacked impact as players leveled up. We increased the Digi-Clone damage with all equipped weapon so the skill can scale better with players as they get to higher levels and harder content. The Drone requires a lot of player involvement to take full advantage of its damage output and increasing the base damage as well as the augments will greatly increase the Drones versatility and reward players even more for using it effectively.
Digi-Clone Damage Increased by 38%
Drone Damage increased by 50%
Cryo Bullets damage penalty removed
Drone Rocket damage increased by 50%
Almighty Ordnance Rockets damage increased by 75%
Amara
Guardian Angel health restoration reduced from 100% to 50%
Glamour damage penalty reduced from -30% to -10%
FL4K
Guerillas in the Mists bonuses greatly outweighed its penalty to the base skill. Wedon'twant to remove the playstyle completely, but the overall damage output had to be slightly adjusted because it was outperforming other builds. Were monitoring the changes and may make another change to the ammo return in a future patch.
Guerillas in the Mist duration reduced from 8 seconds to 6 seconds
Guerillas in the Mist Critical Damage Bonus reduced from 50% to 25%
September 19, 2019
We are aware that the below list does not include issues that the community is immediately concerned with. We are hard at work evaluating performance problems and potential solutions for them. In the meantime, these are some balance updates that we can do quickly:
Bug Fixes
Yellow paint has been added to Ambermire to mark a more obvious path to complete the Sabotage Crew Challenge.
The New-U Station in front of the Halcyon Suborbital Spaceport (used during the Space-Laser Tag Mission) in the Meridian Metroplex now has a larger activation range.
The New-U Station in front of Titians Gate (used during the Atlas, At Last Mission) in the Meridian Metroplex now has a larger activation range.
The first Guardian a player runs into during the Beneath the Meridian mission is no longer over-leveled.
The Eridian chest by the Grotto in the Jakobs Estate is no longer invisible.
Balance Changes
Eridium crystals in Voracious Canopy grow less frequently.
Scaled down the amount of loot drops in Mayhem Mode.
Torgue shotgun sticky damage has been reduced.
Reduced E-Tech shotgun elemental damage from flesh off your bones to a lot.
Chupacabratch dropped too much of his hard-earned loot.
Adjusted spawn rate of Loot Tinks in Mansion. Theyre special again.
Removed pain-sounds from Troy for his boss fight.
Micropatches are applied at the Game Menu when you start the game. To ensure that the micropatches has been applied, go to the in-game menu and see if updates are available showing.
Updates
November 21, 2019
Today, we will release an update and hotfix for Borderlands 3 by or before 3:00 PM PST that adds a bunch of exciting new content in addition to addressing community requests and reported concerns! Below are the notes for both today's patch and hotfix.
Notes for Patch 4
New Content
Takedown at the Maliwan Blacksite
Lorelei has recruited the Vault Hunters to destroy a top-secret weapon Maliwan has been developing at their Blacksite. You and your squad should prepare for an extreme challenge because this content is balanced for four players at level 50. You can gain access to the Blacksite via a mission found on Sanctuary III after completing the main campaign with that character.
Takedowns feature special rules not found in the rest of the game! Respawning is disabled, so make sure you and your co-op partners get Second Wind or you'll spectate until the team wipes. If you do die, you're not out permanently! Die during the first half, you'll get to rejoin your team if they defeat the Valkyrie Squad. If you're out the second half, but your team manages to defeat Wotan The Invincible, you'll get to respawn to enjoy the rewards you didn't completely earn!
Make sure your squad is in the session before you throw the switch inside the Air Lock, or anyone who joins after the switch is thrown joins as a spectator!
Mayhem 4
Mayhem 4 is here for players looking for the toughest challenge in the game! Mayhem 4 adds another increase to enemy health, increases the loot drop chances, and adds a set of new Legendaries! Because the health value greatly increased, Mayhem 4 also slightly adjusts the random modifier system. Mayhem 4 will only roll one positive modifier for the player and one enemy bonus modifier. We want players to try different builds without severely hampering their ability to take down enemies in Mayhem 4. Note that Mayhem 1-3 are unchanged.
In addition to increasing enemy health and adjusting the modifiers, Mayhem 4 contains new Legendary weapons and class mods for players to hunt. These new pieces of gear will contribute to new builds and new ways to kill enemies!
To support Mayhem 4, we changed the Mayhem station slightly. Players will activate Mayhem through the center pillar and increase or decrease Mayhem levels by using the pillars on each side. Looking forward, we will monitor the challenge of Mayhem 4 closely. We're working hard on Mayhem 2.0, which will add brand new gameplay additions to Mayhem Mode in the future. Until then, we hope you enjoy the challenge and new loot!
Bank Expansion
All characters now begin the game with 20 bank slots instead of 10. The existing Bank SDUs will give everyone a total of 100 available spaces. An additional 10 Bank SDUs are available to purchase in Marcus's shop on Sanctuary III using the in-game cash currency, each awarding 20 spaces, for a grand total of 300 total bank spaces!
Dedicated Loot Pools for Bosses
All bosses have been updated with new loot pools that give them dedicated Legendary items to drop. Players can now discover which bosses drop their favorite gear and more easily farm their favorite items. Let the hunt begin!
Additional Vending Machines
The following environments have received additional vending machines. They can typically be found before bosses or the mid waypoint in larger environments:
Athenas
Atlas HQ
Lectra City
Jakobs Estate
Voracious Canopy
Tazendeer Ruins
The Pyre of Stars
Target Dummy
Players can take out their aggression, or test their gear, on a Handsome Jack target inside the shooting range on Sanctuary III.
End Game Character Balance
For this patch, we adjusted many passives involving companions such as Iron Bear, Digi-Clone, and FL4K pets in general. We wanted to increase their viability for later levels of Mayhem while also targeting some passives that were underperforming compared to some others. Iron Bear saw increases to the base scaling and additional bonuses were added through passives and augments. We allowed some of Zane's kill-skill bonuses to stack up to two times, increasing their output under certain conditions. FL4K pets also saw some increases over level to their damage so that they didn't feel underpowered for Mayhem Mode. We are currently happy with the variety of Amara's builds, but we are always monitoring feedback and will adjust if necessary.
Moze
Iron Bear Damage increased per level, to a total of just under 150% at max level
Desperate Measures now gives Iron Bear the bonus too
Experimental Munitions - Iron Bear also deals bonus fire damage on critical hits
Scorching RPM's also grants increased Hard Point damage by 5% per level
Vampyr - When Iron Bear deals area damage, Iron Bear receives half the healing bonus
Iron Bear now launches barrels when the player melees them
Increased Iron Bear Bubble Shield from 20% to 50% of Moze's health
Zane
SNTL damage scale increased by 2% per level
Donnybrook, Pocket Full of Grenades, Cool Hand, Violent Violence, and Violent Speed bonuses now stack twice
Fixed Violent Momentum to scale more at higher movement speeds
Best Served Cold radius and damage increased by 2% per level
Confident Confidence increased max weapon damage bonus from 20% to 35%
Changed Trick of the Light element to Cryo and increased bonus from 18% to 36%
Borrowed Time duration increased from 15% to 30% per active skill
Double Barrel's bonus increased from 20% to 25%
Quick Breather now restores 50% of the clone's health after a swap
Pocket Full of Grenades bonus slightly decreased from 6.5% to 5% as it now stacks
Violent Violence bonus slightly decreased from 4% to 3% as it now stacks
FL4K
Ambush Predator now has a HUD Icon when the buff is active
Increased the pet damage to scale 10/5% per level instead of 9%
Added pet damage to Grim Harvest at 7% per level
Added pet damage to The Most Dangerous Game at 9% per level
Added pet damage to Interplanetary Stalker at 1% per stack, per level
Added pet damage to Furious Attack at 0.6% per stack
Added pet damage to The Fast and the Furryous at 10% per level
Lick the Wounds gained a pet damage buff after reviving the player
Increased pet damage for Psycho Head on a Stick from 10% to 20%
Increased damage in Pack Tactics from 5% to 7% per level
Adjusted Megavore to not reward critical hit bonuses when receiving damage from self-damage
Stability
Fixed multiple crashes that occasionally occurred when interacting with the ECHO menu
Fixed a crash that occasionally occurred after quitting to the main menu multiple times
Fixed a crash that occasionally occurred when transitioning to Athenas during a 4-player multiplayer session
Fixed a crash that occasionally occurred when Iron Bear was destroyed
Fixed a crash that occasionally occurred when entering or exiting Iron Bear
Fixed a crash that occasionally occurred while in heavy combat with Varkids
Fixed a crash that occasionally occurred in networked games
Fixed a crash that occasionally occurred when split screen party joins another game during Marcus intro
Fixed a crash that occasionally occurred when a split screen user quit to the Main Menu
Fixed a rare crash that occasionally occurred when dropping a piece of gear on PC
Fixed a rare crash that occasionally occurred after 3 clients joined the host
Fixed a rare crash that occasionally occurred when destructible environmental art took damage
Fixed a rare crash that occasionally occurred when a client transitioned to Desolation's Edge
Fixed a rare crash that could occur when entering Fade Away
Fixed a rare crash related to the Time of Day of an environment
Fixed a rare crash that occasionally occurred as a result of improper text fields
Fixed a crash related to the Minimap Widget
Fixed multiple crashes that occasionally occurred when players fast traveled
Fixed a reported issue that prevent the application from terminating properly
Fixed a reported issue where the news widget would hang indefinitely
Disabled the benchmark feature when in a coop group
UI
Improved overall performance in menus
Note: we are still working on additional performance updates that will be implemented in future updates.
Improved performance of bank
Addressed a reported issue where sorting the inventory by type sometimes sorted the inventory by score
Added 'Sort By Rarity' to Bank, Inventory, Item Trading and Vending Machine Selling
Clients now receive an indication of why their travel attempt failed
Updated names in the credits
Addressed a reported issue where corrupted characters were sometimes displayed for some Fast Travel Stations in Japanese and Simplified Chinese
Addressed a reported issue where characters were sometimes displayed in the incorrect direction for some Fast Travel Stations and Level Transitions in Traditional Chinese
Addressed a reported issue where comparing class mods sometimes displayed the incorrect icons on the abbreviated item cards
Addressed a reported issue where items slots could sometimes overlap when viewing player storage
Addressed a reported issue where the travel countdown timer could sometimes be interrupted by opening the chat window
[PC Only] Addressed a reported issue where occasionally mouse input could be lost
Addressed a reported issue where Item Cards at the beginning of the game didn't display
Addressed a reported issue where missions were sometimes not sorting correctly in the Mission Log
Addressed a reported issue where the friends list could occasionally be too long for split screen
Addressed a reported issue where a player could sometimes lose their HUD in split screen
Addressed a reported issue where the info panel briefly displayed when looking at Planet Challenges
Addressed a reported issue where players could sometimes be sent to the wrong location when selecting a destination quickly in the Map
Addressed a rare issue where a dialog box could not be dismissed
Missions
Addressed a reported issue that could sometimes cause NPCs to get stuck during a teleport
Addressed a reported progression blocker where an NPC leading the player could sometimes break if one of the players left the game
Addressed a reported progression blocker where Lilith could sometimes become stuck during the mission "From the Ground Up"
Addressed a reported progression blocker that occasionally occurred when two players tried to accept the quest item at the same time from the slot machine during the mission "Sanctuary"
Addressed a few reported progression blockers that occasionally occurred when travelling to another map and back during the mission "Sanctuary"
Addressed a reported progression blocker where Lorelei's cyclone could sometimes be lost after players enter and exit the menu during the mission "Hostile Takeover"
Addressed a reported progression blocker where the door into KillaVolt's arena sometimes wouldn't open during the mission "Kill KillaVolt"
Addressed a reported progression blocker where an Amber Lamps bot could sometimes spawn during the mission "Dynasty Diner" and leave the combat area
Addressed a reported progression blocker where Bloodshine's sister could sometimes not spawn during the mission "Proof of Wife"
Addressed a reported progression blocker where Rhys-Ball could sometimes become stuck during the mission "Space Laser Tag"
Addressed a reported progression blocker where Brick could sometimes become stuck in a concrete block during the mission "Hammerlocked"
Addressed a reported progression blocker where Tina sometimes couldn't be spoken to during the mission "Hammerlocked"
Addressed a reported progression blocker where Billy, The Anointed would sometimes disappear during the mission "Lair of the Harpy"
Addressed a reported progression blocker where split screen clients could sometimes not progress the objective "Equip Black Flame" during the mission "Witch's Brew"
Addressed a reported progression blocker where Balex could sometimes stop pathing during the mission "The Family Jewel"
Addressed a reported progression blocker where Tannis sometimes couldn't be spoke to during the mission "The Great Vault"
Addressed a reported progression blocker where Tannis sometimes wouldn't interact with a critical mission objective during the mission "In the Shadow of Starlight"
Addressed a reported progression blocker issue where a Tink could sometimes jump outside the barrier during the mission "Trial of Fervor"
Addressed a few reported progression blockers during the mission "The Trial of Survival"
Gameplay
Rare, Hunt, and Bounty Enemies now always match the players level
Made adjustment to default zoom speed for gamepad
Mayhem Mods that cancel each other out can no longer be active at the same time
Shields that start regenerating immediately after depleting now properly trigger Not Depleted events. - Moze is no longer able to infinitely stack the damage, health, and shield regen buffs of the Brawler Ward Legendary shield after equipping the Bloodletter Class Mod.
Rough Rider shield properly triggers depleted augments when equipped
Addressed a reported issue where certain shields could provide buffs to players even when not equipped - Players can no longer stack the health regeneration buff of the Brawler Ward Legendary shield on another shield when repeatedly equipping and unequipping the Brawler Ward shield in Inventory.
Addressed a reported issue where class mods and artifacts were sometimes accumulating action skill cooldowns when respeccing
Addressed a reported issue where Hellwalker anointed parts could sometimes be incorrectly weighted
Addressed a reported issue that sometimes prevented the Zane's barrier from blocking E-Tech weapon projectiles
Addressed a reported issue where FL4K's pets could sometimes be frozen without showing any of the effects of being frozen
Addressed a reported issue where the Action Skill cooldown timer for FL4K's Gamma Burst could sometimes stack cooldowns when players revived or spawned a pet each time
Addressed a reported issue where the skill augment Active Tracking for Moze sometimes didn't target enemies in turrets
Addressed a reported issue where the Mayhem Modifier sometimes failed to affect Eridium gained
Addressed a reported issue where parts of The Anvil were sometimes not properly balanced
Addressed a reported issue where the Mother of Dragons sometimes wouldn't drop her loot
Addressed a reported issue where Rare Spawn enemies might not have spawned during a mission if players had already defeated that enemy during that session
Addressed a reported issue where loot sometimes wouldn't spawn after players had found all Eridian Writings
General
DX12 is now the default Graphics API on Windows 10 for users with AMD video cards
Added support for future types of hotfixes
Added Spectator mode for Takedowns
Explosion effects now dissipate faster
Bullet tracers passing through Zane's shield are more transparent
Improved the general audio performance and memory usage
Save games triggered by money or changes in the inventory have been throttled
Addressed a reported issue where save files had the potential to be deleted after the game crashed in the middle of saving
Addressed a reported issue where Guardian Rank and tokens could potentially be lost
Addressed a reported issue where equipped weapon skins were sometimes not properly displayed
Addressed a reported issue where ECHO themes were sometimes not displayer properly for co-op players
Addressed a reported issue where Clay and Wainwright Jakobs would sometimes not appear properly in their Title Cards
Addressed a reported issue where a Boundary Turret in Floodmoor Basin would sometimes not detect Iron Bear
Addressed a reported issue where Iron Bear could sometimes fall through the platform during the Graveward fight
Addressed a reported issue where players would sometimes load into Tazendeer Ruins facing the wrong direction
Addressed a reported issue where players could sometimes become invulnerable when swapping artifacts
Addressed a reported issue where Rakk could sometimes get stuck behind geometry in The Cistern of Slaughter
Addressed a reported issue where players could rejoin the arena in The Cistern of Slaughter after dying
Addressed a reported issue where Depth of Field would sometimes not work properly in split screen
Addressed a reported issue where the player's shield bar could sometimes disappear from the HUD
Addressed a reported issue where the Vault Symbol on loading screens sometimes appeared incorrectly on consoles
Addressed a reported issue where events would occasionally not work properly if ECHOcast was not enabled before loading into a map
Addressed multiple issues with Badass Events not spawning in certain maps for the Twitch ECHOcast extension
Addressed a reported issue that prevented stats from sometimes properly incrementing while in vehicles
Addressed a reported issue where Service Bots audio would sometimes ignore acoustic data
Addressed a reported issue where player characters would sometimes call out health vials when already at max health
Addressed multiple issues where audio was sometimes muffled or lost
Addressed multiple issues where players would sometimes lose gravity permanently
Edit group hint is now hidden when input is not available
We still have a lot of things that we're working on, including additional performance and stability updates, Mayhem updates and 2.0, skippable cinematics, and more. As always, we appreciate the feedback and support we've seen from the community. If you experience any issues with Borderlands 3 or today's patch, please submit a ticket using the "Click to submit a ticket" link above.
October 24, 2019
Today well release an update to Borderlands 3 by or before 3:00 PM PDT that fixes a number of reported concerns. In addition, wed like to outline our goals for patches and hotfixes in the coming weeks. But first, this weeks patch notes and hotfixes:
Notes For Patch 3
Added Support for Bloody Harvest, the free Limited Time Event starting on October 24 and ending December 5.
During the event, the Main Menu will now become spooky when the micropatch has loaded and the event content is available
Stability
Fixed a report bug resulting in a crash while loading into maps
Fixed a reported audio crash bug
Fixed a reported crash that occurred for certain users when level transitioning immediately after throwing a longbow grenade
Fixed a reported rare crash that occurred for certain users after completing missions
Fixed a reported crash that occurred for certain users when swapping an equipped weapon
Fixed a reported crash that occurred for certain users when sorting the Mission Log by region
General
Added new Vault Hunter customizations and trinkets
Added ability to specify Mayhem Mode while matchmaking
Adjusted the volume of the 2K and Gearbox logo intro movies
Addressed reported concern where some players were missing skill points
Updated gore stump textures for consistency
Improved reliability of the voice chat system when open and closing the ECHO menu on PC
Added a modification so typing in text chat no longer prevents players from fast travelling
Singularity grenades will no longer cause Saurian corpses to float in the air after dying
Addressed a reported concern that certain players experienced some Visual FX for the side mission Transaction Packed before accepting the mission
Addressed a reported concern that some players experienced Brick getting stuck after chasing enemies off the cliff near Hectors Lament in The Anvil
Made a modification where Amber Lamps no longer has a chance to spawn during the Defend BALEX objective of The Family Jewel mission
Addressed a reported concern with the Legendary grenade modQuasar, where it was not counting towards the optional grenade kills objective in Slaughter maps
Addressed a reported concern where users with their region set to Japan were unable to complete the Fast Travel tutorial
Made a modification so Safe Area Calibration is now saved when relaunching the game
Camera no longer resets to a random location when using the Reset Camera function in Photo mode
Photo mode will now force exit when the player is teleported
Subtitles are now present when joining another players game while a cinematic is playing
Addressed a reported concern where some sounds were quiet or missing for the second player in split screen
Made various split screen UI fixes
Fixed a reported UI issue where the Mayhem Modifier menu would sometimes not appear for certain players
We realize one of the bug fixes on todays patch notes has further reaching implications than it fully lets on.
Addressed a reported concern with the Legendary grenade mod Quasar, where it was not counting towards the optional grenade kills objective in Slaughter maps
We found that grenades that did beam damage were incorrectly counting as AOE damage, which is why this was not counting correctly. In addressing this bug, beam grenades were effected, which is why some of you are seeing changes on your Moze builds after todays patch. We are currently taking a look at how builds were affected and are continuing our efforts towards upcoming buffs to Moze and other characters as stated in todays road map.
October 3, 2019
Stability
Addressed a reported issue where an infinite loop could occur when hitting the Guardian Rank experience ceiling
General Fixes and Improvements
TheHollow PointGuardian Rank skill no longer damages allies
Hollow PointGuardian Rank skill has been re-enabled
Addressed a reported issue where some players were unable to unlock theUltimate Vault Hunterachievement on Xbox
Addressed a reported issue where mouse functionality may have been lost when hot joining a friends session on PC
Addressed a reported issue where some players inventory would not be saved in their bank
September 26, 2019
Performance
Reduced the amount of texture streaming that was occurring when aiming down sights.
Addressed a reported concern where certain users with a lot of people in their friends list saw more frequent hitching.
Implementing General stability improvements.
General Fixes and Improvements
Addressed a reported issue where KillaVolts Shield Storm attack does not disable the tiles around KillaVolt, resulting in the entire floor being activated (oops).
Addressed a potential progression blocker in the mission Footsteps of Giants.
Addressed a reported issue where Guardian Rank had the potential to become non-functional and/or the player could potentially lose Guardian Rank tokens into the negatives.
Modified vending machines so it will now sort items by rarity.
Console FOV is now set to 75 by default. This will not affect players who have already started the game.
Special prompts for particle text (Tediore guns, critical, immune) are now properly localized.
Addressed a reported concern that certain players experienced where their vehicles boost could continue into the next map.
Addressed a reported concern with Porcelain Pipe Bomb where it set off multiple explosions when colliding with objects.
This grenade was never meant to explode multiple times. All enemies in the Borderlands universe are now safe from being instantly melted by radioactive poop.
UI
Adjusted the verbiage for left stick and right stick inside the Russian localized version of the control options screen.
Addressed a reported issue where certain users experienced a failure of the audio to play when spending skill points in the UI.
The text is now correctly marked invalid when you enter an invalid e-mail address on the SHiFT account creation page.
Addressed a reported issue where the item of the day item card would flash briefly before displaying on vending machines.
Addressed a reported concern that certain players were served an unread mail icon when they didnt have mail to read.
Iron Bear button prompts will now correctly update if you re-bind your controls.
Modified various features and elements of Crazy Earls store.
Addressed a reported issue where subtitles wouldnt display until after the initial cutscene.
Addressed an issue experienced by certain players that social notifications could become stuck on-screen.
Addressed a player concern that certain item preview images were failing to load inside the player bank.
Addressed an issue reported by certain PC players where the focus from the mouses last known location was sticking around even when playing with a gamepad.
Addressed an issue reported by certain PC players where the cursor would snap to an unintended location in the UI.
Splitscreen and Online Multiplayer
Addressed a concern reported by certain players that the dialog volume faded too low before switching to ECHO audio during split-screen gameplay.
Addressed a concern reported by certain players that sounds were quiet or missing for the second split-screen player if they move too far from player one.
Addressed a concern reported by certain players that 3-player groups were having trouble matchmaking with an additional solo player.
Addressed a reported concern experienced by certain players that in split-screen one players sprinting animation could be interrupted by the other player opening the ECHO menu.
Addressed a concern reported by certain players in split-screen where one players aiming down sights could be interrupted by the other player opening the ECHO menu.
Addressed a handful of reported client replication issues:
Addressed Tinas pizza bomb so it displays correctly for clients.
Modifie
View Article@SHiFTstatus Twitter
This page will be updated whenever we have details on scheduled maintenance that may impact SHiFT functionality.
For the most up-to-date information about SHiFT functionality, keep an eye on the .
SHiFT server maintenance will occur on Tuesday, October 8th at 6am PT/9am ET. Users may experience interruptions in SHiFT and Battleborn services,including in-game reward redemption, during the scheduled maintenance period. We expect this maintenance period to last for roughly three hours.
During this time, Borderlands 3 players may be temporarily be unable to receive in-game news text or images and friends will not be able to send items through the mail or receive ECHO Cast-Twitch rewards.
View ArticleFAQ
Whats the URL for the companion website?
https://ptvr.gearboxsoftware.com/
Is the companion website compatible with all devices and browsers?
It is compatible with:
Most popular browsers: Chrome, Firefox, Edge, iOS browser, Android browser.
Most recent devices from major manufacturers.
How do I disconnect from the companion website?
Close the browser tab/window containing the companion website.
How can I calibrate my height?
Height calibration is done via the Oculus Guardian System.
Troubleshooting
After extended periods of gameplay (about 1h30), performance/fps will slowly degrade, from 72 fps to 65.
Close and relaunch the game to resolve the problem.
If the companion website stops responding:
Verify both the Quest Headset and the device accessing the website have working Internet Connection.
Refresh the page on the device.
Erase Internet cache from the device.
The edge of the field of view screen is blurry and/or pixelated.
This is not a bug, but due to a process called Fixed Foveated Rendering, used to improve performance/fps. Center of vision should not be affected.
View ArticleWe're aware of an issue where plays are receiving the following error message in Borderlands 2 for The Handsome Collection when playing a character with OP levels:
"This level 72 character requires downloadable content that is not accessible at this time."
You will not be able to earn experience beyond level 72 until additional downloadable content that raises the level cap is installed."
This message is being received in error. Players will be able to continue playing and gaining experiencing normally. We're working on a fix to keep the error message from appearing and it will be included in a future update. In the meantime, feel free to ignore the message and play normally.
If you're experiencing this issue, re-downloading your save to Borderlands: The Handsome Collection after installation and updates have completed may resolve the problem.
NOTE: Transferring saves while the game is still installing can cause some items to not transfer and / or difficulty accessing add-on content. Please allow the game to completely finish installing before transferring saves. If you're experiencing this issue, re-downloading your save to Borderlands: The Handsome Collection after installation and updates have completed may resolve.
View ArticleUnfortunately, items that no longer appear in your inventory cannot be recovered or replaced apart from picking them up in-world. To ensure that the contents of your inventory are properly secured upon exiting the game, make sure to select "Save and Exit" from the pause menu and wait until the game auto-save icon is no longer on-screen before leaving the game.
View ArticleWhat is a Golden Key?
Golden Keys are exclusive in-game items that can be used to open the special Golden Key Loot Chest on Sanctuary 3 and obtain rare loot.
Please note that Borderlands 2 Golden Keys are non-transferable to Borderlands 3. You will not be able to use Borderlands 2 keys in Borderlands 3.
How do I get Golden Keys?
Golden Keys can only be unlocked by redeeming SHiFT codes. You can get SHiFT codes from official Gearbox sponsored events and social media accounts. SHiFT codes may even be hidden in promotional materials!
Follow us on Twitter at:
Gearbox Official - https://twitter.com/gearboxofficial
Borderlands 3 - https://twitter.com/borderlands
Randy Pitchford, CEO - https://twitter.com/duvalmagic
How do I redeem a SHiFT Code online?
To redeem a SHiFT code, you will need a free SHiFT account. Log in or create an account at https://shift.gearboxsoftware.com/
Once you are logged into SHiFT, click on the Rewards tab and enter the code:
FAQ! You may also create and access your SHiFT account from within the game! Pause and select the Social Tab:
In the Social Menu, select the SHiFT Icon:
If you have not used SHiFT in-game before, you will be prompted to accept the Gearbox Privacy Policy:
Select Sign In or New Account, then follow the on-screen instructions:
Afteryou'vesigned in to your account, select the SHiFT Code tab, enter your code, and Submit:
After you redeem your SHiFT code, load up Borderlands 3 and check your In-Game Mailbox for the Golden Key! The in-game mail notification will look like this:
Pause the game and select the Social Tab:
Select the Mail Icon to view your inbox and redeem any items there:
If you have any questions regarding theIn-Game Mailbox please refer to our
Where do I use Golden Keys?
The Golden Key Loot Chest can be found in-game on middle Deck B of Sanctuary 3, east of the Fast Travel Station. Look for the Golden Chest icon on the map:
The Golden Key Loot Chest will look like this:
View ArticleMonday November 11, 2019
We Happy Few 1.9 Release Notes
Patch Summary
This patch addresses general gameplay issues, and a few bugs that were happening in some encounters.
General Bugs/Stability
When crafting with weapons as reagents, they no longer appear as fractions. Partial items can now be used to craft.
Fixed the bug that caused systemic NPC conversations and POI interactions to not trigger properly, not play audio or loop repeatedly.
NPCs no longer instantly stand-up and clip through their beds when startled by noise.
Female Wellies/Wastrels and Criers no longer lack lip sync when talking to them.
Dead NPCsdon'tspawn alive anymore after loading into area.
Encounter-specific Bobbies no longer create a temporary loss of functionality when bribed.
Epilogue Cutscene: Performance issues no longer cause the final cutscene to hang and the audio to not be synchronized with the visuals.
Fixed the bug that caused fast travelling to the Shelter in the "Secondary St. George's Holm Hatch" to prevent the creation of a "Last Shelter Visited" save file.
Fire and smoke no longer clip through the wall on the second floor of the House of Doctors.
Hopscotch POI can no longer spawn under multiple assets on the sidewalks, fixing the bug where Wellies can clip through them as they hop across them.
Intro loading captions at the start of each characters story no longer appear only in English.
DLC Specific: Custom difficulty no longer includes survival needs difficulty which is not present in the DLCs.
Missing SFX when navigating and selecting slots in the Load Game Menu are now in the game.
Placeholder textures for the Frying Pan, the Rolling Pin, Mother's Little Helper and The Double Plus Wood are no longer showing when they break.
Collision issues (sticky/stuck spots) are no longer present around the small fences along the 2 sides of the Thomasina House.
The Histoplasma hallucination music now plays without the Lightbearer DLC installed.
TNT no longer goes through floor when dropped.
HUD will no longer take between 5-30 seconds to update after a change in Status Effects or Health when a PC/console is starved of resources.
Uncle Jack (Wakey Wakey) collectible videos are no longer unlocked even when the radios are turned off.
Fixed the bug where video in pre-rendered cinematics could be delayed but not their audio, making them out of sync.
White Tree Park: NPCs no longer sit on top of each other on the benches.
Infinite loading when entering Act 2 after completing Arthur's playthrough is no longer happening..
Arcade Mode
All modes: NPCs no longer clutter in areas such as Cozy Tea Park.
All modes: Player does not see footprints of most NPCs while sneaking
All modes: Some NPC Wellies don't sit properly on the benches (clipping, floating and misaligned).
All modes: Honey can now be harvested from all Honey Bee Nests.
All modes: Encampment terrain now fits the terrain around it.
All modes: Last Shelter Visited is now saved in Village Hatches.
All modes: All Fast Travel Hatches now have their proper name.
Freeform: The street park is no longer floating a little above the ground.
Freeform: The 'Reset Skills' cheat is now functional.
Freeform: Old Fountain Park level no longer floats above the island
Freeform: Terrain is no longer floating in the Garden District.
Survival: Fixed stuck spots.
Survival: Performing a Save/Load inside the hidden room of Abbott Estate no longer causes the player to load back into a swarm of bees.
Survival: When 2 NPCs try to interact with the same object, one NPC no longer circles around the one that interacting with the object.
Survival: A Custom Waypoint is no longer present during the loading screen when starting a game in Survival Mode.
Survival: Water beside the bomb no longer cuts off abruptly.
Wellie: Items that cure certain status no longer have the bad ailments written twice under the item's description.
Wellie: No longer possible to have a negative number for the "Money Earned" at the end screen.
Wellie: A 'You Are Bleeding' message no longer appears on the intro screen.
Wellie: The string "Weapon Of Choice" at the Death screen no longer appears only in English.
Wellie: Infection no longer persists into the next round (now behaves like other status ailments).
Wellie: Money Earned stat is now accurate on the end game screen.
Wellie: The "Recent" sorting option now also apply to Wellie mode.
Encounter Fixes
Arthur: No longer possible to get trapped inside the Mystery House grounds as the gate will only open when the histoplasma mushroom status effect is active.
Arthur: Office Workers in Start Spreading the News are no longer upstairs attempting to sit on the same couch.
Arthur: After Nick's bathroom electrocution cutscene, there is no longer a random assortment of items floating where player was standing.
Arthur: In the Faraday Cage, James no longer falls through the floor when startled.
Arthur: In the Still of the Night, Andy Alim will no longer teleport to or fall through the outhouse floor when getting up to attack Arthur.
Arthur: In A Malpractice of Doctors, performing a save/load inside any building separated by a loading (DSIR, Haworth Labs), and then progressing continuously to the Coconut Joy cutscene, without doing any other save/load no longer causes a blocker.
Ollie: Performing a Save/Load during the Jericho mission, at the Check out the Alarm objective, no longer causes Ollie and Margaret VO to stutter and repeat itself.
Ollie: The Uncle Jack video that plays in the lobby of the tower's subtitles no longer gets cut off in Japanese.
Sally: Small animation corruption after lowering the boat on the water is fixed.
Sally: Stuck spot between debris on the second floor to the left of the bed.
PC Only
Game no longer becomes unresponsive when minimizing and re-opening the game multiple times during loading while on Fullscreen and without the pause in background option.
Game no longer becomes unresponsive when minimizing during the booting screen while on Fullscreen.
Friday July 26, 2019
We Happy Few 1.8 Release Notes
Improved performance in various areas Improved world generation Improved localization Fixed various crashes Fixed various truncation in the menus Fixed various conditional blockers Fixed the Graphic options showing when selecting language. Power cell is now correctly called Boat Capacitor in the result screen of the Survival mode. Islands names are now consistent when reloading a save in Arcade mode. Improved message when trying to save in an area where it is not possible Survival needs now drain properly in the Survival mode when on Easy difficulty. Freeform score is now accurate
Monday March 25th, 2019
We Happy Few 1.7 Release Notes
Platform specific versions:
UWP: 1.7.80002
Patch Summary This patch contains Arcade Mode, including three separate new ways to play We Happy Few. It also includes infrastructure to handle the upcoming DLC, and general performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, and localization fixes.
New Features
Survival mode Added. Survival mode is a return to the Early Access survival experience. It has had all story elements removed, and is a mostly systemic mode. The mode includes tiles from the story mode that have had story elements removed, new areas and tiles, new onboarding, and a scoring system added.
Nights Watch mode Added. Nights Watch is the opportunity to play as one of the wellies or in this case, Constable Constable. Youll have to hunt Downers throughout the night to make sure the streets are safe for the citizens of Wellington Wells in the morning, and includes a new enemy to fight.
Sandbox mode Added. Sandbox mode allows you to tweak and change the procedural general system We Happy Few uses, with sometimes unpredictable results. Options that might result in unusual visual features or weird AI issues are marked with warnings, so use those settings at your own discretion. Basically, this is a mode to mess around in, and cheat/have fun as youd like.
Added game type indication to save game info when loading games.
Added DLC menu.
General Bugs/Stability
Fixed a crash on consoles when loading a save game inside the Doctor HQ in Arthurs playthrough. This should unblock progression for anyone whose saved games were consistently crashing in this location.
Fixed rare crash/infinite loading issues.
UI fixes.
Fixed issues with patrols/navmesh failing, causing NPCs to be in unusual places.
Fixed issues with NPCs teleporting/attaching directly to you during combat.
You can now equip a single gas mask when multiple are owned.
Rarely, Doctors' saw weapons had collision and could make characters bounce erratically when both come in contact.
Bobbies wearing gas mask are no longer immune to caltrops. That was quite silly.
Added missing prompt to unlock a water pump if character has a lockpick already crafted in their inventory.
Climbing onto the televisions in the streets no longer causes the camera to spin wildly.
Opening the map no longer causes the current quest map marker to persist after the quest is completed.
Player can no longer slip intoareas when metal shutters open for NPCs (could break quests).
Rain should no longer show up in the interior of the joy factory.
Reloading the initial auto save will now correctly unlock the recipes for the Jolliest Brolly and Not So Jolly Brolly.
Entering a shop at the same time as night comes causes no longer causes the player to be trapped inside.
Spankers inside Wellie houses can no longer hit the player through walls and closed doors (tiny collision missing in the door frame).
Bodies you are carrying will no longer disappear if there are too many corpses nearby.
The term "non-lethal kills" in the statistics menu was dumb and now is less dumb (takedowns).
Subtitle/language fixes (including several Britishims fixed).
Localization fixes (including Arthurs final cutscene - now translated correctly).
Fixed various stuck spots/locations where you could access areas inappropriately (causing issues).
Many small fixes, like animation skips, clipping art, etc.
Collectibles/Achievements
Collecting a memory mask while the player character is talking will no longer result in the VO of the mask not playing.
Broadcasts: Uncle Jack shows will now unlock in all cases when listening and looking at wall protruding screens in the Village.
Fixed an issue with the Gimme Shelter achievement caused by failing the "A Model Citizen" quest.
Fixed an issue with the Cat Burglar achievement, where getting hit while picking up a fake cat statue could cause it to disappear.
Fixed an issue with the Arthur Haste-ings achievement caused by consuming a random obsolete phlash pill that could be found in an obscure location. Using any phlash pill should now unlock this achievement.
Encounter Fixes
NPCs should no longer clip into the ground near the Rubble Pile at the Water Pumps.
Removed unobtainable chest in the middle of a watch tower in the military camp.
Fixed some save incompatibility issues and other blockers for players using saves from version 1.5 or earlier.
Fixed rare/obscure/conditional quest blocking issues with the Church of Simon Says, the Cult of Jack, Hallucinogenic Salad, Haworth Labs, Plough Boy's Lunch, Possibly Heinous Package / Superb Meat Boy, Really Bad Gas, Speakers Corner, Cathouse, Rorkes Drift Bridge, Home Cooking/Connect the Dots, Duck Soup, Plassey Bridge, Military Camp, Manned Flight, So Foul and Faraday.
Ed Macmillan can no longer be lost. If you drop him, and he despawns, hell reappear at the point where you picked him up.
Arthur - Alabaster Bobby in Haworth Labs will no longer find an adjacent room more interesting that the room he should be in (allowing him to be fought in all cases).
Arthur - Edie Goes Downer: Loading in a game with the encounter/quest completed, no longer causes Arthur to repeat his quest completion dialog.
Arthur - English Vice: Reform Club NPC barks are no longer persistent after leaving the level.
Arthur - Future Perfect: Fixed incomplete video during "The House Of The Future" video with Jack.
Arthur - Letter Of Transit: Fixed narrative inconsistency with Arthur mentioning cod liver oil before he knows he needs it.
Arthur - Ravensholm - The Scottish Play: Ollie's model now behaves correctly with lighting during the cutscene.
Arthur - The English Vice: Using the shock baton "Tickler" no longer causes the NPCs in the Reform Club to teleport.
Arthur - The Great Stink: Fixed issue that could cause the worker keycard not to be available when needed. Any players stuck at this point should find a worker keycard either in their inventory or on the ground near the entrance to the underground.
Arthur - The Scottish Play - Military Camp: Turning the subtitle option on, at the military base entrance, no longer displays a full page of dialogue obstructing the player's view.
Ollie - Lud's Holm: Jumping under the Salamanca Bridge no longer causes the player to respawn stuck under the bridge.
Ollie - Manned Flight: No more auto-saves after triggering Manned Flight and can't manually save after completing the first objective. Fixes progression blocker in this area.
Ollie - No Place Like Home: The second Bobby no longer notices Victoria immediately.
Ollie - The Gung Hoster: The objective marker in this quest is now a location marker, and will show the location of where to find the explosives and Private Baden-Powell properly.
Ollie - The Truth Shall Set You Free - Uncle Jack's broadcast video will now pause appropriately during the cinematic for his last broadcast
Ollie - Jericho: During the intro cutscene, the items Ollie takes out of his bag no longer have a duplicated version of them already on the table.
Physics - Corporal Cheeseman and other NPCs on patrol should no longer fall out of world when hit by Ollie with an enhanced cricket bat.
Sally - Hope Chest - Worldgen: A large patch of grass surrounding the chest no longer has a kill volume.
Sally - Train Station now has a POI marker on the map.
UWP Only
Fixed rare save game corruption issue. Save games could become larger than the UWP allowance, preventing them from being registered. Resolves issues encountered by Xbox Game Pass players who use the Play Anywhere feature.
Friday January 11th, 2019
We Happy Few 1.6 Release Notes
Patch Summary
This patch contains a new save game system, performance optimizations, crash fixes, fixes forprogression blockers, fixes for gameplay bugs, and localization fixes.
General Bugs/Stability
Reworked save system and menu. You now have access to significantly more saves andsave slots than before. Performance improvements. Crash fixes. Fix for audio corruption issue that could occur after extended periods of play. Many localization fixes. Many stuck spots fixed and missing collision added. Added missing names to the credits. Fixed issue where, rarely, the game could return to the main menu after loading occurs. Save games will no longer rarely get stuck in a state where no input is accepted, including theEsc key. Loading videos will no longer use the default 'Happy is the Country with no Past' if the user isplaying in a language other than English Subtitles no longer keep playing when pausing a cinematic. Dying now loads the most recent save state, rather than the last autosave. Emitted lights will no longer sometimes fail to render when entering an area for the first time. Save/Load no longer causes (Unconscious) NPCs to be tagged as (Deceased) when loadingback in. Dont worry - they were never really dead, just mislabelled. Alternating the quality game settings no longer causes the weapons equipped on charactersto disappear from view. Train station flashback audio should now always play during their related cutscene. Running too fast can no longer cause visual/collision issues. Systemic NPCs and those who should be on patrol in encounters should no longeroccasionally stand in place motionless until suspicion is triggered. Large amounts of corpses or NPCs no longer cause game to behave oddly. Subtitles should now appear in cinematics for community localizations during Arthur'sprologue.
Gameplay Fixes
Combat: Combo controls - improved weapon combo feel. Combat: AIs should no longer attack when not in range. Shoe durability was way too high. Now shoes should not last until the heat death of theuniverse. Chronobalm is no longer effective during cutscenes, conversations and certain animations,which could cause synchronization issues. Reloading the game while under Chronobalmeffects also no longer makes Sally move significantly faster without feedback until the effectwears off. Go Go Juice no longer puts the player into a dying state once it expires. Instead, Go Go Juicewithdrawal has been implemented. Somnambulax effect now depletes over time. Crawling into a window will no longer cause the player to become stuck. Rubbish bin hiding has been reworked to not allow you to get stuck in geometry when leavingthe hiding spot. After the final cutscene of Sally's story, the game will no longer occasionally freeze afterpressing "A" to start Ollie's story. Fixed possible locations for the Common Pituitary Fluid and Beefy Pituitary Fluid. Sally: Previously harvested butterflies no longer re-spawn in an unharvestable state. Sally: Jubilator Activator and Advanced Machine bits now spawn to craft any upgradedversion of the Jolly Brolly. Sally/Ollie can now run once the stamina bar has been depleted at the Hard difficulty whilehaving the Plague, Low Blood Sugar and the Hunger Status Effects. Arthur/Ollie - The Truth Shall Set You Free: Artifacting no longer occurs on remember/forgetscene if random buttons are pushed. Arthur/Sally: After acquiring the backstabber skill, tranquilizer darts will no longer one shot killunaware wastrels on the first two garden district islands. Also tranquilizer darts no longer dodamage. Ollie: Can no longer get stuck in a death loop due to high blood sugar. NPCs should no longer be missing their hair variants in-game. NPCs now gesture in conversation when standing in front of each other. Fast travelling while in toxic fog no longer causes the character to continue taking damage. Flavor text of the Victory Meat no longer incorrectly states that it contains Joy. Getting shoved while getting inside a Joy booth no longer causes the character to get stuckinside them. Fixed issues caused by looking down, jumping and getting close enough to mantle a windowthat has furniture in front of it. Opening chests with a lock-pick while having a weapon equipped no longer causes theweapon to suddenly appear horizontally on screen during the unlock animation. Power Cells in compliment machines no longer appear removable. Quickly alternating between certain actions and the dropping prompt while carrying a body nolonger prevents it from being dropped/thrown. Running into thrown bodies no longer sends them flying away. No longer possible to buy more than what the character has money for, which lead to aninfinite money exploit. The player can no longer remain indefinitely suspicious due to vandalism. Grapefruit Juice behaviour is now consistent with its stats. Lockpicking a door at a certain angle no longer causes the player to pick the lock from theother side of the door. Players should now always be able to exit the Maidenholm shelter. Quest NPCs will now respawn if you lure them more than 150 meters away from theirlocation, forcing them to disappear. On Easy difficulty, fast traveling no longer depletes the Hunger and Thirst meters, eventuallytriggering the debuffs. Corporal Cheeseman will no longer fall out of world when hit by Ollie with an enhanced cricketbat. Plagued Wastrels now aggro/attack the player on sight in all cases. Player can no longer obtain the Bone Saw with the Breaker Manual. No longer possible to duplicate equipment by equipping a stack and dropping directly from theequipped item. Food poisoning and drugged state caused by Histoplasma statuses no longer refresh afterperforming a save/load. Tea no longer has a Joy bar in its description. Toasted Chicory no longer has a Joy bar in its description. Joy overdose is now no longer suspicious to NPCs in the Village. Throwing a preplaced body right after grabbing it no longer causes issues. Blocking or attacking while vomiting, no longer pauses vomiting or leads to temporaryparalysis. Player now receives murder credit from bleeders.
UI
The prompt to carry a body while performing a takedown now correctly informs the player toHOLD the button rather than press it. The "Container" menu now shows all items by default (instead of the last item tab selected). Car trunk renamed to boot, in accordance with Her Majestys lexicon. Failed quests now moved to the Completed section of the Journal. Ollie: Pressing the "Continue" button from the main menu after completing Ollie's progressioncould prompt a confirmation but doesn't load any game. Controller Aim Sensitivity X text spells "Hotizontal" instead of Horizontal. This one pains usinternally. Flashbacks in the theatre will no longer be played from the beginning upon pausing andresuming them. Buying until the till goes past 999 no longer causes the till counter to split and become hardto read. Failing an encounter before obtaining it no longer causes the journal entry to be blank. The fully extended carrying capacity tip has been amended for better clarity. Objects given to the player via blueprint nodes now properly give the player a notification. Status UI overlaps with the compass when the aspect ratio is 4:3 or 16:10. Added a prompt informing the player how to confirm Fast Travel when using a controller forsome locations. Fixed news prompt in main menu when using a controller. Removed player death statistic from the statistics screen.
Achievements and Collectibles
Uncle Jack Show broadcasts will now be unlocked in the Theatre when watching them on ahome TV or listening to them on a radio already turned on, if you watch/listen for a few seconds. Gimme Shelter achievement now correctly unlocks after discovering all five shelters(previously was 4). "You Do Know Jack" achievement now correctly unlocks when collecting the last mask inSally's Story (even though 1 broadcast was still missing). "Gotta Catch Them All!" achievement now unlocked after collecting the correct number ofbutterflies. The 'Swimming' mask in The Great Stink will now be visible from further away. "News Hour - Well look at you!" is now present in the theatre after collection.
UWP only
Fixed issues with NPCs getting stuck in animation loops. Fixed issues with save games loading into black screens. Fixed prompt when smashing the Pinata with Keyboard and Mouse
World Generation
Bobby poppers and other objects should no longer be able to spawn in front of doors orentrances to hiding alleys. Benches should no longer smerge with waste bins, post boxes, walls, joy booths or otherdecorators. Dig Spots should now always spawn at the right height to dig them. Ollie - A Pomaceous Puzzles: Bobbies and gas mask now spawn on all world seeds. Fixed issues where the shape of the Garden District Islands may create holes and stuck spotsaround the edges of the islands where the Village and the Wild portions merge. Village - Hills and roads/streets can no longer generate lower than intended, leading tomultiple issues. Ollie: Fixed floating terrain in Lud's Holm Sally: Fixed road generating irregularly on a certain worldgen.
Quest fixes
Arthur - "A Malpractice of Doctors": The Quarantine Access Code that drops from a Doctorinside the building on the second floor has been renamed so that it no longer is misleading. Arthur - "The House of the Inventor": Giving the Pipe Valve to James, before Arthur completeshis phrase and triggers the next step, no longer removes the item from the player's inventorywithout completing it. Arthur - A Malpractice of Doctors: The player can no longer get under the Doctor HQ. Arthur - A Malpractice of doctors: Subtitles added for the announcer during the cutscene whenentering the Wellington Wells institute. Arthur - A Model Citizen: No longer possible to push Ugo Sassoon into the wall stoppingArthur's ability to complete the quest. Arthur - A Model Citizen: Returning to the main menu directly after activating the hatch nolonger causes issues. Arthur - A Teaspoon of Sugar: The encounter will now spawn more regularly. Arthur - An Awkward Courtship: Saving and returning to the main menu while picking up theSpare Gear no longer causes it to be missing on reload. Arthur - Antijubilatarianism: Green checkered corrupted texture present in the alley where thebroken Jubilator is is now fixed. Arthur - Awkward Courtship: Hostile NPCs can no longer pick up the Cleaver in the basketbefore it spawns, preventing from completing the quest. Arthur - Band of Brothers: Can no longer enter the military camp by jumping from the signsscattered around the dump to the big roof, which previously caused the cutscene to nevertrigger leading to a progression break. Arthur - Band of Brothers: Added missing prompt message informing the player that a lockpickis needed in order to unlock the door to the dump if approached without bobby pins. Arthur - Band of Brothers: Performing a Save/Load after entering the Military Camp no longerallows the player to mantle on top of tanks and jump outside of the Camp. Arthur - Band of Brothers: Resuming play after being defeated or quitting in the military campno longer causes Arthur to be immediately attacked upon loading in the game. Arthur - Britannia: Fixed invisible elevator in motilene mine. Arthur - Britannia: The vending machine inside the broadcast tower, past the point of noreturn, no longer sells nothing. Arthur - Ceci n'est pas une pipe - No longer able to fix pipe before objective, which couldbreak the Encounter. Arthur - Church Of Simon Says: Added missing subtitles for the first sequence as Arthurenters inside the church. Arthur - Church of Simon Says: Overdosing on Joy during the Simon Says mini-game nolonger prevents Arthur from pressing the buttons. Arthur - Church of Simon Says: No longer possible to get stuck inside the metal shutters aftercompleting the quest. Arthur - Church of Simon Says: Taking a pill while Arthur is dancing no longer allows him toleave the quest and continue to dance. Arthur - Collectible Mask: "Home Again" collectible mask now has subtitles. Arthur - Constant Gardeners: Saving and returning to the main menu while picking upHumphreys Note no longer causes it to be missing on reload. Arthur - Constant Gardeners: The player can no longer give Bob Neximide after failing theencounter (this was causing confusion about whether the quest was failed). Arthur - Edie Goes Downer: Edie and the first aid kit should no longer float above the ground. Arthur - Edie Goes Downer: Quote from getting the objective no longer repeats itself eachtime a save/load is performed. Arthur - Finding Faraday: No longer possible to activate the prompt to speak to the Bobby atthe reception while he is away causing him to be absent in the cutscene. Arthur - Finding Faraday: VO when Arthur enters records rooms now triggers consistently. Arthur - Future Perfect: Performing a Save/Load as the cannon fires a shot towards theDirector's Office no longer causes the player to load back in without an objective active. Arthur - Future Perfect: Performing a Save/Load while exiting the Health Institute during theEscape Headquarters objective no longer causes the player to reload in the Village with theobjective still active. Arthur - Future Perfect: The Future Perfect encounter should now always be given to theplayer after completing Hostile Takeover. Arthur - Haute cuisine: Killing the kidnappers before the first objective appears no longercauses the quest to be unable to be completed. Arthur - Haworth Labs: Cutscene no longer replays after reloading the checkpoint afterVerlocs intro is completed. Arthur - Hostile Takeover: Save and load after exiting the document control area no longerlocks the door from the exit side. Arthur - House Call: The quest is no longer labeled as a Side Quest (it is required to completethe main story). Arthur - How To Be Sneaky: Applying a bleed effect to the first patrolling guard no longerlocks the player in a cutscene loop. Arthur - How To Be Sneaky: Attacking the Hooligan 4-5 times will no longer lock the player ina cutscene. Arthur - How To Be Sneaky: Hiding in the ventilation shaft previously could cause theHeadboy to run out of the quest area allowing Arthur to move through the camp withoutaccomplishing any of the objectives. Arthur - I Sing the Body Electric: After completing Haworth Labs the quest will no longerreopen. Arthur - I Sing the Body Electric: Arthur no longer takes damage from invisible gas after goingdown the hatch. He now takes damage from visible gas. Arthur - I Sing the Body Electric: Attacking the 3 NPC in the back alley no longer causes thequest marker for the location to disappear. Arthur - I Sing the Body Electric: Backtracking after entering and exiting the Jubilator nolonger causes the gate to close behind the player. Arthur - I Sing the Body Electric: Performing a save/load or dying after turning on the powerno longer causes the player to take continuous damage for no reason. Arthur - I Yam What I Yam: NPCs now respawn after failing the encounter by performing aTakedown on them, no longer preventing quest completion. Arthur - I Yam What I Yam: The first objective of the quest now has a map marker. Arthur - I Yam what I Yam: The quest fail, restarts, and is impossible to complete if Arthurattacks the NPCs just before picking up the Golden Yam. Also fixed issue where you could tossa grenade and pick up the yam quickly, which broke the encounter. Now the yam floats back upif you defy the yam god and prove to be unworthy. Arthur - In the Still of the Night: Streaming the objective location during Decrease Heat ofFurnace objective no longer leads to a progression break. Arthur - Looks like Rain: Fast traveling after giving the Sewing Kit to Mrs. Pankhurst no longercauses the quest to become uncompletable. Arthur - Love Birds: Entering combat near the encounter couple then streaming the encounterout may cause Benedick and Beatrice to be seated on the wrong bench upon returning. Nowthey will be on the right bench. Arthur - Love Birds: Added missing encounter icon on map. Arthur - Love Birds: Returning to Benedick and interacting with him without the night bloomingnonsuch no longer causes the cutscene to activate in the bunker upon returning to acquire theitem from Arthur's Stash. Arthur - Madame's Magic Wand: Added objective marker (map/compass) for the first objectiveof the side encounter. Arthur - Malpractice of Doctors: The Doctors on the second floor no longer ignore the player. Arthur - Mastermind: Symbols' visuals now reset with the puzzle after 4 unsuccessfulattempts. Arthur - Military Camp: No longer possible to mantle out of the camp by jumping from the topof General Byng's office towards the wired fence, blocking main path progression. Arthur - Model Citizen - Quest can now be completed when the hatch is activated before thelast objective is received. Arthur - Moon Juice Leech: Simply being in combat near the side quest no longer fails theencounter at any objective. Arthur - Mothers Little Helper: Saving and returning to the main menu while picking upChaneys Notes no longer causes them to be missing on reload. Arthur - Mysterious Chest: Loot from the Mysterious Chest no longer disappears from theinventory when the objective reverts to 'Wait a Day or Two'. Arthur - Oh Behave!: Can no longer loot any Joy Pills in Eel Pie Holm, which could lead to aprogression break by overdosing during the bridge encounter. Arthur - Oh Behave!: The player is no longer able to sit in the chair through the window of thefake village house, which allowed the quiz to be skipped. Arthur - Oh, Behave!: Returning to the first stash room quickly just before entering the nextcorridor could cause the first door to close, leading to Arthur remaining stuck. Arthur - Parade District: Black checkered corrupted textures no longer present on road/grassin two small areas near the Health Institute. Arthur - Plassey Bridge: Removed ability to climb onto the catwalk and fix the bridge withoutgoing through the door on some world seeds. Arthur - Plough Boy's Lunch: Ed can no longer be picked up from behind the wall in the alleywhere he is located, which could lead to a progression break. Arthur - Point of Departure: Animation for lockpicking the fallen desk is no longer misaligned. Arthur - Point of Departure: The train station does not increase in LOD as the playerapproaches Arthur - Point of Departure: There is a stuck spot in the giant rubble pile prior to the Hooliganambush. Arthur - Prologue: Misleading "Sit" and "Stand" prompt surrounded by a black screen can nolonger be seen for a few seconds before the first scene is loaded with Arthur. Arthur - Public Works - The quest is no longer autocompleted when a save load is performedin the middle of the Open All Windows objective. Arthur - Ravensholm - The Scottish Play: Ollie's model should now behave correctly withlighting during the cutscene. Arthur - Really Bad Gas: The objective marker for the objective "Repair The Pipe" remainsvisible on the map after being completed. Arthur - Really Bad Gas: The objective to repair the pipe does not complete in the journal afterArthur repairs it. Arthur - Rorke's Drift Bridge: Wastrels should no longer disappear when Arthur leaves thechurch. Arthur - Rorke's Drift Bridge: Sometimes, skipping the cutscene when arriving in Edenhamcould cause the female NPC to slowly slide towards the camera and lack animation in thefollowing cutscene. Arthur - Shibboleth: Black flickering should no longer appear on NPCs and Arthur appearduring the encounter. Arthur - Shibboleth: Player no longer gets stuck in a transition loop when killing the Hooliganswhile being more than 150m away from the encounter. Arthur - Shibboleth: The game no longer constantly auto saves if one of the attackinghooligans runs away after taking damage. Arthur - Shocking Carelessness: Completing the "Turn the power back on" objective nowupdates the quest. Arthur - Improved performance drop on GPU thread when looking in the approximate directionof Rorke's Drift Bridge from inside the Crib House. Arthur - Speaker's Corner: Attacking or talking to William Godwin causes him to stand up andwalk, despite his broken leg. That was a bit silly, wasnt it. Arthur - Speaker's Corner: Triggering the side quest at night then returning to the park justbefore 7am should no longer cause issues. Arthur - St. George's Holm: It is no longer possible to pick-lock the Newspaper Office's doorand enter the building before getting the Haworth Labs quest. Arthur - Start Spreading The News: Idle chat about coffee from the co-workers in the office nolonger continues to play during the cutscene with the chief causing Arthur to respond and breakthe cutscene. Arthur - The Church of Simon Says: Rarely, participating in the Simon Says competition forthe first time can lead to a progression break. Arthur - The Church of Simon Says: Various skill upgrades are no longer permanentlyremoved from the player when doing the Simon Says game. Arthur - The English Vice: The front gates to the Reform Club can no longer be locked whichcould teleport the character when attempting to pick either lock. Arthur - The English Vice: The Red Bobby will now properly accept the player while wearing acatsuit if they previously aggro an NPC. Arthur - The Faraday Cage: Performing a save/load during the flashback after the 3rdextraction now completes the objective. Arthur - The Faraday Cage: Saving and returning to the main menu while picking up the Letterno longer causes it to be missing on reload. Arthur - The Great Stink: Reloading the game when the jubilator enters the narrow corridorshould no longer cause it to remain stuck on the hatch it blew off the wall. Arthur - The Great Stink: The extra/duplicate notes down here have been removed. Arthur - The Great Stink: The pathing of the Jubilator patrolling the hallway can theoreticallyno longer break according to our witch doctor. Arthur - The Great Stink: The Worker's Keycard is now looted automatically when carrying thebody, which could lead to a progression break when losing the body. Arthur - The House of the inventor: Save/Load after talking to James no longer resets him tohis original position making it hard for the player to see the prompt to give him the valve. Arthur - The Scottish Play: The lighting no longer flickers during the jump scare cutscene onthe bridge. Arthur - The Slaughterer's Apprentice: Streaming at the objective "Do or do not" no longercauses the prompt to be missing upon returning to the Culty's Shop. Arthur - Walkabout: Saving and returning to the main menu while digging the grave no longercauses it to be non-interactive. Arthur - Walkabout: Saving and returning to the main menu while picking up the Toy Car nolonger causes the quest to never be acquired. Arthur - Wild Picnic: Quickly unlocking the chest with the Multi-Tool as soon its lowered, nolonger prevents the objective from updating. Arthur - Worldgen - Returning to the Main Menu while standing in front of the red Bobby in thereform club no longer causes the camera to go under the town. Arthur - Worldgen: Fixed rare issue where large portions of the map did not have visibleground. Arthur - You Can't Beat the Odds: On some world seeds, one or two of the Plough Boys canstay stuck outside. Arthur Crazy Legs: Completing quest then, after a while, returning to the quest zone will nolonger give the quest to the player again. Arthur Cub Reporter: The player no longer has to skip the cutscene where Arthur discoversthe burglar in the house. Arthur Shibboleth: Scaring the 3 attackers by reducing their health or with the Intimidatorstatus buff will now complete the Help them survive the night objective. Arthur Should Auld Acquaintance: Fast Traveling from the encounter before triggering thecutscene with the Constable will no longer break progression. Arthur Sympathy for the Lightbearer: Subtitles added for the cutscene when Arthur firstmeets Nick Lightbearer. Arthur The Faraday Cage: James can no longer float in mid-air when he spins the valvehandle. Arthur: Barrow Holm: NPCs should no longer clip through chair and the ground. Arthur: On a specific world seed Cutty could have nothing to sell. Arthur: On a specific world seed, performing a save/load in an area at/around Sally's placecould lead to a black screen. Arthur: Parade Market Shopkeepers now have money to buy stuff from the player. Arthur: Phone Booth-specific dig spots can no longer be found randomly, and are now onlyrewards for listening to phone calls. Arthur: The O Courant Article 2 uses the word 'maid' instead of 'made'. Sally - "Connect the Dots": In the Military Camp, the item Honey is now "steal" rather than"take". Sally - "Reservations": Auto-saves no longer trigger in short intervals, which could reduceperformance. Sally - A Sea Change: Using items or drawing out a weapon while carrying Gwen in theCarrycot no longer causes them to float in the air. Sally - Alterations: Mrs. Pankhurst now has money, meaning that you can sell to her. Sally - Baby Feeder: Installing the Baby Feeder while Gwen needs to be changed no longerprevents her from being changed, which could cause the status effect/icon to remain presentindefinitely. Sally - Baby Feeder: Objective now correctly states that Sally has to 'Come back in 2 days'instead of 3 days. Sally - Bad Chemistry: On a certain world seed, Harry Cavendish's house now spawns atstreet level. Sally - Bad Chemistry / Baby Transport: Fixed infinite loading screen that could occur aftertriggering 'Baby Transport' quest. Sally - Cutty's Shop: Going in the shop at night no longer causes it to become closed forever. Sally - Don't cry over tinned milk: Talking to Lionel while sprinting on phlash will no longer trapthe player in a cutscene. Sally - Home Cooking: Returning to the main menu after the auto-save during the Bobbiessinging number no longer prevent the "Connect the Dots" story quest from starting afterresuming the game. Sally - Hope Chest: Fixed progression blocker caused by one of the Headboys spawningabove terrain, out of streaming range. Sally - Keep the home fires burning: Entering Sally's apartment through the back door andhugging the wall no longer enables the player to extinguish the fires before the objective (couldcause a progression break). Sally - Millihelen: Loading an autosave that occurred after knocking out a cultist by druggingthe chalice no longer causes the kill for the "Incapacitate all the Cultists" objective to not count. Sally - Millihelen: Quitting the game as the Cultist puts down the poisoned cup (before autosave) no longer causes the Cultist to be dead while not updating the objective blocking the mainprogression. Sally - Peachy's Final Mission: It is now easier to mantle on top of the bookshelf on the baselevel in the house. Sally - Peachy's Final Mission: Johnny Bolton no longer spawns below the tree house, makinghim float and causing the camera to point at the floor during the cutscene Sally - Peachy's Final Mission: Killing the NPCs fails the quest and now correctly moves it tothe failed section. Sally - Peachy's Final Mission: Last three of the five doors of the Avon Puppet Theatre cannow be unlocked with lockpicks. Sally - Peachys Final Mission: No longer possible to incapacitate the quest giving NPCs withKnockout Syringes, causing the quest to become uncompletable. Sally - Prologue - No longer possible to get locked outside Sallys bedroom. Sally - Ratholm: The shutter blocking entrance into Ratholm is now visible again. Sally - Reservations: No longer possible to mantle out the barricaded window on the secondfloor. Sally - The Framers: Saving and returning to the main menu while picking up any of theevidence no longer causes it to be missing on reload. Sally - Unsafe House - Performing a save/load during the fight no longer leads to GeneralByng only noticing Sally when close to her. Sally - Unsafe House: General Byng now paths properly around walls and objects to get toSally. Sally - Unsafe House: General Byng is no longer standing in front of the lab door, whichcaused Sally to clip through him when she exit the lab. Sally - Unsafe House: Going out of range of Byng and talking to him while jumping back intorange no longer causes issues. Sally - Unsafe House: Performing a save/load during the General Byng's fight no longercauses Byng to be missing from the area. Sally - Wakey Wakey: Dying during the quest no longer reloads the last manual save. Sally - Wakey Wakey: The player can no longer throw and push Spud Murphy's body on theother side of the wall Sally: Johnny Bolton now always has stuff to sell. Arthur/Sally - Tits Up Downer - Lore pick-up is no longer missing from the downer's suitcase. Arthur/Ollie - Parade District: Climbing on the cliff on the right side of the park allowscharacters to reach unintended area leading to multiple issues. Arthur/Sally: Performing a takedown on the corner pub seller causes the player to be stuck inthe selling space. Ollie - A Dead Man's Best Friend: Taking and gutting open the Salty Dog before Margaretfinishes her voiceline no longer results in the "Find the Salty Dog" objective to not complete. Ollie - A Pomaceous Puzzle: Saving and returning to the main menu when picking up the GasBomb no longer causes it to be missing on reload. Ollie - Cathouse - Repairing the fridge and then save/loading no longer causes the fridge doorto disappear. Ollie - Constabulary Removal: Killing the Dealer's associates no longer causes the quest to beimpossible to complete. Ollie - Crazy Legs: Streaming after or during the fight with the Hooligans no longer preventsthe side quest from being completed. Ollie - Crazy Legs: The prompt to talk to Eric Liddell is no longer temporarily missing for morethan a minute if he's attacked by Bees at the 1st objective. Ollie - Gung Hoster: Baden-Powel can no longer be stuck in the floor. Ollie - Jericho - Improved performance in this area. Ollie - Jericho: Last group of hooligans with the female wastrel are no longer invincible. Ollie - Jericho: Triggering the cutscene in the 4th room before Margaret finishes her dialogueno longer causes the player to remain stuck halfway through the cutscene. Ollie - Jericho: Using an explosive while on a moving elevator no longer causes multiplecamera and character issues. Ollie - Lud's Holm: Part of the Train Station is no longer seen floating in the air after theexplosion. Ollie - Maidenholm: The Shady Dealer now has money, so you can sell stuff to him. Ollie - Manned Flight: Closing the game while Ollie is loading out of the DSIR no longercauses him to reload inside and be unable to leave. Ollie - Military Bridge: The player can no longer cross the bridge on some world seeds beforefinishing 'Decamped' mission. Ollie - Motilene Gives You Wings: The quest log no longer remains blank if Ralph is killedbefore the quest is triggered. Ollie - No Place Like Home: The second Bobby now notices Victoria immediately. Ollie - The Truth Shall Set You Free: Saving and returning to the main menu while picking upthe tape could cause it to be missing on reload, preventing completion of the quest. Ollie - The Truth Shall Set You Free: The hammer is no longer invisible while Ollie is using itduring the last cutscene. Ollie - The Truth Shall Set You Free: The player can no longer fast travel mid-air after jumpingoff the Broadcast Tower roof. Ollie - What Lies Beneath: Saving and returning to the main menu while picking up the BeeCannon could cause it to be missing on reload. Ollie - What Lies Beneath: Speaking to the blue Bobby before entering the house could notupdate the quest, making it impossible to talk to James until returning outside. Ollie: Black textures can no longer be seen flickering during Ollie's opening cutscene. Ollie: High blood sugar state could not deplete and keep the player in a state of losing health. Ollie: Added subtitles during "The Simple Plan" flashback. Ollie: The last cutscene when not taking the Joy now has audio when trying to skip it. Ollie: The player is now always able to exit the interior of one of the village shelters whenplaying as Ollie on a specific world seed.
View ArticleMonday November 11, 2019
We Happy Few 1.9 Release Notes
Patch Summary
This patch addresses general gameplay issues, and a few bugs that were happening in some encounters.
General Bugs/Stability
When crafting with weapons as reagents, they no longer appear as fractions. Partial items can now be used to craft.
Fixed the bug that caused systemic NPC conversations and POI interactions to not trigger properly, not play audio or loop repeatedly.
NPCs no longer instantly stand-up and clip through their beds when startled by noise.
Female Wellies/Wastrels and Criers no longer lack lip sync when talking to them.
Dead NPCsdon'tspawn alive anymore after loading into area.
Encounter-specific Bobbies no longer create a temporary loss of functionality when bribed.
Epilogue Cutscene: Performance issues no longer cause the final cutscene to hang and the audio to not be synchronized with the visuals.
Fixed the bug that caused fast travelling to the Shelter in the "Secondary St. George's Holm Hatch" to prevent the creation of a "Last Shelter Visited" save file.
Fire and smoke no longer clip through the wall on the second floor of the House of Doctors.
Hopscotch POI can no longer spawn under multiple assets on the sidewalks, fixing the bug where Wellies can clip through them as they hop across them.
Intro loading captions at the start of each characters story no longer appear only in English.
DLC Specific: Custom difficulty no longer includes survival needs difficulty which is not present in the DLCs.
Missing SFX when navigating and selecting slots in the Load Game Menu are now in the game.
Placeholder textures for the Frying Pan, the Rolling Pin, Mother's Little Helper and The Double Plus Wood are no longer showing when they break.
Collision issues (sticky/stuck spots) are no longer present around the small fences along the 2 sides of the Thomasina House.
The Histoplasma hallucination music now plays without the Lightbearer DLC installed.
TNT no longer goes through floor when dropped.
HUD will no longer take between 5-30 seconds to update after a change in Status Effects or Health when a PC/console is starved of resources.
Uncle Jack (Wakey Wakey) collectible videos are no longer unlocked even when the radios are turned off.
Fixed the bug where video in pre-rendered cinematics could be delayed but not their audio, making them out of sync.
White Tree Park: NPCs no longer sit on top of each other on the benches.
Infinite loading when entering Act 2 after completing Arthur's playthrough is no longer happening..
Arcade Mode
All modes: NPCs no longer clutter in areas such as Cozy Tea Park.
All modes: Player does not see footprints of most NPCs while sneaking
All modes: Some NPC Wellies don't sit properly on the benches (clipping, floating and misaligned).
All modes: Honey can now be harvested from all Honey Bee Nests.
All modes: Encampment terrain now fits the terrain around it.
All modes: Last Shelter Visited is now saved in Village Hatches.
All modes: All Fast Travel Hatches now have their proper name.
Freeform: The street park is no longer floating a little above the ground.
Freeform: The 'Reset Skills' cheat is now functional.
Freeform: Old Fountain Park level no longer floats above the island
Freeform: Terrain is no longer floating in the Garden District.
Survival: Fixed stuck spots.
Survival: Performing a Save/Load inside the hidden room of Abbott Estate no longer causes the player to load back into a swarm of bees.
Survival: When 2 NPCs try to interact with the same object, one NPC no longer circles around the one that interacting with the object.
Survival: A Custom Waypoint is no longer present during the loading screen when starting a game in Survival Mode.
Survival: Water beside the bomb no longer cuts off abruptly.
Wellie: Items that cure certain status no longer have the bad ailments written twice under the item's description.
Wellie: No longer possible to have a negative number for the "Money Earned" at the end screen.
Wellie: A 'You Are Bleeding' message no longer appears on the intro screen.
Wellie: The string "Weapon Of Choice" at the Death screen no longer appears only in English.
Wellie: Infection no longer persists into the next round (now behaves like other status ailments).
Wellie: Money Earned stat is now accurate on the end game screen.
Wellie: The "Recent" sorting option now also apply to Wellie mode.
Encounter Fixes
Arthur: No longer possible to get trapped inside the Mystery House grounds as the gate will only open when the histoplasma mushroom status effect is active.
Arthur: Office Workers in Start Spreading the News are no longer upstairs attempting to sit on the same couch.
Arthur: After Nick's bathroom electrocution cutscene, there is no longer a random assortment of items floating where player was standing.
Arthur: In the Faraday Cage, James no longer falls through the floor when startled.
Arthur: In the Still of the Night, Andy Alim will no longer teleport to or fall through the outhouse floor when getting up to attack Arthur.
Arthur: In A Malpractice of Doctors, performing a save/load inside any building separated by a loading (DSIR, Haworth Labs), and then progressing continuously to the Coconut Joy cutscene, without doing any other save/load no longer causes a blocker.
Ollie: Performing a Save/Load during the Jericho mission, at the Check out the Alarm objective, no longer causes Ollie and Margaret VO to stutter and repeat itself.
Ollie: The Uncle Jack video that plays in the lobby of the tower's subtitles no longer gets cut off in Japanese.
Sally: Small animation corruption after lowering the boat on the water is fixed.
Sally: Stuck spot between debris on the second floor to the left of the bed.
Friday July 26, 2019
We Happy Few 1.8 Release Notes
Improved performance in various areas Improved world generation Improved localization Fixed various crashes Fixed various truncation in the menus Fixed various conditional blockers Fixed the Graphic options showing when selecting language. Power cell is now correctly called Boat Capacitor in the result screen of the Survival mode. Islands names are now consistent when reloading a save in Arcade mode. Improved message when trying to save in an area where it is not possible Survival needs now drain properly in the Survival mode when on Easy difficulty. Freeform score is now accurate
Monday March 25th, 2019
We Happy Few 1.7 Release Notes
Platform specific versions:
PS4: 1.7.80097
Patch Summary This patch contains Arcade Mode, including three separate new ways to play We Happy Few. It also includes infrastructure to handle the upcoming DLC, and general performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, and localization fixes.
New Features
Survival mode Added. Survival mode is a return to the Early Access survival experience. It has had all story elements removed, and is a mostly systemic mode. The mode includes tiles from the story mode that have had story elements removed, new areas and tiles, new onboarding, and a scoring system added.
Nights Watch mode Added. Nights Watch is the opportunity to play as one of the wellies or in this case, Constable Constable. Youll have to hunt Downers throughout the night to make sure the streets are safe for the citizens of Wellington Wells in the morning, and includes a new enemy to fight.
Sandbox mode Added. Sandbox mode allows you to tweak and change the procedural general system We Happy Few uses, with sometimes unpredictable results. Options that might result in unusual visual features or weird AI issues are marked with warnings, so use those settings at your own discretion. Basically, this is a mode to mess around in, and cheat/have fun as youd like.
Added game type indication to save game info when loading games.
Added DLC menu.
General Bugs/Stability
Fixed a crash on consoles when loading a save game inside the Doctor HQ in Arthurs playthrough. This should unblock progression for anyone whose saved games were consistently crashing in this location.
Fixed rare crash/infinite loading issues. UI fixes.
Fixed issues with patrols/navmesh failing, causing NPCs to be in unusual places.
Fixed issues with NPCs teleporting/attaching directly to you during combat.
You can now equip a single gas mask when multiple are owned.
Rarely, Doctors' saw weapons had collision and could make characters bounce erratically when both come in contact.
Bobbies wearing gas mask are no longer immune to caltrops. That was quite silly.
Added missing prompt to unlock a water pump if character has a lockpick already crafted in their inventory.
Climbing onto the televisions in the streets no longer causes the camera to spin wildly.
Opening the map no longer causes the current quest map marker to persist after the quest is completed.
Player can no longer slip intoareas when metal shutters open for NPCs (could break quests).
Rain should no longer show up in the interior of the joy factory.
Reloading the initial auto save will now correctly unlock the recipes for the Jolliest Brolly and Not So Jolly Brolly.
Entering a shop at the same time as night comes causes no longer causes the player to be trapped inside.
Spankers inside Wellie houses can no longer hit the player through walls and closed doors (tiny collision missing in the door frame).
Bodies you are carrying will no longer disappear if there are too many corpses nearby.
The term "non-lethal kills" in the statistics menu was dumb and now is less dumb (takedowns).
Subtitle/language fixes (including several Britishims fixed).
Localization fixes (including Arthurs final cutscene - now translated correctly).
Fixed various stuck spots/locations where you could access areas inappropriately (causing issues).
Many small fixes, like animation skips, clipping art, etc.
Collectibles/Achievements
Collecting a memory mask while the player character is talking will no longer result in the VO of the mask not playing.
Broadcasts: Uncle Jack shows will now unlock in all cases when listening and looking at wall protruding screens in the Village.
Fixed an issue with the Gimme Shelter achievement caused by failing the "A Model Citizen" quest.
Fixed an issue with the Cat Burglar achievement, where getting hit while picking up a fake cat statue could cause it to disappear.
Fixed an issue with the Arthur Haste-ings achievement caused by consuming a random obsolete phlash pill that could be found in an obscure location. Using any phlash pill should now unlock this achievement.
Encounter Fixes
NPCs should no longer clip into the ground near the Rubble Pile at the Water Pumps.
Removed unobtainable chest in the middle of a watch tower in the military camp.
Fixed some save incompatibility issues and other blockers for players using saves from version 1.5 or earlier.
Fixed rare/obscure/conditional quest blocking issues with the Church of Simon Says, the Cult of Jack, Hallucinogenic Salad, Haworth Labs, Plough Boy's Lunch, Possibly Heinous Package / Superb Meat Boy, Really Bad Gas, Speakers Corner, Cathouse, Rorkes Drift Bridge, Home Cooking/Connect the Dots, Duck Soup, Plassey Bridge, Military Camp, Manned Flight, So Foul and Faraday.
Ed Macmillan can no longer be lost. If you drop him, and he despawns, hell reappear at the point where you picked him up.
Arthur - Alabaster Bobby in Haworth Labs will no longer find an adjacent room more interesting that the room he should be in (allowing him to be fought in all cases).
Arthur - Edie Goes Downer: Loading in a game with the encounter/quest completed, no longer causes Arthur to repeat his quest completion dialog.
Arthur - English Vice: Reform Club NPC barks are no longer persistent after leaving the level.
Arthur - Future Perfect: Fixed incomplete video during "The House Of The Future" video with Jack.
Arthur - Letter Of Transit: Fixed narrative inconsistency with Arthur mentioning cod liver oil before he knows he needs it.
Arthur - Ravensholm - The Scottish Play: Ollie's model now behaves correctly with lighting during the cutscene.
Arthur - The English Vice: Using the shock baton "Tickler" no longer causes the NPCs in the Reform Club to teleport.
Arthur - The Great Stink: Fixed issue that could cause the worker keycard not to be available when needed. Any players stuck at this point should find a worker keycard either in their inventory or on the ground near the entrance to the underground.
Arthur - The Scottish Play - Military Camp: Turning the subtitle option on, at the military base entrance, no longer displays a full page of dialogue obstructing the player's view.
Ollie - Lud's Holm: Jumping under the Salamanca Bridge no longer causes the player to respawn stuck under the bridge.
Ollie - Manned Flight: No more auto-saves after triggering Manned Flight and can't manually save after completing the first objective. Fixes progression blocker in this area.
Ollie - No Place Like Home: The second Bobby no longer notices Victoria immediately.
Ollie - The Gung Hoster: The objective marker in this quest is now a location marker, and will show the location of where to find the explosives and Private Baden-Powell properly.
Ollie - The Truth Shall Set You Free - Uncle Jack's broadcast video will now pause appropriately during the cinematic for his last broadcast
Ollie - Jericho: During the intro cutscene, the items Ollie takes out of his bag no longer have a duplicated version of them already on the table.
Physics - Corporal Cheeseman and other NPCs on patrol should no longer fall out of world when hit by Ollie with an enhanced cricket bat.
Sally - Hope Chest - Worldgen: A large patch of grass surrounding the chest no longer has a kill volume.
Sally - Train Station now has a POI marker on the map.
Playstation 4 Only
Fixed multiple Playstation 4-specific crash issues, some black textures and more minor PS4 graphical issues.
Arthur - Hostile Takeover Disable Motilene Pumps: The electric beam blocking the way is no longer invisible.
Note that as Playstation 4 players did not receive update 1.6, their 1.7 update includes all fixes from the 1.6 update as well. Over 1000 bug fixes and optimization improvements in total.
Saturday October 20th, 2018
We Happy Few 1.5 Release Notes
Platform specific versions:
PS4: 1.5.72408
Patch Summary
This patch contains performance optimizations, crash fixes, fixes for progression blockers, fixes
for gameplay bugs, and localization fixes.
General Bugs/Stability
Framerate improvements across all platforms.
Memory use improvements across all platforms.
Can no longer use seating when occupied by NPCs.
NPCs can no longer slide while in idle state, or when interacted with in specific circumstances.
NPCs no longer start gliding off benches and remaining in sitting stance.
Talking to one of the two NPCs sitting on a Bench as a couple can no longer cause the other to slide off.
NPCs now sit on benches correctly in all cases. We hope.
WorldGen: Large cliffs will no longer spawn in front of bridges, blocking main path progression.
Worldgen: Eel Pie Holm can no longer spawn overlapping into Barrow Holm Island.
Fixed a number of rare and random crash issues.
Fixed crash caused by soaking for an extended period of time in-game, in the Pause menu or in the Player menus.
Fixed rare crash caused by continuing a previously saved game from the main menu.
Ollie: Fixed crash caused by hitting continue after death.
Ollie: Fixed rare freeze when NPCs are defeated by punching the Spiky Suit.
Ollie: Having more than one unique item (Padded Suit in this case), will no longer permanently place it in the inventory when moving it to and from the stash, which previously lead to a loss of functionality.
Fast traveling past toxic fog in V01 to V01 will no longer cause the player to lose health.
Pipe smoking NPCs no longer float a few feet in the air. Unlike Canada, Wellington Wells does not believe in being high.
The player can no longer take damage while the game is loading as a result of running through the village.
Sally - Ratholm: Multiple yellow flower patches no longer cause a performance drop while hiding in them.
Sally - Unsafe House: General Byng now has facial animation when he screams while he attacks.
Sally: Fixed rare cases of players being stuck in a black screen for 35 seconds after feeding Gwen and answering the door.
UI - Sally/OIlie: Starting max weights for Ollie and Sally now appear correctly from the start (previously appeared as 100 until a save/load was performed).
Quests
Arthur - A Malpractice of Doctors: Fixed rare crash caused by using a save from 1.0, then obtaining the ''Shut Down the Quarantine Protocol'' objective.
Arthur - Beginning of the Endocrine - Bring the Extracts to the Chemist: Fixed infinite cutscene occurring when talking then moving away and skipping the cutscene before Stewart starts talking.
Arthur - Looks Like Rain: Mrs Pankhurst no longer occasionally immediately becomes hostile or remains hostile stopping Arthur from completing the quest.
Arthur - Oh, Behave! - Watching the Uncle Jack etiquette minute show no longer gives the "I Hear You - Whose Uncle Are You? " collectible - collectible must now be gained in the intended way.
Arthur - Speaker's Corner: Fixed rare crash when navigating to the third flyer location.
Arthur - Start Spreading The News: Idle chat about coffee from the co-workers in the office no longer distracts Arthur during the cutscene with the chief.
Arthur - The Faraday Cage: Fixed crash when player was sprinting to complete the quest.
Arthur - Walkabout: Mum's ghost can no longer go through hills and then stay stuck underground.
Arthur - The Great Stink: Fixed crash caused by entering steam stream on 3rd floor of control room 3.
Arthur - The House of the Inventor: Fixed the game crashing on rare occasions during the loading screen after dying from the poison gas trap.
Arthur: Fixed uncommon crash caused by using a save from 1.0, when Arthur exits or enter the Wellington Under shelter via the ladder.
Ollie - Jericho: Fixed freeze caused by loading a 1.0 save file and then obtaining the ''Defuse the Bomb!'' objective.
Sally - "The Salty Dog": One of the Cap'n's chests can no longer be opened before acquiring the key.
Sally - Connect The Dots: Navigating to the Garden district during the objective "Visit Arthur In The Garden District" no longer causes an infinite load screen.
Sally - Millihelen: Corporal Hardy, like other pipe smokers, no longer floats in the air while smoking a pipe in the boathouse.
Sally: The apothecary's inventory is no longer occasionally empty.
Sally: The prompt to feed Gwen is no longer present after installing the Baby Feeder and progressing. Also fixed old save games that ran into the permanent debuff issue.
Collision and Stuck Spots
Fixed invisible collision in Nick Lightbearer's house causing a stuck spot when jumping near the table.
Arthur: Fixed stuck spot when jumping down from the Health Institute's area to a lower section in the District Parade.
Arthur: Fixed stuck spot when mantling the right side of a fountain located to the left of the Health Institute in the Parade District.
Arthur - A Malpractice of Doctors: Fixed stuck spot on the second floor to the right behind a white cart.
Arthur - Barrow Holm: Fixed stuck spot by climbing on a broken building nearby Edenham and jumping behind some debris.
Arthur - Barrow Holm: Fixed stuck spot when jumping between a tree and a rock on the left side of the Headboy Camp.
Arthur - Brittania: Fixed several stuck spots caused by jumping from the steam blower that's just before the Joy Detector.
Arthur - Britannia: Fixed stuck spot located behind a few wooden crates to the right of the stairwell after the downer detector booths trapping Arthur.
Arthur - Britannia: Fixed stuck spot in the control room, between the wall and the file cabinets.
Arthur - Britannia: Fixed rare crash when using a 1.0 save from the start of Britannia, when going back to the main menu and loading a save from the first objective.
Arthur - Haworth Labs: Fixed invisible collision behind a control panel and a stack of barrels located in the second part of the conveyor belt area trapping Arthur behind them.
Arthur - Haworth Labs: Fixed invisible collision behind a few objects in the secret office causing Arthur to remain trapped behind them.
Arthur - Haworth Labs: Fixed invisible collision between the cylindrical container and tarp covered containers causing Arthur to remain trapped.
Arthur - Lilies of the Field: No longer possible to bypass the collision on a set of cardboard boxes inside the shed found in the secret garden temporarily trapping Arthur.
Arthur - Lud's Holm: Fixed stuck spot in the debris of an unmarked ruined house near the left corner of the map.
Arthur - Lud's Holm: Fixed stuck spot located in the debris of a broken down home near the abandoned house containing the motilene.
Arthur - Lud's Holm: Fixed stuck spot in a broken building next to Dr. Faraday's house.
Arthur - Lud's Holm: Fixed stuck spot located in the debris of a broken down home near the abandoned house containing the motilene.
Arthur - Lud's Holm: Fixed stuck spot to the left of the large wooden entrance of the altar of the yam.
Arthur - Malpractice of Doctors: Added collision on the upper wall of a corner on the second floor of the Health Institute, preventing the player from getting outside of the level.
Arthur - Military Camp: No longer possible to mantle out of the camp using the tank that Arthur jumps into during the cutscene.
Arthur - Mystery House: Fixed stuck spot when Arthur jumps onto the second large tree found in the courtyard near the rear entrance.
Arthur - Mystery House: Fixed stuck spot between the piano and the bookcase in the left part of the ceremonial room.
Arthur - Parade District: Removed invisible collisions present on the road at the junction toward the DSIR building.
Arthur - Point of Departure: Removed stuck spot in corner of the rocky mound after exiting the first window and viewing the second cutscene in the train station.
Arthur - Point of Departure: Vaulting back up the left part of the cliff near the garbage can and pile of debris on the bridge no longer can cause Arthur to remain trapped in the ground.
Arthur - Rorke's Drift Bridge: Save/Load after prying open the vent no longer keeps it locked.
Arthur - Rorke's Drift Bridge: Vaulting over the stone base of the statue in front of the church can no longer cause Arthur to move into a permanent stuck spot.
Arthur - St-George's Holm: Prevented stuck spot from climbing an invisible collision near the Workbench inside St-George's Holm secondary hatch.
Arthur - The Faraday Cage: Fixed misaligned collision on the left wall of the Faraday house, previously allowing Arthur to bypass the wall and remain trapped.
Arthur - The Great Stink: Fixed stuck spot between a pipe and the window in the room with the poisonous gas.
Arthur - Thomasina House: Fixed Arthur being able to vault out of the window located up the right stairwell and then remain trapped within the walls of the house.
Military Camp - Distillery: Climbing on top of the Maintenance Cabinet near the tree no longer causes the character to get into a stuck spot.
Military Camp: No longer possible to reach a stuck spot when jumping from the roof of the Depot building and mantling on top of a wired fence.
Ollie - A Dead Man's Best Friend: The player obtaining the Salty Dog before obtaining the quest no longer causes a progression break.
Sally - Ex Cathedra: Fixed stuck spot by the exit of the train station
Sally - Ratholm: Fixed misaligned collision on the large tree near the keycard reader, previously resulting in multiple stuck spots.
Sally - Ratholm: Fixed stuck spot between the wall and a pipe on the right, near the toxic waste water pipe.
Sally - Ratholm: Fixed stuck spot on top of toxic waste pipes between a pipe and the catwalk.
Sally - Reservations: Fixed stuck spot between a couch and the wall, in the room with the poison pot.
Sally - Sally's Place: Fixed stuck spot between the wall and the round chair inside of Sally's bedroom.
Localization/Subtitles
Arthur: Weapon "The Staff" now is translated across all languages.
All notes should now appear in the players language of choice.
Arthur - Subtitles: Many lines during the talk between Arthur and Ollie in the bunker now correctly appear in the players chosen language (and not English).
Arthur - Subtitles: Multiple lines during the talk between Arthur and Ollie in the Train Station Tower now appear in the players chosen language (and not English).
Arthur - Subtitles: Two lines during the talk between Arthur and Ollie in the train station now appear in the players chosen language (and not English).
Chinese: Long dashes no longer appear as two small dashes in Chinese.
French: Wakey, Wakey: Translation for "Blower" is now "Tube Pneumatique" and not "Expirateur" in the objective.
French: Trespassing warning message no longer has translation error.
French: The gender of "Joy" is now (correctly) female instead of male.
French: Every instance of Foggy Jack's "c'est tout pour aujourd'hui" has been replaced with "c'est tout pour vous aujourd'hui".
Spanish: Fixed translation error for "Los Cabezones molan!"
Ollie: "The Jacobean Society Rules" note is now translated in Chinese.
Phenocycline Jab flavor text is now translated in supported languages.
"The English Vice" objective is now translated in all languages.
The Targeting Reticle (Game & HUD) option in the menu is now translated in all languages.
Two strings when entering into the Odds and Ends no longer appear in English when playing in any other language.
General fixes for Chinese.
General fixes for French.
General fixes for Italian.
General fixes for Japanese.
General fixes for Portuguese
General fixes for Russian.
Playstation 4 only
Game audio no longer crackles constantly while playing and will not cut out or slow down during gameplay. This may still occur over very extended periods of play but can be fixed with a save/load.
Arthur: The title could crash after death by falling during 'Escape Wellington Wells' objective.
Arthur: You can no longer be stuck at a respawn location (bench) in the Parade post-crash.
Arthur-related and global trophies have the correct trophy icons in Japan.
Monday September 24th, 2018
We Happy Few 1.4 - Hotfix
Platform specific versions:
PS4: 1.4.XXXXX
Patch Summary
The second post-launch patch for We Happy Few addresses performance optimization, crash fixes, progression blockers, some gameplay bugs, and a couple of small balance issues.
We will continue to work on performance and gameplay improvements after this update.
General Bugs/Stability
Performance Improvements: CPU/hard drive optimizations implemented, meaning that there will be improved framerate and fewer textures and objects showing up at the wrong level of detail.
Performance Improvements: Memory leaks fixed meaning that the game should crash much less frequently on console.
NPCs will no longer teleport/attach directly to you during combat.
Fixed black screen transitions on weather changes when travelling through the world.
The VO line 'Arthur Hastings! I thought you'd turned into a-- oh, never mind, here you are!' no longer occurs when playing as Sally or Ollie.
Fixed rare cases where players reported seeing duplicate assets (Doors, and even cinematic characters).
Crashes fixes for a wide range of issues.
Fast Traveling to a hatch farther than around 200m after interacting with the package no longer crashes the game.
Arthur - Fixed game occasionally crashing when a loading screen occurs after reaching the Parade District and going back to the Garden District.
Fixed frequent crash when reloading a saved game in the parade district a few seconds after loading is over.
Fixed crash caused by save/loading in Apple Holm station before point of no return.
Fixed crash caused by reloading the autosave created every time Arthur crosses from Barrow Holm to Eel Pie Holm when Arthur has progressed a good distance from the bridge.
Fixed the game occasionally crashing at the end of the unlock animation when acquiring the documents portraying Faraday's whereabouts in the Bobby HQ.
Fixed crash when giving NPC a quest item and immediately fast traveling.
Fixed crash in Malpractice of Doctors caused by save/loading inside the encounter
Fixed crash when moving into combat while on the Plassey Bridge.
Fixed crash caused by fast traveling or streaming in/out after dropping the possibly heinous package.
Fixed occasional crashing during the loading screen when fast traveling to the Barrow Holm Track Access Hatch from another island.
Fixed occasional crash when answering the door and skipping the cutscene as Sally.
Fixed occasional crash after Arthurs Hostile Takeover/document control checkpoint.
Fixed crash in The Still Of The Night when rapidly filling bottles with strange alcohol.
Fixed many small / one off crashes.
Gameplay
Weapon "The Staff" appears in English when playing in another language.
Dark Linen can now be found in Arthurs playing, allowing him to craft the Fab Threads.
Fast Travel: Removed the non-functional/misleading "Travel" prompt when interacting on the map with a controller.
Skill Tree: Fatal food poisoning status effect will now not go away when unlocking the Iron Stomach skill.
Skill Tree: The Tireless skill now works as intended
Map markers for shops will now show up from further away.
Power cells, empty power cells and canteens will no longer be auto stored in the stash. Now, they live in the gadgets/gadgets/survival categories in the inventory menu and you will have to store them manually.
Teacups now appear in the crafting components category of the Inventory, and will be stored as part of the Place All crafting components option.
Player will no longer be stunned by bees while wearing a Padded Suit or other thick suits.
The Bee Cannon no longer loses all its bees after reloading the game.
Lead Pipes wrongly classified as Heavy weapons, now just regular weapons.
Ollie: Can no longer fast travel to Parade District without opening the hatch in the Parade District.
Loading the Last Shelter Visited Save after completing a safehouse quest, will no longer cause it to become stuck in the journal.
Sally: Dexipam recipe can no longer be found systemically, which could lead to duplicate recipes being awarded.
Quest fixes
Arthur/Ollie - Honey from the Bee Tree now lootable in all situations.
Arthur - The Germany memory will now appear in the Theatre after collecting it.
Arthur - When using a save from 1.0, Arthur would be unable to complete Track Access Hatch quests. Now he can.
Arthur - WorldGen: Bobby HQ will now spawn in all cases.
Arthur - A Malpractice of Doctors: The effect of coconut joy no longer stays until save/load.
Arthur - Band of Brothers: Closing the door and going to the main menu right after unlocking the door to the dump can no longer create a progression break.
Arthur - Britannia: Sometimes, infinite loading would occur after watching the last cutscene.
Arthur - Cub Reporter: Dying while in Gemma's house could lead to infinite loading.
Arthur - Finding Faraday: Ask the Duty Officer: Running around the Bobby HQ could cause a freeze.
Arthur - Finding Faraday: Wellington Wells Constabulary becomes shuttered in at night, players can now leave if theydon'twant to wait.
Arthur - Hostile Takeover: The cutscene outside of Hostile Takeover that gives the player Future Perfect will now play in all cases.
Arthur - House of Curious Behaviors: The red bobby will now always open the gate if the player save/loads after entering the House for the first time.
Arthur - Malpractice of Doctors: Returning to main menu while deactivating quarantine protocols no longer can lead to a loss of functionality.
Arthur - Malpractice of Doctors: Returning to the main menu during the experiment saves the game despite the message saying it won't, leading to multiple save/load issues. Now correctly does not save.
Arthur - Malpractice of Doctors: Fighting in the Joy Detector beam no longer causes the game to freeze.
Arthur - Mother's Little Helper: You can now pick up the notes by the table after all save/load conditions, no longer blocks quest progress.
Arthur - Mystery House: NPCs now react to Arthur when returning to the encounter, after performing a save/load during the objective "Neutralize the cultist".
Arthur - Possibly Heinous Package: Easier now to pick up the package.
Arthur - Superb Meat Boy: Killing the Plough boys before they leave the alley no longer results in a blocker.
Arthur - The Slaughterer's Apprentice: Getting shocked while in a trashcan no longer breaks progression.
Arthur - Slaughterer's Apprentice: The broken eviscerator part nowwon'tfall through the floor after using the machine the first time.
Arthur - You Can't Beat The Odds: The Plough Boys will now always enter the shop, allowing the progress to continue.
Arthur - A Model Citizen: Doing a save/load before taking the reward no longer causes the player to be unable to move.
Arthur - A Model Citizen: Going away from the quest location during the objective "Help the Models" no longer blocks progression.
Arthur - In the Still of the Night: Player can now progress by filling a bottle with the strange alcohol.
Arthur - Plough Boy's Lunch: Placing Ed down then performing a save/load no longer causes Ed to be buried alive (spawn underground).
Arthur - Future Perfect: The lever for rotating the machines in the DSIR will now always be rotated correctly.
Arthur - The Faraday Cage: It is now possible to load a saved game that was created during the Faraday Cage questline while using a save from 1.0.
Arthur - The Great Stink: Performing a save/load after picking up the "Jubilator Grand Derby" note no longer causes the lore to be placed in notes twice.
Arthur: The Great Stink: The Jubilator in the tunnel no longer gets stuck in place.
Arthur - The Two Musketeers: Fixed occasional infinite loading when going back to main menu before and after the last cutscene.
Arthur - Point of Departure: Fixed saving and quitting after the flash back causing Arthur to respawn stuck on the camp island, depending on world generation.
Arthur - A Malpractice of Doctors: Fixed missing subtitles for the announcer when arriving at the Wellington Health Institute top floor.
Arthur - Britannia: Final cutscene now has subtitles.
Arthur - Subtitles: Fixed lines during the talk in the bunker appearing in English when playing in another language.
Arthur - Subtitles: Fixed lines during the talk in the Train Station Tower appearing in English when playing in another language
Arthur - Subtitles: Two lines during the talk between Arthur and Ollie in the train station appears in English when playing in another language.
Arthur - Subtitles: Cult of Jack: Subtitles, objectives and descriptions were in English when playing in another language.
Arthur - Subtitles: Turning the subtitle option on at the military base entrance no longer displays a full page of dialogue obstructing the player's view, even though that was kind of funny.
Arthur - Subtitles: Two strings when entering into the Odds and Ends appear in English when playing in any other language
Ollie - Manned Flight: Performing a save/load at the back of the room on the right side at the objective "Get in Cannon" no longer blocks progression.
Ollie - Pomaceous Puzzle: The gas masks will now always spawn when reaching the quest for the first time.
Ollie - The Truth Shall Set You Free: After credit cutscene now has subtitles.
Ollie - The Truth Shall Set You Free: Using a bobby whistle before triggering the cutscene of the executive committee no longer causes the game to freeze once the cutscene starts.
Sally - Bad Dreams: The quest no longer automatically completes after the first cutscene.
Sally: Doing a save/load or dying on Wednesday's hill no longer leads to a permanent death loop.
Misc
Version number increased to 1.4.
Localization fixes all over the place.
Custom Game option difficulties are now correctly translated.
Curfew #1 broadcast now has subtitles.
Added missing name in credits
PS4 only
Fixed weapon blood VFX not displaying on PS4.
Arthur - I Sing the Body Electric: The alleyway leading to the underground has a color gradient displaying over the floor on PS4.
Brown, black and green checkered/corrupted texture now no longer appears over wet mud, behind Sallys House, and in other locations.
Fixed crash when taking out the peeing headboy in the Hooligan Camp.
Fixed crash when entering the Broadcast Tower as Arthur.
Fixed occasional GPU hang.
Fixed shelters occasionally failing to complete on PS4 Pro.
Monday August 20th, 2018
We Happy Few 1.3 - Hotfix
Platform specific versions:
Windows: 1.3.70168
PS4: 1.3.70168
Xbox: 1.3.70173
Patch Summary
The first post-launch binary patch for We Happy Few addresses progression blockers, limited performance issues and crashes. A larger content update will be available soon, addressing performance optimization and other issues.
All Platforms
Sometimes, the Rise prompt was not shown when your character respawns sitting on a bench. Now it will be.
In rare cases, the keys required to complete the I Sing Body Electric and Ex Cathedra encounters would not spawn. This occurred when the player was spawned too close to the NPC when loading a saved game in a very specific situation. This issue is resolved for all new players, and players with saves currently experiencing this issue have been given the keys to continue their progression.
Using a bobby whistle in a crowd of Wastrels will no longer freeze the game.
Fix crash in physics simulation.
Fix crash on exit (crash when quitting the game).
Fix crash in media framework (returning to the main menu very quickly after saving).
Fix crash when applying some status effects.
Fix memory leak in status effects. May result in minor performance improvement by reducing HUD performance impact over time.
To help with debugging rare world generation issues, the players world seed has been added to the pause menu next to the build number.
Version number increased to 1.3.
PS4 only
We have added a guard to prevent the PS4 from saving the game while it is low on memory to prevent the system from classifying these saves as corrupted. This issue can still occur with other crashes, but the number of corrupted saves should be substantially reduced.
Unfortunately this issue is due to the PS4 automatically flagging crashing while saving as data corruption, regardless of actual corruption. As a result, we are unable to restore corrupted saves. We apologise to all players who lost progression as a result.
View ArticleMonday November 11, 2019
We Happy Few 1.9 Release Notes
Patch Summary
This patch addresses general gameplay issues, and a few bugs that were happening in some encounters.
General Bugs/Stability
When crafting with weapons as reagents, they no longer appear as fractions. Partial items can now be used to craft.
Fixed the bug that caused systemic NPC conversations and POI interactions to not trigger properly, not play audio or loop repeatedly.
NPCs no longer instantly stand-up and clip through their beds when startled by noise.
Female Wellies/Wastrels and Criers no longer lack lip sync when talking to them.
Dead NPCsdon'tspawn alive anymore after loading into area.
Encounter-specific Bobbies no longer create a temporary loss of functionality when bribed.
Epilogue Cutscene: Performance issues no longer cause the final cutscene to hang and the audio to not be synchronized with the visuals.
Fixed the bug that caused fast travelling to the Shelter in the "Secondary St. George's Holm Hatch" to prevent the creation of a "Last Shelter Visited" save file.
Fire and smoke no longer clip through the wall on the second floor of the House of Doctors.
Hopscotch POI can no longer spawn under multiple assets on the sidewalks, fixing the bug where Wellies can clip through them as they hop across them.
Intro loading captions at the start of each characters story no longer appear only in English.
DLC Specific: Custom difficulty no longer includes survival needs difficulty which is not present in the DLCs.
Missing SFX when navigating and selecting slots in the Load Game Menu are now in the game.
Placeholder textures for the Frying Pan, the Rolling Pin, Mother's Little Helper and The Double Plus Wood are no longer showing when they break.
Collision issues (sticky/stuck spots) are no longer present around the small fences along the 2 sides of the Thomasina House.
The Histoplasma hallucination music now plays without the Lightbearer DLC installed.
TNT no longer goes through floor when dropped.
HUD will no longer take between 5-30 seconds to update after a change in Status Effects or Health when a PC/console is starved of resources.
Uncle Jack (Wakey Wakey) collectible videos are no longer unlocked even when the radios are turned off.
Fixed the bug where video in pre-rendered cinematics could be delayed but not their audio, making them out of sync.
White Tree Park: NPCs no longer sit on top of each other on the benches.
Infinite loading when entering Act 2 after completing Arthur's playthrough is no longer happening..
Arcade Mode
All modes: NPCs no longer clutter in areas such as Cozy Tea Park.
All modes: Player does not see footprints of most NPCs while sneaking
All modes: Some NPC Wellies don't sit properly on the benches (clipping, floating and misaligned).
All modes: Honey can now be harvested from all Honey Bee Nests.
All modes: Encampment terrain now fits the terrain around it.
All modes: Last Shelter Visited is now saved in Village Hatches.
All modes: All Fast Travel Hatches now have their proper name.
Freeform: The street park is no longer floating a little above the ground.
Freeform: The 'Reset Skills' cheat is now functional.
Freeform: Old Fountain Park level no longer floats above the island
Freeform: Terrain is no longer floating in the Garden District.
Survival: Fixed stuck spots.
Survival: Performing a Save/Load inside the hidden room of Abbott Estate no longer causes the player to load back into a swarm of bees.
Survival: When 2 NPCs try to interact with the same object, one NPC no longer circles around the one that interacting with the object.
Survival: A Custom Waypoint is no longer present during the loading screen when starting a game in Survival Mode.
Survival: Water beside the bomb no longer cuts off abruptly.
Wellie: Items that cure certain status no longer have the bad ailments written twice under the item's description.
Wellie: No longer possible to have a negative number for the "Money Earned" at the end screen.
Wellie: A 'You Are Bleeding' message no longer appears on the intro screen.
Wellie: The string "Weapon Of Choice" at the Death screen no longer appears only in English.
Wellie: Infection no longer persists into the next round (now behaves like other status ailments).
Wellie: Money Earned stat is now accurate on the end game screen.
Wellie: The "Recent" sorting option now also apply to Wellie mode.
Encounter Fixes
Arthur: No longer possible to get trapped inside the Mystery House grounds as the gate will only open when the histoplasma mushroom status effect is active.
Arthur: Office Workers in Start Spreading the News are no longer upstairs attempting to sit on the same couch.
Arthur: After Nick's bathroom electrocution cutscene, there is no longer a random assortment of items floating where player was standing.
Arthur: In the Faraday Cage, James no longer falls through the floor when startled.
Arthur: In the Still of the Night, Andy Alim will no longer teleport to or fall through the outhouse floor when getting up to attack Arthur.
Arthur: In A Malpractice of Doctors, performing a save/load inside any building separated by a loading (DSIR, Haworth Labs), and then progressing continuously to the Coconut Joy cutscene, without doing any other save/load no longer causes a blocker.
Ollie: Performing a Save/Load during the Jericho mission, at the Check out the Alarm objective, no longer causes Ollie and Margaret VO to stutter and repeat itself.
Ollie: The Uncle Jack video that plays in the lobby of the tower's subtitles no longer gets cut off in Japanese.
Sally: Small animation corruption after lowering the boat on the water is fixed.
Sally: Stuck spot between debris on the second floor to the left of the bed.
Xbox Only
Suspending the title for an hour or longer will no longer kick the user back to the main menu with no in-game functionality on the gamepad.
Friday July 26, 2019
We Happy Few 1.8 Release Notes
Improved performance in various areas Improved world generation Improved localization Fixed various crashes Fixed various truncation in the menus Fixed various conditional blockers Fixed the Graphic options showing when selecting language. Power cell is now correctly called Boat Capacitor in the result screen of the Survival mode. Islands names are now consistent when reloading a save in Arcade mode. Improved message when trying to save in an area where it is not possible Survival needs now drain properly in the Survival mode when on Easy difficulty. Freeform score is now accurate
Monday March 25th, 2019
We Happy Few 1.7 Release Notes
Platform specific versions:
XB1: 1.7.79954
Patch Summary This patch contains Arcade Mode, including three separate new ways to play We Happy Few. It also includes infrastructure to handle the upcoming DLC, and general performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, and localization fixes.
New Features
Survival mode Added. Survival mode is a return to the Early Access survival experience. It has had all story elements removed, and is a mostly systemic mode. The mode includes tiles from the story mode that have had story elements removed, new areas and tiles, new onboarding, and a scoring system added.
Nights Watch mode Added. Nights Watch is the opportunity to play as one of the wellies or in this case, Constable Constable. Youll have to hunt Downers throughout the night to make sure the streets are safe for the citizens of Wellington Wells in the morning, and includes a new enemy to fight.
Sandbox mode Added. Sandbox mode allows you to tweak and change the procedural general system We Happy Few uses, with sometimes unpredictable results. Options that might result in unusual visual features or weird AI issues are marked with warnings, so use those settings at your own discretion. Basically, this is a mode to mess around in, and cheat/have fun as youd like.
Added game type indication to save game info when loading games.
Added DLC menu.
General Bugs/Stability
Fixed a crash on consoles when loading a save game inside the Doctor HQ in Arthurs playthrough. This should unblock progression for anyone whose saved games were consistently crashing in this location.
Fixed rare crash/infinite loading issues.
UI fixes.
Fixed issues with patrols/navmesh failing, causing NPCs to be in unusual places.
Fixed issues with NPCs teleporting/attaching directly to you during combat.
You can now equip a single gas mask when multiple are owned.
Rarely, Doctors' saw weapons had collision and could make characters bounce erratically when both come in contact.
Bobbies wearing gas mask are no longer immune to caltrops. That was quite silly.
Added missing prompt to unlock a water pump if character has a lockpick already crafted in their inventory.
Climbing onto the televisions in the streets no longer causes the camera to spin wildly.
Opening the map no longer causes the current quest map marker to persist after the quest is completed.
Player can no longer slip intoareas when metal shutters open for NPCs (could break quests).
Rain should no longer show up in the interior of the joy factory.
Reloading the initial auto save will now correctly unlock the recipes for the Jolliest Brolly and Not So Jolly Brolly.
Entering a shop at the same time as night comes causes no longer causes the player to be trapped inside.
Spankers inside Wellie houses can no longer hit the player through walls and closed doors (tiny collision missing in the door frame).
Bodies you are carrying will no longer disappear if there are too many corpses nearby.
The term "non-lethal kills" in the statistics menu was dumb and now is less dumb (takedowns).
Subtitle/language fixes (including several Britishims fixed).
Localization fixes (including Arthurs final cutscene - now translated correctly).
Fixed various stuck spots/locations where you could access areas inappropriately (causing issues).
Many small fixes, like animation skips, clipping art, etc.
Collectibles/Achievements
Collecting a memory mask while the player character is talking will no longer result in the VO of the mask not playing.
Broadcasts: Uncle Jack shows will now unlock in all cases when listening and looking at wall protruding screens in the Village.
Fixed an issue with the Gimme Shelter achievement caused by failing the "A Model Citizen" quest.
Fixed an issue with the Cat Burglar achievement, where getting hit while picking up a fake cat statue could cause it to disappear.
Fixed an issue with the Arthur Haste-ings achievement caused by consuming a random obsolete phlash pill that could be found in an obscure location. Using any phlash pill should now unlock this achievement.
Encounter Fixes
NPCs should no longer clip into the ground near the Rubble Pile at the Water Pumps.
Removed unobtainable chest in the middle of a watch tower in the military camp.
Fixed some save incompatibility issues and other blockers for players using saves from version 1.5 or earlier.
Fixed rare/obscure/conditional quest blocking issues with the Church of Simon Says, the Cult of Jack, Hallucinogenic Salad, Haworth Labs, Plough Boy's Lunch, Possibly Heinous Package / Superb Meat Boy, Really Bad Gas, Speakers Corner, Cathouse, Rorkes Drift Bridge, Home Cooking/Connect the Dots, Duck Soup, Plassey Bridge, Military Camp, Manned Flight, So Foul and Faraday.
Ed Macmillan can no longer be lost. If you drop him, and he despawns, hell reappear at the point where you picked him up.
Arthur - Alabaster Bobby in Haworth Labs will no longer find an adjacent room more interesting that the room he should be in (allowing him to be fought in all cases).
Arthur - Edie Goes Downer: Loading in a game with the encounter/quest completed, no longer causes Arthur to repeat his quest completion dialog.
Arthur - English Vice: Reform Club NPC barks are no longer persistent after leaving the level.
Arthur - Future Perfect: Fixed incomplete video during "The House Of The Future" video with Jack.
Arthur - Letter Of Transit: Fixed narrative inconsistency with Arthur mentioning cod liver oil before he knows he needs it.
Arthur - Ravensholm - The Scottish Play: Ollie's model now behaves correctly with lighting during the cutscene.
Arthur - The English Vice: Using the shock baton "Tickler" no longer causes the NPCs in the Reform Club to teleport.
Arthur - The Great Stink: Fixed issue that could cause the worker keycard not to be available when needed. Any players stuck at this point should find a worker keycard either in their inventory or on the ground near the entrance to the underground.
Arthur - The Scottish Play - Military Camp: Turning the subtitle option on, at the military base entrance, no longer displays a full page of dialogue obstructing the player's view.
Ollie - Lud's Holm: Jumping under the Salamanca Bridge no longer causes the player to respawn stuck under the bridge.
Ollie - Manned Flight: No more auto-saves after triggering Manned Flight and can't manually save after completing the first objective. Fixes progression blocker in this area.
Ollie - No Place Like Home: The second Bobby no longer notices Victoria immediately.
Ollie - The Gung Hoster: The objective marker in this quest is now a location marker, and will show the location of where to find the explosives and Private Baden-Powell properly.
Ollie - The Truth Shall Set You Free - Uncle Jack's broadcast video will now pause appropriately during the cinematic for his last broadcast
Ollie - Jericho: During the intro cutscene, the items Ollie takes out of his bag no longer have a duplicated version of them already on the table.
Physics - Corporal Cheeseman and other NPCs on patrol should no longer fall out of world when hit by Ollie with an enhanced cricket bat.
Sally - Hope Chest - Worldgen: A large patch of grass surrounding the chest no longer has a kill volume.
Sally - Train Station now has a POI marker on the map.
Xbox Only
Fixed several issues related to dashboard use when saving/loading.
Friday January 11th, 2019
We Happy Few 1.6 Release Notes
Patch Summary
This patch contains a new save game system, performance optimizations, crash fixes, fixes forprogression blockers, fixes for gameplay bugs, and localization fixes.
General Bugs/Stability
Reworked save system and menu. You now have access to significantly more saves andsave slots than before. Performance improvements. Crash fixes. Fix for audio corruption issue that could occur after extended periods of play. Many localization fixes. Many stuck spots fixed and missing collision added. Added missing names to the credits. Fixed issue where, rarely, the game could return to the main menu after loading occurs. Save games will no longer rarely get stuck in a state where no input is accepted, including theEsc key. Loading videos will no longer use the default 'Happy is the Country with no Past' if the user isplaying in a language other than English Subtitles no longer keep playing when pausing a cinematic. Dying now loads the most recent save state, rather than the last autosave. Emitted lights will no longer sometimes fail to render when entering an area for the first time. Save/Load no longer causes (Unconscious) NPCs to be tagged as (Deceased) when loadingback in. Dont worry - they were never really dead, just mislabelled. Alternating the quality game settings no longer causes the weapons equipped on charactersto disappear from view. Train station flashback audio should now always play during their related cutscene. Running too fast can no longer cause visual/collision issues. Systemic NPCs and those who should be on patrol in encounters should no longeroccasionally stand in place motionless until suspicion is triggered. Large amounts of corpses or NPCs no longer cause game to behave oddly. Subtitles should now appear in cinematics for community localizations during Arthur'sprologue.
Gameplay Fixes
Combat: Combo controls - improved weapon combo feel. Combat: AIs should no longer attack when not in range. Shoe durability was way too high. Now shoes should not last until the heat death of theuniverse. Chronobalm is no longer effective during cutscenes, conversations and certain animations,which could cause synchronization issues. Reloading the game while under Chronobalmeffects also no longer makes Sally move significantly faster without feedback until the effectwears off. Go Go Juice no longer puts the player into a dying state once it expires. Instead, Go Go Juicewithdrawal has been implemented. Somnambulax effect now depletes over time. Crawling into a window will no longer cause the player to become stuck. Rubbish bin hiding has been reworked to not allow you to get stuck in geometry when leavingthe hiding spot. After the final cutscene of Sally's story, the game will no longer occasionally freeze afterpressing "A" to start Ollie's story. Fixed possible locations for the Common Pituitary Fluid and Beefy Pituitary Fluid. Sally: Previously harvested butterflies no longer re-spawn in an unharvestable state. Sally: Jubilator Activator and Advanced Machine bits now spawn to craft any upgradedversion of the Jolly Brolly. Sally/Ollie can now run once the stamina bar has been depleted at the Hard difficulty whilehaving the Plague, Low Blood Sugar and the Hunger Status Effects. Arthur/Ollie - The Truth Shall Set You Free: Artifacting no longer occurs on remember/forgetscene if random buttons are pushed. Arthur/Sally: After acquiring the backstabber skill, tranquilizer darts will no longer one shot killunaware wastrels on the first two garden district islands. Also tranquilizer darts no longer dodamage. Ollie: Can no longer get stuck in a death loop due to high blood sugar. NPCs should no longer be missing their hair variants in-game. NPCs now gesture in conversation when standing in front of each other. Fast travelling while in toxic fog no longer causes the character to continue taking damage. Flavor text of the Victory Meat no longer incorrectly states that it contains Joy. Getting shoved while getting inside a Joy booth no longer causes the character to get stuckinside them. Fixed issues caused by looking down, jumping and getting close enough to mantle a windowthat has furniture in front of it. Opening chests with a lock-pick while having a weapon equipped no longer causes theweapon to suddenly appear horizontally on screen during the unlock animation. Power Cells in compliment machines no longer appear removable. Quickly alternating between certain actions and the dropping prompt while carrying a body nolonger prevents it from being dropped/thrown. Running into thrown bodies no longer sends them flying away. No longer possible to buy more than what the character has money for, which lead to aninfinite money exploit. The player can no longer remain indefinitely suspicious due to vandalism. Grapefruit Juice behaviour is now consistent with its stats. Lockpicking a door at a certain angle no longer causes the player to pick the lock from theother side of the door. Players should now always be able to exit the Maidenholm shelter. Quest NPCs will now respawn if you lure them more than 150 meters away from theirlocation, forcing them to disappear. On Easy difficulty, fast traveling no longer depletes the Hunger and Thirst meters, eventuallytriggering the debuffs. Corporal Cheeseman will no longer fall out of world when hit by Ollie with an enhanced cricketbat. Plagued Wastrels now aggro/attack the player on sight in all cases. Player can no longer obtain the Bone Saw with the Breaker Manual. No longer possible to duplicate equipment by equipping a stack and dropping directly from theequipped item. Food poisoning and drugged state caused by Histoplasma statuses no longer refresh afterperforming a save/load. Tea no longer has a Joy bar in its description. Toasted Chicory no longer has a Joy bar in its description. Joy overdose is now no longer suspicious to NPCs in the Village. Throwing a preplaced body right after grabbing it no longer causes issues. Blocking or attacking while vomiting, no longer pauses vomiting or leads to temporaryparalysis. Player now receives murder credit from bleeders.
UI
The prompt to carry a body while performing a takedown now correctly informs the player toHOLD the button rather than press it. The "Container" menu now shows all items by default (instead of the last item tab selected). Car trunk renamed to boot, in accordance with Her Majestys lexicon. Failed quests now moved to the Completed section of the Journal. Ollie: Pressing the "Continue" button from the main menu after completing Ollie's progressioncould prompt a confirmation but doesn't load any game. Controller Aim Sensitivity X text spells "Hotizontal" instead of Horizontal. This one pains usinternally. Flashbacks in the theatre will no longer be played from the beginning upon pausing andresuming them. Buying until the till goes past 999 no longer causes the till counter to split and become hardto read. Failing an encounter before obtaining it no longer causes the journal entry to be blank. The fully extended carrying capacity tip has been amended for better clarity. Objects given to the player via blueprint nodes now properly give the player a notification. Status UI overlaps with the compass when the aspect ratio is 4:3 or 16:10. Added a prompt informing the player how to confirm Fast Travel when using a controller forsome locations. Fixed news prompt in main menu when using a controller. Removed player death statistic from the statistics screen.
Achievements and Collectibles
Uncle Jack Show broadcasts will now be unlocked in the Theatre when watching them on ahome TV or listening to them on a radio already turned on, if you watch/listen for a few seconds. Gimme Shelter achievement now correctly unlocks after discovering all five shelters(previously was 4). "You Do Know Jack" achievement now correctly unlocks when collecting the last mask inSally's Story (even though 1 broadcast was still missing). "Gotta Catch Them All!" achievement now unlocked after collecting the correct number ofbutterflies. The 'Swimming' mask in The Great Stink will now be visible from further away. "News Hour - Well look at you!" is now present in the theatre after collection.
World Generation
Bobby poppers and other objects should no longer be able to spawn in front of doors orentrances to hiding alleys. Benches should no longer smerge with waste bins, post boxes, walls, joy booths or otherdecorators. Dig Spots should now always spawn at the right height to dig them. Ollie - A Pomaceous Puzzles: Bobbies and gas mask now spawn on all world seeds. Fixed issues where the shape of the Garden District Islands may create holes and stuck spotsaround the edges of the islands where the Village and the Wild portions merge. Village - Hills and roads/streets can no longer generate lower than intended, leading tomultiple issues. Ollie: Fixed floating terrain in Lud's Holm Sally: Fixed road generating irregularly on a certain worldgen.
Xbox One only
The game now correctly sets its language when changing the language via Xbox OneSettings application. Xbox One X will no longer overheat/draw too much power, causing a shutdown after obtaining the new Proper Suit during the Oh Behave bridge. Fixed black texture flashes on both Bobbies during the first interrogation cutscene, and duringthe Weird Sisters cutscene. OG Xbox One should no longer hang for a few seconds after starting a new game.
Quest fixes
Arthur - "A Malpractice of Doctors": The Quarantine Access Code that drops from a Doctorinside the building on the second floor has been renamed so that it no longer is misleading. Arthur - "The House of the Inventor": Giving the Pipe Valve to James, before Arthur completeshis phrase and triggers the next step, no longer removes the item from the player's inventorywithout completing it. Arthur - A Malpractice of Doctors: The player can no longer get under the Doctor HQ. Arthur - A Malpractice of doctors: Subtitles added for the announcer during the cutscene whenentering the Wellington Wells institute. Arthur - A Model Citizen: No longer possible to push Ugo Sassoon into the wall stoppingArthur's ability to complete the quest. Arthur - A Model Citizen: Returning to the main menu directly after activating the hatch nolonger causes issues. Arthur - A Teaspoon of Sugar: The encounter will now spawn more regularly. Arthur - An Awkward Courtship: Saving and returning to the main menu while picking up theSpare Gear no longer causes it to be missing on reload. Arthur - Antijubilatarianism: Green checkered corrupted texture present in the alley where thebroken Jubilator is is now fixed. Arthur - Awkward Courtship: Hostile NPCs can no longer pick up the Cleaver in the basketbefore it spawns, preventing from completing the quest. Arthur - Band of Brothers: Can no longer enter the military camp by jumping from the signsscattered around the dump to the big roof, which previously caused the cutscene to nevertrigger leading to a progression break. Arthur - Band of Brothers: Added missing prompt message informing the player that a lockpickis needed in order to unlock the door to the dump if approached without bobby pins. Arthur - Band of Brothers: Performing a Save/Load after entering the Military Camp no longerallows the player to mantle on top of tanks and jump outside of the Camp. Arthur - Band of Brothers: Resuming play after being defeated or quitting in the military campno longer causes Arthur to be immediately attacked upon loading in the game. Arthur - Britannia: Fixed invisible elevator in motilene mine. Arthur - Britannia: The vending machine inside the broadcast tower, past the point of noreturn, no longer sells nothing. Arthur - Ceci n'est pas une pipe - No longer able to fix pipe before objective, which couldbreak the Encounter. Arthur - Church Of Simon Says: Added missing subtitles for the first sequence as Arthurenters inside the church. Arthur - Church of Simon Says: Overdosing on Joy during the Simon Says mini-game nolonger prevents Arthur from pressing the buttons. Arthur - Church of Simon Says: No longer possible to get stuck inside the metal shutters aftercompleting the quest. Arthur - Church of Simon Says: Taking a pill while Arthur is dancing no longer allows him toleave the quest and continue to dance. Arthur - Collectible Mask: "Home Again" collectible mask now has subtitles. Arthur - Constant Gardeners: Saving and returning to the main menu while picking upHumphreys Note no longer causes it to be missing on reload. Arthur - Constant Gardeners: The player can no longer give Bob Neximide after failing theencounter (this was causing confusion about whether the quest was failed). Arthur - Edie Goes Downer: Edie and the first aid kit should no longer float above the ground. Arthur - Edie Goes Downer: Quote from getting the objective no longer repeats itself eachtime a save/load is performed. Arthur - Finding Faraday: No longer possible to activate the prompt to speak to the Bobby atthe reception while he is away causing him to be absent in the cutscene. Arthur - Finding Faraday: VO when Arthur enters records rooms now triggers consistently. Arthur - Future Perfect: Performing a Save/Load as the cannon fires a shot towards theDirector's Office no longer causes the player to load back in without an objective active. Arthur - Future Perfect: Performing a Save/Load while exiting the Health Institute during theEscape Headquarters objective no longer causes the player to reload in the Village with theobjective still active. Arthur - Future Perfect: The Future Perfect encounter should now always be given to theplayer after completing Hostile Takeover. Arthur - Haute cuisine: Killing the kidnappers before the first objective appears no longercauses the quest to be unable to be completed. Arthur - Haworth Labs: Cutscene no longer replays after reloading the checkpoint afterVerlocs intro is completed. Arthur - Hostile Takeover: Save and load after exiting the document control area no longerlocks the door from the exit side. Arthur - House Call: The quest is no longer labeled as a Side Quest (it is required to completethe main story). Arthur - How To Be Sneaky: Applying a bleed effect to the first patrolling guard no longerlocks the player in a cutscene loop. Arthur - How To Be Sneaky: Attacking the Hooligan 4-5 times will no longer lock the player ina cutscene. Arthur - How To Be Sneaky: Hiding in the ventilation shaft previously could cause theHeadboy to run out of the quest area allowing Arthur to move through the camp withoutaccomplishing any of the objectives. Arthur - I Sing the Body Electric: After completing Haworth Labs the quest will no longerreopen. Arthur - I Sing the Body Electric: Arthur no longer takes damage from invisible gas after goingdown the hatch. He now takes damage from visible gas. Arthur - I Sing the Body Electric: Attacking the 3 NPC in the back alley no longer causes thequest marker for the location to disappear. Arthur - I Sing the Body Electric: Backtracking after entering and exiting the Jubilator nolonger causes the gate to close behind the player. Arthur - I Sing the Body Electric: Performing a save/load or dying after turning on the powerno longer causes the player to take continuous damage for no reason. Arthur - I Yam What I Yam: NPCs now respawn after failing the encounter by performing aTakedown on them, no longer preventing quest completion. Arthur - I Yam What I Yam: The first objective of the quest now has a map marker. Arthur - I Yam what I Yam: The quest fail, restarts, and is impossible to complete if Arthurattacks the NPCs just before picking up the Golden Yam. Also fixed issue where you could tossa grenade and pick up the yam quickly, which broke the encounter. Now the yam floats back upif you defy the yam god and prove to be unworthy. Arthur - In the Still of the Night: Streaming the objective location during Decrease Heat ofFurnace objective no longer leads to a progression break. Arthur - Looks like Rain: Fast traveling after giving the Sewing Kit to Mrs. Pankhurst no longercauses the quest to become uncompletable. Arthur - Love Birds: Entering combat near the encounter couple then streaming the encounterout may cause Benedick and Beatrice to be seated on the wrong bench upon returning. Nowthey will be on the right bench. Arthur - Love Birds: Added missing encounter icon on map. Arthur - Love Birds: Returning to Benedick and interacting with him without the night bloomingnonsuch no longer causes the cutscene to activate in the bunker upon returning to acquire theitem from Arthur's Stash. Arthur - Madame's Magic Wand: Added objective marker (map/compass) for the first objectiveof the side encounter. Arthur - Malpractice of Doctors: The Doctors on the second floor no longer ignore the player. Arthur - Mastermind: Symbols' visuals now reset with the puzzle after 4 unsuccessfulattempts. Arthur - Military Camp: No longer possible to mantle out of the camp by jumping from the topof General Byng's office towards the wired fence, blocking main path progression. Arthur - Model Citizen - Quest can now be completed when the hatch is activated before thelast objective is received. Arthur - Moon Juice Leech: Simply being in combat near the side quest no longer fails theencounter at any objective. Arthur - Mothers Little Helper: Saving and returning to the main menu while picking upChaneys Notes no longer causes them to be missing on reload. Arthur - Mysterious Chest: Loot from the Mysterious Chest no longer disappears from theinventory when the objective reverts to 'Wait a Day or Two'. Arthur - Oh Behave!: Can no longer loot any Joy Pills in Eel Pie Holm, which could lead to aprogression break by overdosing during the bridge encounter. Arthur - Oh Behave!: The player is no longer able to sit in the chair through the window of thefake village house, which allowed the quiz to be skipped. Arthur - Oh, Behave!: Returning to the first stash room quickly just before entering the nextcorridor could cause the first door to close, leading to Arthur remaining stuck. Arthur - Parade District: Black checkered corrupted textures no longer present on road/grassin two small areas near the Health Institute. Arthur - Plassey Bridge: Removed ability to climb onto the catwalk and fix the bridge withoutgoing through the door on some world seeds. Arthur - Plough Boy's Lunch: Ed can no longer be picked up from behind the wall in the alleywhere he is located, which could lead to a progression break. Arthur - Point of Departure: Animation for lockpicking the fallen desk is no longer misaligned. Arthur - Point of Departure: The train station does not increase in LOD as the playerapproaches Arthur - Point of Departure: There is a stuck spot in the giant rubble pile prior to the Hooliganambush. Arthur - Prologue: Misleading "Sit" and "Stand" prompt surrounded by a black screen can nolonger be seen for a few seconds before the first scene is loaded with Arthur. Arthur - Public Works - The quest is no longer autocompleted when a save load is performedin the middle of the Open All Windows objective. Arthur - Ravensholm - The Scottish Play: Ollie's model should now behave correctly withlighting during the cutscene. Arthur - Really Bad Gas: The objective marker for the objective "Repair The Pipe" remainsvisible on the map after being completed. Arthur - Really Bad Gas: The objective to repair the pipe does not complete in the journal afterArthur repairs it. Arthur - Rorke's Drift Bridge: Wastrels should no longer disappear when Arthur leaves thechurch. Arthur - Rorke's Drift Bridge: Sometimes, skipping the cutscene when arriving in Edenhamcould cause the female NPC to slowly slide towards the camera and lack animation in thefollowing cutscene. Arthur - Shibboleth: Black flickering should no longer appear on NPCs and Arthur appearduring the encounter. Arthur - Shibboleth: Player no longer gets stuck in a transition loop when killing the Hooliganswhile being more than 150m away from the encounter. Arthur - Shibboleth: The game no longer constantly auto saves if one of the attackinghooligans runs away after taking damage. Arthur - Shocking Carelessness: Completing the "Turn the power back on" objective nowupdates the quest. Arthur - Improved performance drop on GPU thread when looking in the approximate directionof Rorke's Drift Bridge from inside the Crib House. Arthur - Speaker's Corner: Attacking or talking to William Godwin causes him to stand up andwalk, despite his broken leg. That was a bit silly, wasnt it. Arthur - Speaker's Corner: Triggering the side quest at night then returning to the park justbefore 7am should no longer cause issues. Arthur - St. George's Holm: It is no longer possible to pick-lock the Newspaper Office's doorand enter the building before getting the Haworth Labs quest. Arthur - Start Spreading The News: Idle chat about coffee from the co-workers in the office nolonger continues to play during the cutscene with the chief causing Arthur to respond and breakthe cutscene. Arthur - The Church of Simon Says: Rarely, participating in the Simon Says competition forthe first time can lead to a progression break. Arthur - The Church of Simon Says: Various skill upgrades are no longer permanentlyremoved from the player when doing the Simon Says game. Arthur - The English Vice: The front gates to the Reform Club can no longer be locked whichcould teleport the character when attempting to pick either lock. Arthur - The English Vice: The Red Bobby will now properly accept the player while wearing acatsuit if they previously aggro an NPC. Arthur - The Faraday Cage: Performing a save/load during the flashback after the 3rdextraction now completes the objective. Arthur - The Faraday Cage: Saving and returning to the main menu while picking up the Letterno longer causes it to be missing on reload. Arthur - The Great Stink: Reloading the game when the jubilator enters the narrow corridorshould no longer cause it to remain stuck on the hatch it blew off the wall. Arthur - The Great Stink: The extra/duplicate notes down here have been removed. Arthur - The Great Stink: The pathing of the Jubilator patrolling the hallway can theoreticallyno longer break according to our witch doctor. Arthur - The Great Stink: The Worker's Keycard is now looted automatically when carrying thebody, which could lead to a progression break when losing the body. Arthur - The House of the inventor: Save/Load after talking to James no longer resets him tohis original position making it hard for the player to see the prompt to give him the valve. Arthur - The Scottish Play: The lighting no longer flickers during the jump scare cutscene onthe bridge. Arthur - The Slaughterer's Apprentice: Streaming at the objective "Do or do not" no longercauses the prompt to be missing upon returning to the Culty's Shop. Arthur - Walkabout: Saving and returning to the main menu while digging the grave no longercauses it to be non-interactive. Arthur - Walkabout: Saving and returning to the main menu while picking up the Toy Car nolonger causes the quest to never be acquired. Arthur - Wild Picnic: Quickly unlocking the chest with the Multi-Tool as soon its lowered, nolonger prevents the objective from updating. Arthur - Worldgen - Returning to the Main Menu while standing in front of the red Bobby in thereform club no longer causes the camera to go under the town. Arthur - Worldgen: Fixed rare issue where large portions of the map did not have visibleground. Arthur - You Can't Beat the Odds: On some world seeds, one or two of the Plough Boys canstay stuck outside. Arthur Crazy Legs: Completing quest then, after a while, returning to the quest zone will nolonger give the quest to the player again. Arthur Cub Reporter: The player no longer has to skip the cutscene where Arthur discoversthe burglar in the house. Arthur Shibboleth: Scaring the 3 attackers by reducing their health or with the Intimidatorstatus buff will now complete the Help them survive the night objective. Arthur Should Auld Acquaintance: Fast Traveling from the encounter before triggering thecutscene with the Constable will no longer break progression. Arthur Sympathy for the Lightbearer: Subtitles added for the cutscene when Arthur firstmeets Nick Lightbearer. Arthur The Faraday Cage: James can no longer float in mid-air when he spins the valvehandle. Arthur: Barrow Holm: NPCs should no longer clip through chair and the ground. Arthur: On a specific world seed Cutty could have nothing to sell. Arthur: On a specific world seed, performing a save/load in an area at/around Sally's placecould lead to a black screen. Arthur: Parade Market Shopkeepers now have money to buy stuff from the player. Arthur: Phone Booth-specific dig spots can no longer be found randomly, and are now onlyrewards for listening to phone calls. Arthur: The O Courant Article 2 uses the word 'maid' instead of 'made'. Sally - "Connect the Dots": In the Military Camp, the item Honey is now "steal" rather than"take". Sally - "Reservations": Auto-saves no longer trigger in short intervals, which could reduceperformance. Sally - A Sea Change: Using items or drawing out a weapon while carrying Gwen in theCarrycot no longer causes them to float in the air. Sally - Alterations: Mrs. Pankhurst now has money, meaning that you can sell to her. Sally - Baby Feeder: Installing the Baby Feeder while Gwen needs to be changed no longerprevents her from being changed, which could cause the status effect/icon to remain presentindefinitely. Sally - Baby Feeder: Objective now correctly states that Sally has to 'Come back in 2 days'instead of 3 days. Sally - Bad Chemistry: On a certain world seed, Harry Cavendish's house now spawns atstreet level. Sally - Bad Chemistry / Baby Transport: Fixed infinite loading screen that could occur aftertriggering 'Baby Transport' quest. Sally - Cutty's Shop: Going in the shop at night no longer causes it to become closed forever. Sally - Don't cry over tinned milk: Talking to Lionel while sprinting on phlash will no longer trapthe player in a cutscene. Sally - Home Cooking: Returning to the main menu after the auto-save during the Bobbiessinging number no longer prevent the "Connect the Dots" story quest from starting afterresuming the game. Sally - Hope Chest: Fixed progression blocker caused by one of the Headboys spawningabove terrain, out of streaming range. Sally - Keep the home fires burning: Entering Sally's apartment through the back door andhugging the wall no longer enables the player to extinguish the fires before the objective (couldcause a progression break). Sally - Millihelen: Loading an autosave that occurred after knocking out a cultist by druggingthe chalice no longer causes the kill for the "Incapacitate all the Cultists" objective to not count. Sally - Millihelen: Quitting the game as the Cultist puts down the poisoned cup (before autosave) no longer causes the Cultist to be dead while not updating the objective blocking the mainprogression. Sally - Peachy's Final Mission: It is now easier to mantle on top of the bookshelf on the baselevel in the house. Sally - Peachy's Final Mission: Johnny Bolton no longer spawns below the tree house, makinghim float and causing the camera to point at the floor during the cutscene Sally - Peachy's Final Mission: Killing the NPCs fails the quest and now correctly moves it tothe failed section. Sally - Peachy's Final Mission: Last three of the five doors of the Avon Puppet Theatre cannow be unlocked with lockpicks. Sally - Peachys Final Mission: No longer possible to incapacitate the quest giving NPCs withKnockout Syringes, causing the quest to become uncompletable. Sally - Prologue - No longer possible to get locked outside Sallys bedroom. Sally - Ratholm: The shutter blocking entrance into Ratholm is now visible again. Sally - Reservations: No longer possible to mantle out the barricaded window on the secondfloor. Sally - The Framers: Saving and returning to the main menu while picking up any of theevidence no longer causes it to be missing on reload. Sally - Unsafe House - Performing a save/load during the fight no longer leads to GeneralByng only noticing Sally when close to her. Sally - Unsafe House: General Byng now paths properly around walls and objects to get toSally. Sally - Unsafe House: General Byng is no longer standing in front of the lab door, whichcaused Sally to clip through him when she exit the lab. Sally - Unsafe House: Going out of range of Byng and talking to him while jumping back intorange no longer causes issues. Sally - Unsafe House: Performing a save/load during the General Byng's fight no longercauses Byng to be missing from the area. Sally - Wakey Wakey: Dying during the quest no longer reloads the last manual save. Sally - Wakey Wakey: The player can no longer throw and push Spud Murphy's body on theother side of the wall Sally: Johnny Bolton now always has stuff to sell. Arthur/Sally - Tits Up Downer - Lore pick-up is no longer missing from the downer's suitcase. Arthur/Ollie - Parade District: Climbing on the cliff on the right side of the park allowscharacters to reach unintended area leading to multiple issues. Arthur/Sally: Performing a takedown on the corner pub seller causes the player to be stuck inthe selling space. Ollie - A Dead Man's Best Friend: Taking and gutting open the Salty Dog before Margaretfinishes her voiceline no longer results in the "Find the Salty Dog" objective to not complete. Ollie - A Pomaceous Puzzle: Saving and returning to the main menu when picking up the GasBomb no longer causes it to be missing on reload. Ollie - Cathouse - Repairing the fridge and then save/loading no longer causes the fridge doorto disappear. Ollie - Constabulary Removal: Killing the Dealer's associates no longer causes the quest to beimpossible to complete. Ollie - Crazy Legs: Streaming after or during the fight with the Hooligans no longer preventsthe side quest from being completed. Ollie - Crazy Legs: The prompt to talk to Eric Liddell is no longer temporarily missing for morethan a minute if he's attacked by Bees at the 1st objective. Ollie - Gung Hoster: Baden-Powel can no longer be stuck in the floor. Ollie - Jericho - Improved performance in this area. Ollie - Jericho: Last group of hooligans with the female wastrel are no longer invincible. Ollie - Jericho: Triggering the cutscene in the 4th room before Margaret finishes her dialogueno longer causes the player to remain stuck halfway through the cutscene. Ollie - Jericho: Using an explosive while on a moving elevator no longer causes multiplecamera and character issues. Ollie - Lud's Holm: Part of the Train Station is no longer seen floating in the air after theexplosion. Ollie - Maidenholm: The Shady Dealer now has money, so you can sell stuff to him. Ollie - Manned Flight: Closing the game while Ollie is loading out of the DSIR no longercauses him to reload inside and be unable to leave. Ollie - Military Bridge: The player can no longer cross the bridge on some world seeds beforefinishing 'Decamped' mission. Ollie - Motilene Gives You Wings: The quest log no longer remains blank if Ralph is killedbefore the quest is triggered. Ollie - No Place Like Home: The second Bobby now notices Victoria immediately. Ollie - The Truth Shall Set You Free: Saving and returning to the main menu while picking upthe tape could cause it to be missing on reload, preventing completion of the quest. Ollie - The Truth Shall Set You Free: The hammer is no longer invisible while Ollie is using itduring the last cutscene. Ollie - The Truth Shall Set You Free: The player can no longer fast travel mid-air after jumpingoff the Broadcast Tower roof. Ollie - What Lies Beneath: Saving and returning to the main menu while picking up the BeeCannon could cause it to be missing on reload. Ollie - What Lies Beneath: Speaking to the blue Bobby before entering the house could notupdate the quest, making it impossible to talk to James until returning outside. Ollie: Black textures can no longer be seen flickering during Ollie's opening cutscene. Ollie: High blood sugar state could not deplete and keep the player in a state of losing health. Ollie: Added subtitles during "The Simple Plan" flashback. Ollie: The last cutscene when not taking the Joy now has audio when trying to skip it. Ollie: The player is now always able to exit the interior of one of the village shelters whenplaying as Ollie on a specific world seed.
Saturday October 20th, 2018
We Happy Few 1.5 Release Notes
Platform specific versions:
Xbox One: 1.5.XXXXX
Patch Summary
This patch contains performance optimizations, crash fixes, fixes for progression blockers, fixes
for gameplay bugs, and localization fixes.
General Bugs/Stability
Framerate improvements across all platforms.
Memory use improvements across all platforms.
Can no longer use seating when occupied by NPCs.
NPCs can no longer slide while in idle state, or when interacted with in specific circumstances.
NPCs no longer start gliding off benches and remaining in sitting stance.
Talking to one of the two NPCs sitting on a Bench as a couple can no longer cause the other to slide off.
NPCs now sit on benches correctly in all cases. We hope.
WorldGen: Large cliffs will no longer spawn in front of bridges, blocking main path progression.
Worldgen: Eel Pie Holm can no longer spawn overlapping into Barrow Holm Island.
Fixed a number of rare and random crash issues.
Fixed crash caused by soaking for an extended period of time in-game, in the Pause menu or in the Player menus.
Fixed rare crash caused by continuing a previously saved game from the main menu.
Ollie: Fixed crash caused by hitting continue after death.
Ollie: Fixed rare freeze when NPCs are defeated by punching the Spiky Suit.
Ollie: Having more than one unique item (Padded Suit in this case), will no longer permanently place it in the inventory when moving it to and from the stash, which previously lead to a loss of functionality.
Fast traveling past toxic fog in V01 to V01 will no longer cause the player to lose health.
Pipe smoking NPCs no longer float a few feet in the air. Unlike Canada, Wellington Wells does not believe in being high.
The player can no longer take damage while the game is loading as a result of running through the village.
Sally - Ratholm: Multiple yellow flower patches no longer cause a performance drop while hiding in them.
Sally - Unsafe House: General Byng now has facial animation when he screams while he attacks.
Sally: Fixed rare cases of players being stuck in a black screen for 35 seconds after feeding Gwen and answering the door.
UI - Sally/OIlie: Starting max weights for Ollie and Sally now appear correctly from the start (previously appeared as 100 until a save/load was performed).
Quests
Arthur - A Malpractice of Doctors: Fixed rare crash caused by using a save from 1.0, then obtaining the ''Shut Down the Quarantine Protocol'' objective.
Arthur - Beginning of the Endocrine - Bring the Extracts to the Chemist: Fixed infinite cutscene occurring when talking then moving away and skipping the cutscene before Stewart starts talking.
Arthur - Looks Like Rain: Mrs Pankhurst no longer occasionally immediately becomes hostile or remains hostile stopping Arthur from completing the quest.
Arthur - Oh, Behave! - Watching the Uncle Jack etiquette minute show no longer gives the "I Hear You - Whose Uncle Are You? " collectible - collectible must now be gained in the intended way.
Arthur - Speaker's Corner: Fixed rare crash when navigating to the third flyer location.
Arthur - Start Spreading The News: Idle chat about coffee from the co-workers in the office no longer distracts Arthur during the cutscene with the chief.
Arthur - The Faraday Cage: Fixed crash when player was sprinting to complete the quest.
Arthur - Walkabout: Mum's ghost can no longer go through hills and then stay stuck underground.
Arthur - The Great Stink: Fixed crash caused by entering steam stream on 3rd floor of control room 3.
Arthur - The House of the Inventor: Fixed the game crashing on rare occasions during the loading screen after dying from the poison gas trap.
Arthur: Fixed uncommon crash caused by using a save from 1.0, when Arthur exits or enter the Wellington Under shelter via the ladder.
Ollie - Jericho: Fixed freeze caused by loading a 1.0 save file and then obtaining the ''Defuse the Bomb!'' objective.
Sally - "The Salty Dog": One of the Cap'n's chests can no longer be opened before acquiring the key.
Sally - Connect The Dots: Navigating to the Garden district during the objective "Visit Arthur In The Garden District" no longer causes an infinite load screen.
Sally - Millihelen: Corporal Hardy, like other pipe smokers, no longer floats in the air while smoking a pipe in the boathouse.
Sally: The apothecary's inventory is no longer occasionally empty.
Sally: The prompt to feed Gwen is no longer present after installing the Baby Feeder and progressing. Also fixed old save games that ran into the permanent debuff issue.
Collision and Stuck Spots
Fixed invisible collision in Nick Lightbearer's house causing a stuck spot when jumping near the table.
Arthur: Fixed stuck spot when jumping down from the Health Institute's area to a lower section in the District Parade.
Arthur: Fixed stuck spot when mantling the right side of a fountain located to the left of the Health Institute in the Parade District.
Arthur - A Malpractice of Doctors: Fixed stuck spot on the second floor to the right behind a white cart.
Arthur - Barrow Holm: Fixed stuck spot by climbing on a broken building nearby Edenham and jumping behind some debris.
Arthur - Barrow Holm: Fixed stuck spot when jumping between a tree and a rock on the left side of the Headboy Camp.
Arthur - Brittania: Fixed several stuck spots caused by jumping from the steam blower that's just before the Joy Detector.
Arthur - Britannia: Fixed stuck spot located behind a few wooden crates to the right of the stairwell after the downer detector booths trapping Arthur.
Arthur - Britannia: Fixed stuck spot in the control room, between the wall and the file cabinets.
Arthur - Britannia: Fixed rare crash when using a 1.0 save from the start of Britannia, when going back to the main menu and loading a save from the first objective.
Arthur - Haworth Labs: Fixed invisible collision behind a control panel and a stack of barrels located in the second part of the conveyor belt area trapping Arthur behind them.
Arthur - Haworth Labs: Fixed invisible collision behind a few objects in the secret office causing Arthur to remain trapped behind them.
Arthur - Haworth Labs: Fixed invisible collision between the cylindrical container and tarp covered containers causing Arthur to remain trapped.
Arthur - Lilies of the Field: No longer possible to bypass the collision on a set of cardboard boxes inside the shed found in the secret garden temporarily trapping Arthur.
Arthur - Lud's Holm: Fixed stuck spot in the debris of an unmarked ruined house near the left corner of the map.
Arthur - Lud's Holm: Fixed stuck spot located in the debris of a broken down home near the abandoned house containing the motilene.
Arthur - Lud's Holm: Fixed stuck spot in a broken building next to Dr. Faraday's house.
Arthur - Lud's Holm: Fixed stuck spot located in the debris of a broken down home near the abandoned house containing the motilene.
Arthur - Lud's Holm: Fixed stuck spot to the left of the large wooden entrance of the altar of the yam.
Arthur - Malpractice of Doctors: Added collision on the upper wall of a corner on the second floor of the Health Institute, preventing the player from getting outside of the level.
Arthur - Military Camp: No longer possible to mantle out of the camp using the tank that Arthur jumps into during the cutscene.
Arthur - Mystery House: Fixed stuck spot when Arthur jumps onto the second large tree found in the courtyard near the rear entrance.
Arthur - Mystery House: Fixed stuck spot between the piano and the bookcase in the left part of the ceremonial room.
Arthur - Parade District: Removed invisible collisions present on the road at the junction toward the DSIR building.
Arthur - Point of Departure: Removed stuck spot in corner of the rocky mound after exiting the first window and viewing the second cutscene in the train station.
Arthur - Point of Departure: Vaulting back up the left part of the cliff near the garbage can and pile of debris on the bridge no longer can cause Arthur to remain trapped in the ground.
Arthur - Rorke's Drift Bridge: Save/Load after prying open the vent no longer keeps it locked.
Arthur - Rorke's Drift Bridge: Vaulting over the stone base of the statue in front of the church can no longer cause Arthur to move into a permanent stuck spot.
Arthur - St-George's Holm: Prevented stuck spot from climbing an invisible collision near the Workbench inside St-George's Holm secondary hatch.
Arthur - The Faraday Cage: Fixed misaligned collision on the left wall of the Faraday house, previously allowing Arthur to bypass the wall and remain trapped.
Arthur - The Great Stink: Fixed stuck spot between a pipe and the window in the room with the poisonous gas.
Arthur - Thomasina House: Fixed Arthur being able to vault out of the window located up the right stairwell and then remain trapped within the walls of the house.
Military Camp - Distillery: Climbing on top of the Maintenance Cabinet near the tree no longer causes the character to get into a stuck spot.
Military Camp: No longer possible to reach a stuck spot when jumping from the roof of the Depot building and mantling on top of a wired fence.
Ollie - A Dead Man's Best Friend: The player obtaining the Salty Dog before obtaining the quest no longer causes a progression break.
Sally - Ex Cathedra: Fixed stuck spot by the exit of the train station
Sally - Ratholm: Fixed misaligned collision on the large tree near the keycard reader, previously resulting in multiple stuck spots.
Sally - Ratholm: Fixed stuck spot between the wall and a pipe on the right, near the toxic waste water pipe.
Sally - Ratholm: Fixed stuck spot on top of toxic waste pipes between a pipe and the catwalk.
Sally - Reservations: Fixed stuck spot between a couch and the wall, in the room with the poison pot.
Sally - Sally's Place: Fixed stuck spot between the wall and the round chair inside of Sally's bedroom.
Localization/Subtitles
Arthur: Weapon "The Staff" now is translated across all languages.
All notes should now appear in the players language of choice.
Arthur - Subtitles: Many lines during the talk between Arthur and Ollie in the bunker now correctly appear in the players chosen language (and not English).
Arthur - Subtitles: Multiple lines during the talk between Arthur and Ollie in the Train Station Tower now appear in the players chosen language (and not English).
Arthur - Subtitles: Two lines during the talk between Arthur and Ollie in the train station now appear in the players chosen language (and not English).
Chinese: Long dashes no longer appear as two small dashes in Chinese.
French: Wakey, Wakey: Translation for "Blower" is now "Tube Pneumatique" and not "Expirateur" in the objective.
French: Trespassing warning message no longer has translation error.
French: The gender of "Joy" is now (correctly) female instead of male.
French: Every instance of Foggy Jack's "c'est tout pour aujourd'hui" has been replaced with "c'est tout pour vous aujourd'hui".
Spanish: Fixed translation error for "Los Cabezones molan!"
Ollie: "The Jacobean Society Rules" note is now translated in Chinese.
Phenocycline Jab flavor text is now translated in supported languages.
"The English Vice" objective is now translated in all languages.
The Targeting Reticle (Game & HUD) option in the menu is now translated in all languages.
Two strings when entering into the Odds and Ends no longer appear in English when playing in any other language.
General fixes for Chinese.
General fixes for French.
General fixes for Italian.
General fixes for Japanese.
General fixes for Portuguese
General fixes for Russian.
Xbox One only
User sign-out will no longer rarely block user from entering the Main Menu.
Fixed rare crash when running around Eel Pie Holm.
Ollie: Fixed memory leak when waiting on the Train Station ground floor.
Monday September 24th, 2018
We Happy Few 1.4 - Hotfix
Platform specific versions:
Xbox: 1.4.XXXXX
Patch Summary
The second post-launch patch for We Happy Few addresses performance optimization, crash fixes, progression blockers, some gameplay bugs, and a couple of small balance issues.
We will continue to work on performance and gameplay improvements after this update.
General Bugs/Stability
Performance Improvements: CPU/hard drive optimizations implemented, meaning that there will be improved framerate and fewer textures and objects showing up at the wrong level of detail. Performance Improvements: Memory leaks fixed meaning that the game should crash much less frequently on console. NPCs will no longer teleport/attach directly to you during combat. Fixed black screen transitions on weather changes when travelling through the world. The VO line 'Arthur Hastings! I thought you'd turned into a-- oh, never mind, here you are!' no longer occurs when playing as Sally or Ollie. Fixed rare cases where players reported seeing duplicate assets (Doors, and even cinematic characters). Crashes fixes for a wide range of issues. Fast Traveling to a hatch farther than around 200m after interacting with the package no longer crashes the game. Arthur - Fixed game occasionally crashing when a loading screen occurs after reaching the Parade District and going back to the Garden District. Fixed frequent crash when reloading a saved game in the parade district a few seconds after loading is over. Fixed crash caused by save/loading in Apple Holm station before point of no return. Fixed crash caused by reloading the autosave created every time Arthur crosses from Barrow Holm to Eel Pie Holm when Arthur has progressed a good distance from the bridge. Fixed the game occasionally crashing at the end of the unlock animation when acquiring the documents portraying Faraday's whereabouts in the Bobby HQ. Fixed crash when giving NPC a quest item and immediately fast traveling. Fixed crash in Malpractice of Doctors caused by save/loading inside the encounter Fixed crash when moving into combat while on the Plassey Bridge. Fixed crash caused by fast traveling or streaming in/out after dropping the possibly heinous package. Fixed occasional crashing during the loading screen when fast traveling to the Barrow Holm Track Access Hatch from another island. Fixed occasional crash when answering the door and skipping the cutscene as Sally. Fixed occasional crash after Arthurs Hostile Takeover/document control checkpoint. Fixed crash in The Still Of The Night when rapidly filling bottles with strange alcohol. Fixed many small / one off crashes.
Gameplay
Weapon "The Staff" appears in English when playing in another language. Dark Linen can now be found in Arthurs playing, allowing him to craft the Fab Threads. Fast Travel: Removed the non-functional/misleading "Travel" prompt when interacting on the map with a controller. Skill Tree: Fatal food poisoning status effect will now not go away when unlocking the Iron Stomach skill. Skill Tree: The Tireless skill now works as intended Map markers for shops will now show up from further away. Power cells, empty power cells and canteens will no longer be auto stored in the stash. Now, they live in the gadgets/gadgets/survival categories in the inventory menu and you will have to store them manually. Teacups now appear in the crafting components category of the Inventory, and will be stored as part of the Place All crafting components option. Player will no longer be stunned by bees while wearing a Padded Suit or other thick suits. The Bee Cannon no longer loses all its bees after reloading the game. Lead Pipes wrongly classified as Heavy weapons, now just regular weapons. Ollie: Can no longer fast travel to Parade District without opening the hatch in the Parade District. Loading the Last Shelter Visited Save after completing a safehouse quest, will no longer cause it to become stuck in the journal. Sally: Dexipam recipe can no longer be found systemically, which could lead to duplicate recipes being awarded.
Quest fixes
Arthur/Ollie - Honey from the Bee Tree now lootable in all situations. Arthur - The Germany memory will now appear in the Theatre after collecting it. Arthur - When using a save from 1.0, Arthur would be unable to complete Track Access Hatch quests. Now he can. Arthur - WorldGen: Bobby HQ will now spawn in all cases. Arthur - A Malpractice of Doctors: The effect of coconut joy no longer stays until save/load. Arthur - Band of Brothers: Closing the door and going to the main menu right after unlocking the door to the dump can no longer create a progression break. Arthur - Britannia: Sometimes, infinite loading would occur after watching the last cutscene. Arthur - Cub Reporter: Dying while in Gemma's house could lead to infinite loading. Arthur - Finding Faraday: Ask the Duty Officer: Running around the Bobby HQ could cause a freeze. Arthur - Finding Faraday: Wellington Wells Constabulary becomes shuttered in at night, players can now leave if theydon'twant to wait. Arthur - Hostile Takeover: The cutscene outside of Hostile Takeover that gives the player Future Perfect will now play in all cases. Arthur - House of Curious Behaviors: The red bobby will now always open the gate if the player save/loads after entering the House for the first time. Arthur - Malpractice of Doctors: Returning to main menu while deactivating quarantine protocols no longer can lead to a loss of functionality. Arthur - Malpractice of Doctors: Returning to the main menu during the experiment saves the game despite the message saying it won't, leading to multiple save/load issues. Now correctly does not save. Arthur - Malpractice of Doctors: Fighting in the Joy Detector beam no longer causes the game to freeze. Arthur - Mother's Little Helper: You can now pick up the notes by the table after all save/load conditions, no longer blocks quest progress. Arthur - Mystery House: NPCs now react to Arthur when returning to the encounter, after performing a save/load during the objective "Neutralize the cultist". Arthur - Possibly Heinous Package: Easier now to pick up the package. Arthur - Superb Meat Boy: Killing the Plough boys before they leave the alley no longer results in a blocker. Arthur - The Slaughterer's Apprentice: Getting shocked while in a trashcan no longer breaks progression. Arthur - Slaughterer's Apprentice: The broken eviscerator part nowwon'tfall through the floor after using the machine the first time. Arthur - You Can't Beat The Odds: The Plough Boys will now always enter the shop, allowing the progress to continue. Arthur - A Model Citizen: Doing a save/load before taking the reward no longer causes the player to be unable to move. Arthur - A Model Citizen: Going away from the quest location during the objective "Help the Models" no longer blocks progression. Arthur - In the Still of the Night: Player can now progress by filling a bottle with the strange alcohol. Arthur - Plough Boy's Lunch: Placing Ed down then performing
View ArticleMonday November 11, 2019
We Happy Few 1.9 Release Notes
Patch Summary
This patch addresses general gameplay issues, and a few bugs that were happening in some encounters.
General Bugs/Stability
When crafting with weapons as reagents, they no longer appear as fractions. Partial items can now be used to craft.
Fixed the bug that caused systemic NPC conversations and POI interactions to not trigger properly, not play audio or loop repeatedly.
NPCs no longer instantly stand-up and clip through their beds when startled by noise.
Female Wellies/Wastrels and Criers no longer lack lip sync when talking to them.
Dead NPCsdon'tspawn alive anymore after loading into area.
Encounter-specific Bobbies no longer create a temporary loss of functionality when bribed.
Epilogue Cutscene: Performance issues no longer cause the final cutscene to hang and the audio to not be synchronized with the visuals.
Fixed the bug that caused fast travelling to the Shelter in the "Secondary St. George's Holm Hatch" to prevent the creation of a "Last Shelter Visited" save file.
Fire and smoke no longer clip through the wall on the second floor of the House of Doctors.
Hopscotch POI can no longer spawn under multiple assets on the sidewalks, fixing the bug where Wellies can clip through them as they hop across them.
Intro loading captions at the start of each characters story no longer appear only in English.
DLC Specific: Custom difficulty no longer includes survival needs difficulty which is not present in the DLCs.
Missing SFX when navigating and selecting slots in the Load Game Menu are now in the game.
Placeholder textures for the Frying Pan, the Rolling Pin, Mother's Little Helper and The Double Plus Wood are no longer showing when they break.
Collision issues (sticky/stuck spots) are no longer present around the small fences along the 2 sides of the Thomasina House.
The Histoplasma hallucination music now plays without the Lightbearer DLC installed.
TNT no longer goes through floor when dropped.
HUD will no longer take between 5-30 seconds to update after a change in Status Effects or Health when a PC/console is starved of resources.
Uncle Jack (Wakey Wakey) collectible videos are no longer unlocked even when the radios are turned off.
Fixed the bug where video in pre-rendered cinematics could be delayed but not their audio, making them out of sync.
White Tree Park: NPCs no longer sit on top of each other on the benches.
Infinite loading when entering Act 2 after completing Arthur's playthrough is no longer happening..
Arcade Mode
All modes: NPCs no longer clutter in areas such as Cozy Tea Park.
All modes: Player does not see footprints of most NPCs while sneaking
All modes: Some NPC Wellies don't sit properly on the benches (clipping, floating and misaligned).
All modes: Honey can now be harvested from all Honey Bee Nests.
All modes: Encampment terrain now fits the terrain around it.
All modes: Last Shelter Visited is now saved in Village Hatches.
All modes: All Fast Travel Hatches now have their proper name.
Freeform: The street park is no longer floating a little above the ground.
Freeform: The 'Reset Skills' cheat is now functional.
Freeform: Old Fountain Park level no longer floats above the island
Freeform: Terrain is no longer floating in the Garden District.
Survival: Fixed stuck spots.
Survival: Performing a Save/Load inside the hidden room of Abbott Estate no longer causes the player to load back into a swarm of bees.
Survival: When 2 NPCs try to interact with the same object, one NPC no longer circles around the one that interacting with the object.
Survival: A Custom Waypoint is no longer present during the loading screen when starting a game in Survival Mode.
Survival: Water beside the bomb no longer cuts off abruptly.
Wellie: Items that cure certain status no longer have the bad ailments written twice under the item's description.
Wellie: No longer possible to have a negative number for the "Money Earned" at the end screen.
Wellie: A 'You Are Bleeding' message no longer appears on the intro screen.
Wellie: The string "Weapon Of Choice" at the Death screen no longer appears only in English.
Wellie: Infection no longer persists into the next round (now behaves like other status ailments).
Wellie: Money Earned stat is now accurate on the end game screen.
Wellie: The "Recent" sorting option now also apply to Wellie mode.
Encounter Fixes
Arthur: No longer possible to get trapped inside the Mystery House grounds as the gate will only open when the histoplasma mushroom status effect is active.
Arthur: Office Workers in Start Spreading the News are no longer upstairs attempting to sit on the same couch.
Arthur: After Nick's bathroom electrocution cutscene, there is no longer a random assortment of items floating where player was standing.
Arthur: In the Faraday Cage, James no longer falls through the floor when startled.
Arthur: In the Still of the Night, Andy Alim will no longer teleport to or fall through the outhouse floor when getting up to attack Arthur.
Arthur: In A Malpractice of Doctors, performing a save/load inside any building separated by a loading (DSIR, Haworth Labs), and then progressing continuously to the Coconut Joy cutscene, without doing any other save/load no longer causes a blocker.
Ollie: Performing a Save/Load during the Jericho mission, at the Check out the Alarm objective, no longer causes Ollie and Margaret VO to stutter and repeat itself.
Ollie: The Uncle Jack video that plays in the lobby of the tower's subtitles no longer gets cut off in Japanese.
Sally: Small animation corruption after lowering the boat on the water is fixed.
Sally: Stuck spot between debris on the second floor to the left of the bed.
PC Only
Game no longer becomes unresponsive when minimizing and re-opening the game multiple times during loading while on Fullscreen and without the pause in background option.
Game no longer becomes unresponsive when minimizing during the booting screen while on Fullscreen.
Friday July 26, 2019
We Happy Few 1.8 Release Notes
Improved performance in various areas Improved world generation Improved localization Fixed various crashes Fixed various truncation in the menus Fixed various conditional blockers Fixed the Graphic options showing when selecting language. Power cell is now correctly called Boat Capacitor in the result screen of the Survival mode. Islands names are now consistent when reloading a save in Arcade mode. Improved message when trying to save in an area where it is not possible Survival needs now drain properly in the Survival mode when on Easy difficulty. Freeform score is now accurate
Monday March 25th, 2019
We Happy Few 1.7 Release Notes
Platform specific versions:
Windows: 1.7.79954
Patch Summary This patch contains Arcade Mode, including three separate new ways to play We Happy Few. It also includes infrastructure to handle the upcoming DLC, and general performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, and localization fixes.
New Features
Survival mode Added. Survival mode is a return to the Early Access survival experience. It has had all story elements removed, and is a mostly systemic mode. The mode includes tiles from the story mode that have had story elements removed, new areas and tiles, new onboarding, and a scoring system added.
Nights Watch mode Added. Nights Watch is the opportunity to play as one of the wellies or in this case, Constable Constable. Youll have to hunt Downers throughout the night to make sure the streets are safe for the citizens of Wellington Wells in the morning, and includes a new enemy to fight.
Sandbox mode Added. Sandbox mode allows you to tweak and change the procedural general system We Happy Few uses, with sometimes unpredictable results. Options that might result in unusual visual features or weird AI issues are marked with warnings, so use those settings at your own discretion. Basically, this is a mode to mess around in, and cheat/have fun as youd like.
Added game type indication to save game info when loading games.
Added DLC menu.
General Bugs/Stability
Fixed a crash on consoles when loading a save game inside the Doctor HQ in Arthurs playthrough. This should unblock progression for anyone whose saved games were consistently crashing in this location.
Fixed rare crash/infinite loading issues.
UI fixes.
Fixed issues with patrols/navmesh failing, causing NPCs to be in unusual places.
Fixed issues with NPCs teleporting/attaching directly to you during combat.
You can now equip a single gas mask when multiple are owned.
Rarely, Doctors' saw weapons had collision and could make characters bounce erratically when both come in contact.
Bobbies wearing gas mask are no longer immune to caltrops. That was quite silly.
Added missing prompt to unlock a water pump if character has a lockpick already crafted in their inventory.
Climbing onto the televisions in the streets no longer causes the camera to spin wildly.
Opening the map no longer causes the current quest map marker to persist after the quest is completed.
Player can no longer slip intoareas when metal shutters open for NPCs (could break quests).
Rain should no longer show up in the interior of the joy factory.
Reloading the initial auto save will now correctly unlock the recipes for the Jolliest Brolly and Not So Jolly Brolly.
Entering a shop at the same time as night comes causes no longer causes the player to be trapped inside.
Spankers inside Wellie houses can no longer hit the player through walls and closed doors (tiny collision missing in the door frame).
Bodies you are carrying will no longer disappear if there are too many corpses nearby.
The term "non-lethal kills" in the statistics menu was dumb and now is less dumb (takedowns).
Subtitle/language fixes (including several Britishims fixed).
Localization fixes (including Arthurs final cutscene - now translated correctly).
Fixed various stuck spots/locations where you could access areas inappropriately (causing issues).
Many small fixes, like animation skips, clipping art, etc.
Collectibles/Achievements
Collecting a memory mask while the player character is talking will no longer result in the VO of the mask not playing.
Broadcasts: Uncle Jack shows will now unlock in all cases when listening and looking at wall protruding screens in the Village.
Fixed an issue with the Gimme Shelter achievement caused by failing the "A Model Citizen" quest.
Fixed an issue with the Cat Burglar achievement, where getting hit while picking up a fake cat statue could cause it to disappear.
Fixed an issue with the Arthur Haste-ings achievement caused by consuming a random obsolete phlash pill that could be found in an obscure location. Using any phlash pill should now unlock this achievement.
Encounter Fixes
NPCs should no longer clip into the ground near the Rubble Pile at the Water Pumps.
Removed unobtainable chest in the middle of a watch tower in the military camp.
Fixed some save incompatibility issues and other blockers for players using saves from version 1.5 or earlier.
Fixed rare/obscure/conditional quest blocking issues with the Church of Simon Says, the Cult of Jack, Hallucinogenic Salad, Haworth Labs, Plough Boy's Lunch, Possibly Heinous Package / Superb Meat Boy, Really Bad Gas, Speakers Corner, Cathouse, Rorkes Drift Bridge, Home Cooking/Connect the Dots, Duck Soup, Plassey Bridge, Military Camp, Manned Flight, So Foul and Faraday.
Ed Macmillan can no longer be lost. If you drop him, and he despawns, hell reappear at the point where you picked him up.
Arthur - Alabaster Bobby in Haworth Labs will no longer find an adjacent room more interesting that the room he should be in (allowing him to be fought in all cases).
Arthur - Edie Goes Downer: Loading in a game with the encounter/quest completed, no longer causes Arthur to repeat his quest completion dialog.
Arthur - English Vice: Reform Club NPC barks are no longer persistent after leaving the level.
Arthur - Future Perfect: Fixed incomplete video during "The House Of The Future" video with Jack.
Arthur - Letter Of Transit: Fixed narrative inconsistency with Arthur mentioning cod liver oil before he knows he needs it.
Arthur - Ravensholm - The Scottish Play: Ollie's model now behaves correctly with lighting during the cutscene.
Arthur - The English Vice: Using the shock baton "Tickler" no longer causes the NPCs in the Reform Club to teleport.
Arthur - The Great Stink: Fixed issue that could cause the worker keycard not to be available when needed. Any players stuck at this point should find a worker keycard either in their inventory or on the ground near the entrance to the underground.
Arthur - The Scottish Play - Military Camp: Turning the subtitle option on, at the military base entrance, no longer displays a full page of dialogue obstructing the player's view.
Ollie - Lud's Holm: Jumping under the Salamanca Bridge no longer causes the player to respawn stuck under the bridge.
Ollie - Manned Flight: No more auto-saves after triggering Manned Flight and can't manually save after completing the first objective. Fixes progression blocker in this area.
Ollie - No Place Like Home: The second Bobby no longer notices Victoria immediately.
Ollie - The Gung Hoster: The objective marker in this quest is now a location marker, and will show the location of where to find the explosives and Private Baden-Powell properly.
Ollie - The Truth Shall Set You Free - Uncle Jack's broadcast video will now pause appropriately during the cinematic for his last broadcast
Ollie - Jericho: During the intro cutscene, the items Ollie takes out of his bag no longer have a duplicated version of them already on the table.
Physics - Corporal Cheeseman and other NPCs on patrol should no longer fall out of world when hit by Ollie with an enhanced cricket bat.
Sally - Hope Chest - Worldgen: A large patch of grass surrounding the chest no longer has a kill volume.
Sally - Train Station now has a POI marker on the map.
Thursday January 24th, 2019
We Happy Few 1.6 Release Notes
Steam:1.6.76676
Patch Summary
This patch contains a new save game system, performance optimizations, crash fixes, fixes forprogression blockers, fixes for gameplay bugs, and localization fixes.
General Bugs/Stability
Reworked save system and menu. You now have access to significantly more saves andsave slots than before. Performance improvements. Crash fixes. Fix for audio corruption issue that could occur after extended periods of play. Many localization fixes. Many stuck spots fixed and missing collision added. Added missing names to the credits. Fixed issue where, rarely, the game could return to the main menu after loading occurs. Save games will no longer rarely get stuck in a state where no input is accepted, including theEsc key. Loading videos will no longer use the default 'Happy is the Country with no Past' if the user isplaying in a language other than English Subtitles no longer keep playing when pausing a cinematic. Dying now loads the most recent save state, rather than the last autosave. Emitted lights will no longer sometimes fail to render when entering an area for the first time. Save/Load no longer causes (Unconscious) NPCs to be tagged as (Deceased) when loadingback in. Dont worry - they were never really dead, just mislabelled. Alternating the quality game settings no longer causes the weapons equipped on charactersto disappear from view. Train station flashback audio should now always play during their related cutscene. Running too fast can no longer cause visual/collision issues. Systemic NPCs and those who should be on patrol in encounters should no longeroccasionally stand in place motionless until suspicion is triggered. Large amounts of corpses or NPCs no longer cause game to behave oddly. Subtitles should now appear in cinematics for community localizations during Arthur'sprologue.
Gameplay Fixes
Combat: Combo controls - improved weapon combo feel. Combat: AIs should no longer attack when not in range. Shoe durability was way too high. Now shoes should not last until the heat death of theuniverse. Chronobalm is no longer effective during cutscenes, conversations and certain animations,which could cause synchronization issues. Reloading the game while under Chronobalmeffects also no longer makes Sally move significantly faster without feedback until the effectwears off. Go Go Juice no longer puts the player into a dying state once it expires. Instead, Go Go Juicewithdrawal has been implemented. Somnambulax effect now depletes over time. Crawling into a window will no longer cause the player to become stuck. Rubbish bin hiding has been reworked to not allow you to get stuck in geometry when leavingthe hiding spot. After the final cutscene of Sally's story, the game will no longer occasionally freeze afterpressing "A" to start Ollie's story. Fixed possible locations for the Common Pituitary Fluid and Beefy Pituitary Fluid. Sally: Previously harvested butterflies no longer re-spawn in an unharvestable state. Sally: Jubilator Activator and Advanced Machine bits now spawn to craft any upgradedversion of the Jolly Brolly. Sally/Ollie can now run once the stamina bar has been depleted at the Hard difficulty whilehaving the Plague, Low Blood Sugar and the Hunger Status Effects. Arthur/Ollie - The Truth Shall Set You Free: Artifacting no longer occurs on remember/forgetscene if random buttons are pushed. Arthur/Sally: After acquiring the backstabber skill, tranquilizer darts will no longer one shot killunaware wastrels on the first two garden district islands. Also tranquilizer darts no longer dodamage. Ollie: Can no longer get stuck in a death loop due to high blood sugar. NPCs should no longer be missing their hair variants in-game. NPCs now gesture in conversation when standing in front of each other. Fast travelling while in toxic fog no longer causes the character to continue taking damage. Flavor text of the Victory Meat no longer incorrectly states that it contains Joy. Getting shoved while getting inside a Joy booth no longer causes the character to get stuckinside them. Fixed issues caused by looking down, jumping and getting close enough to mantle a windowthat has furniture in front of it. Opening chests with a lock-pick while having a weapon equipped no longer causes theweapon to suddenly appear horizontally on screen during the unlock animation. Power Cells in compliment machines no longer appear removable. Quickly alternating between certain actions and the dropping prompt while carrying a body nolonger prevents it from being dropped/thrown. Running into thrown bodies no longer sends them flying away. No longer possible to buy more than what the character has money for, which lead to aninfinite money exploit. The player can no longer remain indefinitely suspicious due to vandalism. Grapefruit Juice behaviour is now consistent with its stats. Lockpicking a door at a certain angle no longer causes the player to pick the lock from theother side of the door. Players should now always be able to exit the Maidenholm shelter. Quest NPCs will now respawn if you lure them more than 150 meters away from theirlocation, forcing them to disappear. On Easy difficulty, fast traveling no longer depletes the Hunger and Thirst meters, eventuallytriggering the debuffs. Corporal Cheeseman will no longer fall out of world when hit by Ollie with an enhanced cricketbat. Plagued Wastrels now aggro/attack the player on sight in all cases. Player can no longer obtain the Bone Saw with the Breaker Manual. No longer possible to duplicate equipment by equipping a stack and dropping directly from theequipped item. Food poisoning and drugged state caused by Histoplasma statuses no longer refresh afterperforming a save/load. Tea no longer has a Joy bar in its description. Toasted Chicory no longer has a Joy bar in its description. Joy overdose is now no longer suspicious to NPCs in the Village. Throwing a preplaced body right after grabbing it no longer causes issues. Blocking or attacking while vomiting, no longer pauses vomiting or leads to temporaryparalysis. Player now receives murder credit from bleeders.
UI
The prompt to carry a body while performing a takedown now correctly informs the player toHOLD the button rather than press it. The "Container" menu now shows all items by default (instead of the last item tab selected). Car trunk renamed to boot, in accordance with Her Majestys lexicon. Failed quests now moved to the Completed section of the Journal. Ollie: Pressing the "Continue" button from the main menu after completing Ollie's progressioncould prompt a confirmation but doesn't load any game. Controller Aim Sensitivity X text spells "Hotizontal" instead of Horizontal. This one pains usinternally. Flashbacks in the theatre will no longer be played from the beginning upon pausing andresuming them. Buying until the till goes past 999 no longer causes the till counter to split and become hardto read. Failing an encounter before obtaining it no longer causes the journal entry to be blank. The fully extended carrying capacity tip has been amended for better clarity. Objects given to the player via blueprint nodes now properly give the player a notification. Status UI overlaps with the compass when the aspect ratio is 4:3 or 16:10. Added a prompt informing the player how to confirm Fast Travel when using a controller forsome locations. Fixed news prompt in main menu when using a controller. Removed player death statistic from the statistics screen.
Achievements and Collectibles
Uncle Jack Show broadcasts will now be unlocked in the Theatre when watching them on ahome TV or listening to them on a radio already turned on, if you watch/listen for a few seconds. Gimme Shelter achievement now correctly unlocks after discovering all five shelters(previously was 4). "You Do Know Jack" achievement now correctly unlocks when collecting the last mask inSally's Story (even though 1 broadcast was still missing). "Gotta Catch Them All!" achievement now unlocked after collecting the correct number ofbutterflies. The 'Swimming' mask in The Great Stink will now be visible from further away. "News Hour - Well look at you!" is now present in the theatre after collection.
World Generation
Bobby poppers and other objects should no longer be able to spawn in front of doors orentrances to hiding alleys. Benches should no longer smerge with waste bins, post boxes, walls, joy booths or otherdecorators. Dig Spots should now always spawn at the right height to dig them. Ollie - A Pomaceous Puzzles: Bobbies and gas mask now spawn on all world seeds. Fixed issues where the shape of the Garden District Islands may create holes and stuck spotsaround the edges of the islands where the Village and the Wild portions merge. Village - Hills and roads/streets can no longer generate lower than intended, leading tomultiple issues. Ollie: Fixed floating terrain in Lud's Holm Sally: Fixed road generating irregularly on a certain worldgen.
Quest fixes
Arthur - "A Malpractice of Doctors": The Quarantine Access Code that drops from a Doctorinside the building on the second floor has been renamed so that it no longer is misleading. Arthur - "The House of the Inventor": Giving the Pipe Valve to James, before Arthur completeshis phrase and triggers the next step, no longer removes the item from the player's inventorywithout completing it. Arthur - A Malpractice of Doctors: The player can no longer get under the Doctor HQ. Arthur - A Malpractice of doctors: Subtitles added for the announcer during the cutscene whenentering the Wellington Wells institute. Arthur - A Model Citizen: No longer possible to push Ugo Sassoon into the wall stoppingArthur's ability to complete the quest. Arthur - A Model Citizen: Returning to the main menu directly after activating the hatch nolonger causes issues. Arthur - A Teaspoon of Sugar: The encounter will now spawn more regularly. Arthur - An Awkward Courtship: Saving and returning to the main menu while picking up theSpare Gear no longer causes it to be missing on reload. Arthur - Antijubilatarianism: Green checkered corrupted texture present in the alley where thebroken Jubilator is is now fixed. Arthur - Awkward Courtship: Hostile NPCs can no longer pick up the Cleaver in the basketbefore it spawns, preventing from completing the quest. Arthur - Band of Brothers: Can no longer enter the military camp by jumping from the signsscattered around the dump to the big roof, which previously caused the cutscene to nevertrigger leading to a progression break. Arthur - Band of Brothers: Added missing prompt message informing the player that a lockpickis needed in order to unlock the door to the dump if approached without bobby pins. Arthur - Band of Brothers: Performing a Save/Load after entering the Military Camp no longerallows the player to mantle on top of tanks and jump outside of the Camp. Arthur - Band of Brothers: Resuming play after being defeated or quitting in the military campno longer causes Arthur to be immediately attacked upon loading in the game. Arthur - Britannia: Fixed invisible elevator in motilene mine. Arthur - Britannia: The vending machine inside the broadcast tower, past the point of noreturn, no longer sells nothing. Arthur - Ceci n'est pas une pipe - No longer able to fix pipe before objective, which couldbreak the Encounter. Arthur - Church Of Simon Says: Added missing subtitles for the first sequence as Arthurenters inside the church. Arthur - Church of Simon Says: Overdosing on Joy during the Simon Says mini-game nolonger prevents Arthur from pressing the buttons. Arthur - Church of Simon Says: No longer possible to get stuck inside the metal shutters aftercompleting the quest. Arthur - Church of Simon Says: Taking a pill while Arthur is dancing no longer allows him toleave the quest and continue to dance. Arthur - Collectible Mask: "Home Again" collectible mask now has subtitles. Arthur - Constant Gardeners: Saving and returning to the main menu while picking upHumphreys Note no longer causes it to be missing on reload. Arthur - Constant Gardeners: The player can no longer give Bob Neximide after failing theencounter (this was causing confusion about whether the quest was failed). Arthur - Edie Goes Downer: Edie and the first aid kit should no longer float above the ground. Arthur - Edie Goes Downer: Quote from getting the objective no longer repeats itself eachtime a save/load is performed. Arthur - Finding Faraday: No longer possible to activate the prompt to speak to the Bobby atthe reception while he is away causing him to be absent in the cutscene. Arthur - Finding Faraday: VO when Arthur enters records rooms now triggers consistently. Arthur - Future Perfect: Performing a Save/Load as the cannon fires a shot towards theDirector's Office no longer causes the player to load back in without an objective active. Arthur - Future Perfect: Performing a Save/Load while exiting the Health Institute during theEscape Headquarters objective no longer causes the player to reload in the Village with theobjective still active. Arthur - Future Perfect: The Future Perfect encounter should now always be given to theplayer after completing Hostile Takeover. Arthur - Haute cuisine: Killing the kidnappers before the first objective appears no longercauses the quest to be unable to be completed. Arthur - Haworth Labs: Cutscene no longer replays after reloading the checkpoint afterVerlocs intro is completed. Arthur - Hostile Takeover: Save and load after exiting the document control area no longerlocks the door from the exit side. Arthur - House Call: The quest is no longer labeled as a Side Quest (it is required to completethe main story). Arthur - How To Be Sneaky: Applying a bleed effect to the first patrolling guard no longerlocks the player in a cutscene loop. Arthur - How To Be Sneaky: Attacking the Hooligan 4-5 times will no longer lock the player ina cutscene. Arthur - How To Be Sneaky: Hiding in the ventilation shaft previously could cause theHeadboy to run out of the quest area allowing Arthur to move through the camp withoutaccomplishing any of the objectives. Arthur - I Sing the Body Electric: After completing Haworth Labs the quest will no longerreopen. Arthur - I Sing the Body Electric: Arthur no longer takes damage from invisible gas after goingdown the hatch. He now takes damage from visible gas. Arthur - I Sing the Body Electric: Attacking the 3 NPC in the back alley no longer causes thequest marker for the location to disappear. Arthur - I Sing the Body Electric: Backtracking after entering and exiting the Jubilator nolonger causes the gate to close behind the player. Arthur - I Sing the Body Electric: Performing a save/load or dying after turning on the powerno longer causes the player to take continuous damage for no reason. Arthur - I Yam What I Yam: NPCs now respawn after failing the encounter by performing aTakedown on them, no longer preventing quest completion. Arthur - I Yam What I Yam: The first objective of the quest now has a map marker. Arthur - I Yam what I Yam: The quest fail, restarts, and is impossible to complete if Arthurattacks the NPCs just before picking up the Golden Yam. Also fixed issue where you could tossa grenade and pick up the yam quickly, which broke the encounter. Now the yam floats back upif you defy the yam god and prove to be unworthy. Arthur - In the Still of the Night: Streaming the objective location during Decrease Heat ofFurnace objective no longer leads to a progression break. Arthur - Looks like Rain: Fast traveling after giving the Sewing Kit to Mrs. Pankhurst no longercauses the quest to become uncompletable. Arthur - Love Birds: Entering combat near the encounter couple then streaming the encounterout may cause Benedick and Beatrice to be seated on the wrong bench upon returning. Nowthey will be on the right bench. Arthur - Love Birds: Added missing encounter icon on map. Arthur - Love Birds: Returning to Benedick and interacting with him without the night bloomingnonsuch no longer causes the cutscene to activate in the bunker upon returning to acquire theitem from Arthur's Stash. Arthur - Madame's Magic Wand: Added objective marker (map/compass) for the first objectiveof the side encounter. Arthur - Malpractice of Doctors: The Doctors on the second floor no longer ignore the player. Arthur - Mastermind: Symbols' visuals now reset with the puzzle after 4 unsuccessfulattempts. Arthur - Military Camp: No longer possible to mantle out of the camp by jumping from the topof General Byng's office towards the wired fence, blocking main path progression. Arthur - Model Citizen - Quest can now be completed when the hatch is activated before thelast objective is received. Arthur - Moon Juice Leech: Simply being in combat near the side quest no longer fails theencounter at any objective. Arthur - Mothers Little Helper: Saving and returning to the main menu while picking upChaneys Notes no longer causes them to be missing on reload. Arthur - Mysterious Chest: Loot from the Mysterious Chest no longer disappears from theinventory when the objective reverts to 'Wait a Day or Two'. Arthur - Oh Behave!: Can no longer loot any Joy Pills in Eel Pie Holm, which could lead to aprogression break by overdosing during the bridge encounter. Arthur - Oh Behave!: The player is no longer able to sit in the chair through the window of thefake village house, which allowed the quiz to be skipped. Arthur - Oh, Behave!: Returning to the first stash room quickly just before entering the nextcorridor could cause the first door to close, leading to Arthur remaining stuck. Arthur - Parade District: Black checkered corrupted textures no longer present on road/grassin two small areas near the Health Institute. Arthur - Plassey Bridge: Removed ability to climb onto the catwalk and fix the bridge withoutgoing through the door on some world seeds. Arthur - Plough Boy's Lunch: Ed can no longer be picked up from behind the wall in the alleywhere he is located, which could lead to a progression break. Arthur - Point of Departure: Animation for lockpicking the fallen desk is no longer misaligned. Arthur - Point of Departure: The train station does not increase in LOD as the playerapproaches Arthur - Point of Departure: There is a stuck spot in the giant rubble pile prior to the Hooliganambush. Arthur - Prologue: Misleading "Sit" and "Stand" prompt surrounded by a black screen can nolonger be seen for a few seconds before the first scene is loaded with Arthur. Arthur - Public Works - The quest is no longer autocompleted when a save load is performedin the middle of the Open All Windows objective. Arthur - Ravensholm - The Scottish Play: Ollie's model should now behave correctly withlighting during the cutscene. Arthur - Really Bad Gas: The objective marker for the objective "Repair The Pipe" remainsvisible on the map after being completed. Arthur - Really Bad Gas: The objective to repair the pipe does not complete in the journal afterArthur repairs it. Arthur - Rorke's Drift Bridge: Wastrels should no longer disappear when Arthur leaves thechurch. Arthur - Rorke's Drift Bridge: Sometimes, skipping the cutscene when arriving in Edenhamcould cause the female NPC to slowly slide towards the camera and lack animation in thefollowing cutscene. Arthur - Shibboleth: Black flickering should no longer appear on NPCs and Arthur appearduring the encounter. Arthur - Shibboleth: Player no longer gets stuck in a transition loop when killing the Hooliganswhile being more than 150m away from the encounter. Arthur - Shibboleth: The game no longer constantly auto saves if one of the attackinghooligans runs away after taking damage. Arthur - Shocking Carelessness: Completing the "Turn the power back on" objective nowupdates the quest. Arthur - Improved performance drop on GPU thread when looking in the approximate directionof Rorke's Drift Bridge from inside the Crib House. Arthur - Speaker's Corner: Attacking or talking to William Godwin causes him to stand up andwalk, despite his broken leg. That was a bit silly, wasnt it. Arthur - Speaker's Corner: Triggering the side quest at night then returning to the park justbefore 7am should no longer cause issues. Arthur - St. George's Holm: It is no longer possible to pick-lock the Newspaper Office's doorand enter the building before getting the Haworth Labs quest. Arthur - Start Spreading The News: Idle chat about coffee from the co-workers in the office nolonger continues to play during the cutscene with the chief causing Arthur to respond and breakthe cutscene. Arthur - The Church of Simon Says: Rarely, participating in the Simon Says competition forthe first time can lead to a progression break. Arthur - The Church of Simon Says: Various skill upgrades are no longer permanentlyremoved from the player when doing the Simon Says game. Arthur - The English Vice: The front gates to the Reform Club can no longer be locked whichcould teleport the character when attempting to pick either lock. Arthur - The English Vice: The Red Bobby will now properly accept the player while wearing acatsuit if they previously aggro an NPC. Arthur - The Faraday Cage: Performing a save/load during the flashback after the 3rdextraction now completes the objective. Arthur - The Faraday Cage: Saving and returning to the main menu while picking up the Letterno longer causes it to be missing on reload. Arthur - The Great Stink: Reloading the game when the jubilator enters the narrow corridorshould no longer cause it to remain stuck on the hatch it blew off the wall. Arthur - The Great Stink: The extra/duplicate notes down here have been removed. Arthur - The Great Stink: The pathing of the Jubilator patrolling the hallway can theoreticallyno longer break according to our witch doctor. Arthur - The Great Stink: The Worker's Keycard is now looted automatically when carrying thebody, which could lead to a progression break when losing the body. Arthur - The House of the inventor: Save/Load after talking to James no longer resets him tohis original position making it hard for the player to see the prompt to give him the valve. Arthur - The Scottish Play: The lighting no longer flickers during the jump scare cutscene onthe bridge. Arthur - The Slaughterer's Apprentice: Streaming at the objective "Do or do not" no longercauses the prompt to be missing upon returning to the Culty's Shop. Arthur - Walkabout: Saving and returning to the main menu while digging the grave no longercauses it to be non-interactive. Arthur - Walkabout: Saving and returning to the main menu while picking up the Toy Car nolonger causes the quest to never be acquired. Arthur - Wild Picnic: Quickly unlocking the chest with the Multi-Tool as soon its lowered, nolonger prevents the objective from updating. Arthur - Worldgen - Returning to the Main Menu while standing in front of the red Bobby in thereform club no longer causes the camera to go under the town. Arthur - Worldgen: Fixed rare issue where large portions of the map did not have visibleground. Arthur - You Can't Beat the Odds: On some world seeds, one or two of the Plough Boys canstay stuck outside. Arthur Crazy Legs: Completing quest then, after a while, returning to the quest zone will nolonger give the quest to the player again. Arthur Cub Reporter: The player no longer has to skip the cutscene where Arthur discoversthe burglar in the house. Arthur Shibboleth: Scaring the 3 attackers by reducing their health or with the Intimidatorstatus buff will now complete the Help them survive the night objective. Arthur Should Auld Acquaintance: Fast Traveling from the encounter before triggering thecutscene with the Constable will no longer break progression. Arthur Sympathy for the Lightbearer: Subtitles added for the cutscene when Arthur firstmeets Nick Lightbearer. Arthur The Faraday Cage: James can no longer float in mid-air when he spins the valvehandle. Arthur: Barrow Holm: NPCs should no longer clip through chair and the ground. Arthur: On a specific world seed Cutty could have nothing to sell. Arthur: On a specific world seed, performing a save/load in an area at/around Sally's placecould lead to a black screen. Arthur: Parade Market Shopkeepers now have money to buy stuff from the player. Arthur: Phone Booth-specific dig spots can no longer be found randomly, and are now onlyrewards for listening to phone calls. Arthur: The O Courant Article 2 uses the word 'maid' instead of 'made'. Sally - "Connect the Dots": In the Military Camp, the item Honey is now "steal" rather than"take". Sally - "Reservations": Auto-saves no longer trigger in short intervals, which could reduceperformance. Sally - A Sea Change: Using items or drawing out a weapon while carrying Gwen in theCarrycot no longer causes them to float in the air. Sally - Alterations: Mrs. Pankhurst now has money, meaning that you can sell to her. Sally - Baby Feeder: Installing the Baby Feeder while Gwen needs to be changed no longerprevents her from being changed, which could cause the status effect/icon to remain presentindefinitely. Sally - Baby Feeder: Objective now correctly states that Sally has to 'Come back in 2 days'instead of 3 days. Sally - Bad Chemistry: On a certain world seed, Harry Cavendish's house now spawns atstreet level. Sally - Bad Chemistry / Baby Transport: Fixed infinite loading screen that could occur aftertriggering 'Baby Transport' quest. Sally - Cutty's Shop: Going in the shop at night no longer causes it to become closed forever. Sally - Don't cry over tinned milk: Talking to Lionel while sprinting on phlash will no longer trapthe player in a cutscene. Sally - Home Cooking: Returning to the main menu after the auto-save during the Bobbiessinging number no longer prevent the "Connect the Dots" story quest from starting afterresuming the game. Sally - Hope Chest: Fixed progression blocker caused by one of the Headboys spawningabove terrain, out of streaming range. Sally - Keep the home fires burning: Entering Sally's apartment through the back door andhugging the wall no longer enables the player to extinguish the fires before the objective (couldcause a progression break). Sally - Millihelen: Loading an autosave that occurred after knocking out a cultist by druggingthe chalice no longer causes the kill for the "Incapacitate all the Cultists" objective to not count. Sally - Millihelen: Quitting the game as the Cultist puts down the poisoned cup (before autosave) no longer causes the Cultist to be dead while not updating the objective blocking the mainprogression. Sally - Peachy's Final Mission: It is now easier to mantle on top of the bookshelf on the baselevel in the house. Sally - Peachy's Final Mission: Johnny Bolton no longer spawns below the tree house, makinghim float and causing the camera to point at the floor during the cutscene Sally - Peachy's Final Mission: Killing the NPCs fails the quest and now correctly moves it tothe failed section. Sally - Peachy's Final Mission: Last three of the five doors of the Avon Puppet Theatre cannow be unlocked with lockpicks. Sally - Peachys Final Mission: No longer possible to incapacitate the quest giving NPCs withKnockout Syringes, causing the quest to become uncompletable. Sally - Prologue - No longer possible to get locked outside Sallys bedroom. Sally - Ratholm: The shutter blocking entrance into Ratholm is now visible again. Sally - Reservations: No longer possible to mantle out the barricaded window on the secondfloor. Sally - The Framers: Saving and returning to the main menu while picking up any of theevidence no longer causes it to be missing on reload. Sally - Unsafe House - Performing a save/load during the fight no longer leads to GeneralByng only noticing Sally when close to her. Sally - Unsafe House: General Byng now paths properly around walls and objects to get toSally. Sally - Unsafe House: General Byng is no longer standing in front of the lab door, whichcaused Sally to clip through him when she exit the lab. Sally - Unsafe House: Going out of range of Byng and talking to him while jumping back intorange no longer causes issues. Sally - Unsafe House: Performing a save/load during the General Byng's fight no longercauses Byng to be missing from the area. Sally - Wakey Wakey: Dying during the quest no longer reloads the last manual save. Sally - Wakey Wakey: The player can no longer throw and push Spud Murphy's body on theother side of the wall Sally: Johnny Bolton now always has stuff to sell. Arthur/Sally - Tits Up Downer - Lore pick-up is no longer missing from the downer's suitcase. Arthur/Ollie - Parade District: Climbing on the cliff on the right side of the park allowscharacters to reach unintended area leading to multiple issues. Arthur/Sally: Performing a takedown on the corner pub seller causes the player to be stuck inthe selling space. Ollie - A Dead Man's Best Friend: Taking and gutting open the Salty Dog before Margaretfinishes her voiceline no longer results in the "Find the Salty Dog" objective to not complete. Ollie - A Pomaceous Puzzle: Saving and returning to the main menu when picking up the GasBomb no longer causes it to be missing on reload. Ollie - Cathouse - Repairing the fridge and then save/loading no longer causes the fridge doorto disappear. Ollie - Constabulary Removal: Killing the Dealer's associates no longer causes the quest to beimpossible to complete. Ollie - Crazy Legs: Streaming after or during the fight with the Hooligans no longer preventsthe side quest from being completed. Ollie - Crazy Legs: The prompt to talk to Eric Liddell is no longer temporarily missing for morethan a minute if he's attacked by Bees at the 1st objective. Ollie - Gung Hoster: Baden-Powel can no longer be stuck in the floor. Ollie - Jericho - Improved performance in this area. Ollie - Jericho: Last group of hooligans with the female wastrel are no longer invincible. Ollie - Jericho: Triggering the cutscene in the 4th room before Margaret finishes her dialogueno longer causes the player to remain stuck halfway through the cutscene. Ollie - Jericho: Using an explosive while on a moving elevator no longer causes multiplecamera and character issues. Ollie - Lud's Holm: Part of the Train Station is no longer seen floating in the air after theexplosion. Ollie - Maidenholm: The Shady Dealer now has money, so you can sell stuff to him. Ollie - Manned Flight: Closing the game while Ollie is loading out of the DSIR no longercauses him to reload inside and be unable to leave. Ollie - Military Bridge: The player can no longer cross the bridge on some world seeds beforefinishing 'Decamped' mission. Ollie - Motilene Gives You Wings: The quest log no longer remains blank if Ralph is killedbefore the quest is triggered. Ollie - No Place Like Home: The second Bobby now notices Victoria immediately. Ollie - The Truth Shall Set You Free: Saving and returning to the main menu while picking upthe tape could cause it to be missing on reload, preventing completion of the quest. Ollie - The Truth Shall Set You Free: The hammer is no longer invisible while Ollie is using itduring the last cutscene. Ollie - The Truth Shall Set You Free: The player can no longer fast travel mid-air after jumpingoff the Broadcast Tower roof. Ollie - What Lies Beneath: Saving and returning to the main menu while picking up the BeeCannon could cause it to be missing on reload. Ollie - What Lies Beneath: Speaking to the blue Bobby before entering the house could notupdate the quest, making it impossible to talk to James until returning outside. Ollie: Black textures can no longer be seen flickering during Ollie's opening cutscene. Ollie: High blood sugar state could not deplete and keep the player in a state of losing health. Ollie: Added subtitles during "The Simple Plan" flashback. Ollie: The last cutscene when not taking the Joy now has audio when trying to skip it. Ollie: The player is now always able to exit the interior of one of the village shelters whenplaying as Ollie on a specific world seed.
Saturday October 20th, 2018
We Happy Few 1.5 Release Notes
Platform specific versions:
UWP: 1.5.XXXXX
Windows: 1.5.XXXXX
Patch Summary
This patch contains performance optimizations, crash fixes, fixes for progression blockers, fixes
for gameplay bugs, and localization fixes.
General Bugs/Stability
Framerate improvements across all platforms.
Memory use improvements across all platforms.
Can no longer use seating when occupied by NPCs.
NPCs can no longer slide while in idle state, or when interacted with in specific circumstances.
NPCs no longer start gliding off benches and remaining in sitting stance.
Talking to one of the two NPCs sitting on a Bench as a couple can no longer cause the other to slide off.
NPCs now sit on benches correctly in all cases. We hope.
WorldGen: Large cliffs will no longer spawn in front of bridges, blocking main path progression.
Worldgen: Eel Pie Holm can no longer spawn overlapping into Barrow Holm Island.
Fixed a number of rare and random crash issues.
Fixed crash caused by soaking for an extended period of time in-game, in the Pause menu or in the Player menus.
Fixed rare crash caused by continuing a previously saved game from the main menu.
Ollie: Fixed crash caused by hitting continue after death.
Ollie: Fixed rare freeze when NPCs are defeated by punching the Spiky Suit.
Ollie: Having more than one unique item (Padded Suit in this case), will no longer permanently place it in the inventory when moving it to and from the stash, which previously lead to a loss of functionality.
Fast traveling past toxic fog in V01 to V01 will no longer cause the player to lose health.
Pipe smoking NPCs no longer float a few feet in the air. Unlike Canada, Wellington Wells does not believe in being high.
The player can no longer take damage while the game is loading as a result of running through the village.
Sally - Ratholm: Multiple yellow flower patches no longer cause a performance drop while hiding in them.
Sally - Unsafe House: General Byng now has facial animation when he screams while he attacks.
Sally: Fixed rare cases of players being stuck in a black screen for 35 seconds after feeding Gwen and answering the door.
UI - Sally/OIlie: Starting max weights for Ollie and Sally now appear correctly from the start (previously appeared as 100 until a save/load was performed).
Quests
Arthur - A Malpractice of Doctors: Fixed rare crash caused by using a save from 1.0, then obtaining the ''Shut Down the Quarantine Protocol'' objective.
Arthur - Beginning of the Endocrine - Bring the Extracts to the Chemist: Fixed infinite cutscene occurring when talking then moving away and skipping the cutscene before Stewart starts talking.
Arthur - Looks Like Rain: Mrs Pankhurst no longer occasionally immediately becomes hostile or remains hostile stopping Arthur from completing the quest.
Arthur - Oh, Behave! - Watching the Uncle Jack etiquette minute show no longer gives the "I Hear You - Whose Uncle Are You? " collectible - collectible must now be gained in the intended way.
Arthur - Speaker's Corner: Fixed rare crash when navigating to the third flyer location.
Arthur - Start Spreading The News: Idle chat about coffee from the co-workers in the office no longer distracts Arthur during the cutscene with the chief.
Arthur - The Faraday Cage: Fixed crash when player was sprinting to complete the quest.
Arthur - Walkabout: Mum's ghost can no longer go through hills and then stay stuck underground.
Arthur - The Great Stink: Fixed crash caused by entering steam stream on 3rd floor of control room 3.
Arthur - The House of the Inventor: Fixed the game crashing on rare occasions during the loading screen after dying from the poison gas trap.
Arthur: Fixed uncommon crash caused by using a save from 1.0, when Arthur exits or enter the Wellington Under shelter via the ladder.
Ollie - Jericho: Fixed freeze caused by loading a 1.0 save file and then obtaining the ''Defuse the Bomb!'' objective.
Sally - "The Salty Dog": One of the Cap'n's chests can no longer be opened before acquiring the key.
Sally - Connect The Dots: Navigating to the Garden district during the objective "Visit Arthur In The Garden District" no longer causes an infinite load screen.
Sally - Millihelen: Corporal Hardy, like other pipe smokers, no longer floats in the air while smoking a pipe in the boathouse.
Sally: The apothecary's inventory is no longer occasionally empty.
Sally: The prompt to feed Gwen is no longer present after installing the Baby Feeder and progressing. Also fixed old save games that ran into the permanent debuff issue.
Collision and Stuck Spots
Fixed invisible collision in Nick Lightbearer's house causing a stuck spot when jumping near the table.
Arthur: Fixed stuck spot when jumping down from the Health Institute's area to a lower section in the District Parade.
Arthur: Fixed stuck spot when mantling the right side of a fountain located to the left of the Health Institute in the Parade District.
Arthur - A Malpractice of Doctors: Fixed stuck spot on the second floor to the right behind a white cart.
Arthur - Barrow Holm: Fixed stuck spot by climbing on a broken building nearby Edenham and jumping behind some debris.
Arthur - Barrow Holm: Fixed stuck spot when jumping between a tree and a rock on the left side of the Headboy Camp.
Arthur - Brittania: Fixed several stuck spots caused by jumping from the steam blower that's just before the Joy Detector.
Arthur - Britannia: Fixed stuck spot located behind a few wooden crates to the right of the stairwell after the downer detector booths trapping Arthur.
Arthur - Britannia: Fixed stuck spot in the control room, between the wall and the file cabinets.
Arthur - Britannia: Fixed rare crash when using a 1.0 save from the start of Britannia, when going back to the main menu and loading a save from the first objective.
Arthur - Haworth Labs: Fixed invisible collision behind a control panel and a stack of barrels located in the second part of the conveyor belt area trapping Arthur behind them.
Arthur - Haworth Labs: Fixed invisible collision behind a few objects in the secret office causing Arthur to remain trapped behind them.
Arthur - Haworth Labs: Fixed invisible collision between the cylindrical container and tarp covered containers causing Arthur to remain trapped.
Arthur - Lilies of the Field: No longer possible to bypass the collision on a set of cardboard boxes inside the shed found in the secret garden temporarily trapping Arthur.
Arthur - Lud's Holm: Fixed stuck spot in the debris of an unmarked ruined house near the left corner of the map.
Arthur - Lud's Holm: Fixed stuck spot located in the debris of a broken down home near the abandoned house containing the motilene.
Arthur - Lud's Holm: Fixed stuck spot in a broken building next to Dr. Faraday's house.
Arthur - Lud's Holm: Fixed stuck spot located in the debris of a broken down home near the abandoned house containing the motilene.
Arthur - Lud's Holm: Fixed stuck spot to the left of the large wooden entrance of the altar of the yam.
Arthur - Malpractice of Doctors: Added collision on the upper wall of a corner on the second floor of the Health Institute, preventing the player from getting outside of the level.
Arthur - Military Camp: No longer possible to mantle out of the camp using the tank that Arthur jumps into during the cutscene.
Arthur - Mystery House: Fixed stuck spot when Arthur jumps onto the second large tree found in the courtyard near the rear entrance.
Arthur - Mystery House: Fixed stuck spot between the piano and the bookcase in the left part of the ceremonial room.
Arthur - Parade District: Removed invisible collisions present on the road at the junction toward the DSIR building.
Arthur - Point of Departure: Removed stuck spot in corner of the rocky mound after exiting the first window and viewing the second cutscene in the train station.
Arthur - Point of Departure: Vaulting back up the left part of the cliff near the garbage can and pile of debris on the bridge no longer can cause Arthur to remain trapped in the ground.
Arthur - Rorke's Drift Bridge: Save/Load after prying open the vent no longer keeps it locked.
Arthur - Rorke's Drift Bridge: Vaulting over the stone base of the statue in front of the church can no longer cause Arthur to move into a permanent stuck spot.
Arthur - St-George's Holm: Prevented stuck spot from climbing an invisible collision near the Workbench inside St-George's Holm secondary hatch.
Arthur - The Faraday Cage: Fixed misaligned collision on the left wall of the Faraday house, previously allowing Arthur to bypass the wall and remain trapped.
Arthur - The Great Stink: Fixed stuck spot between a pipe and the window in the room with the poisonous gas.
Arthur - Thomasina House: Fixed Arthur being able to vault out of the window located up the right stairwell and then remain trapped within the walls of the house.
Military Camp - Distillery: Climbing on top of the Maintenance Cabinet near the tree no longer causes the character to get into a stuck spot.
Military Camp: No longer possible to reach a stuck spot when jumping from the roof of the Depot building and mantling on top of a wired fence.
Ollie - A Dead Man's Best Friend: The player obtaining the Salty Dog before obtaining the quest no longer causes a progression break.
Sally - Ex Cathedra: Fixed stuck spot by the exit of the train station
Sally - Ratholm: Fixed misaligned collision on the large tree near the keycard reader, previously resulting in multiple stuck spots.
Sally - Ratholm: Fixed stuck spot between the wall and a pipe on the right, near the toxic waste water pipe.
Sally - Ratholm: Fixed stuck spot on top of toxic waste pipes between a pipe and the catwalk.
Sally - Reservations: Fixed stuck spot between a couch and the wall, in the room with the poison pot.
Sally - Sally's Place: Fixed stuck spot between the wall and the round chair inside of Sally's bedroom.
Localization/Subtitles
Arthur: Weapon "The Staff" now is translated across all languages.
All notes should now appear in the players language of choice.
Arthur - Subtitles: Many lines during the talk between Arthur and Ollie in the bunker now correctly appear in the players chosen language (and not English).
Arthur - Subtitles: Multiple lines during the talk between Arthur and Ollie in the Train Station Tower now appear in the players chosen language (and not English).
Arthur - Subtitles: Two lines during the talk between Arthur and Ollie in the train station now appear in the players chosen language (and not English).
Chinese: Long dashes no longer appear as two small dashes in Chinese.
French: Wakey, Wakey: Translation for "Blower" is now "Tube Pneumatique" and not "Expirateur" in the objective.
French: Trespassing warning message no longer has translation error.
French: The gender of "Joy" is now (correctly) female instead of male.
French: Every instance of Foggy Jack's "c'est tout pour aujourd'hui" has been replaced with "c'est tout pour vous aujourd'hui".
Spanish: Fixed translation error for "Los Cabezones molan!"
Ollie: "The Jacobean Society Rules" note is now translated in Chinese.
Phenocycline Jab flavor text is now translated in supported languages.
"The English Vice" objective is now translated in all languages.
The Targeting Reticle (Game & HUD) option in the menu is now translated in all languages.
Two strings when entering into the Odds and Ends no longer appear in English when playing in any other language.
General fixes for Chinese.
General fixes for French.
General fixes for Italian.
General fixes for Japanese.
General fixes for Portuguese
General fixes for Russian.
UWP only
Throwing all your items on the ground and quitting to main menu no longer makes the game crash if its running on Ultra graphical settings.
Arthur - No Exit: Game no longer crashes when Arthur attempts to enter the Lud's Holm shelter at night while in combat with a hooligan.
Monday September 24, 2018
Platform specific versions:
Windows: 1.4.XXXXX
Patch Summary
The second post-launch patch for We Happy Few addresses performance optimization, crash fixes, progression blockers, some gameplay bugs, and a couple of small balance issues.
We will continue to work on performance and gameplay improvements after this update.
General Bugs/Stability
Performance Improvements: CPU/hard drive optimizations implemented, meaning that there will be improved framerate and fewer textures and objects showing up at the wrong level of detail.
Performance Improvements: Memory leaks fixed meaning that the game should crash much less frequently on console.
NPCs will no longer teleport/attach directly to you during combat.
Fixed black screen transitions on weather changes when travelling through the world.
The VO line 'Arthur Hastings! I thought you'd turned into a-- oh, never mind, here you are!' no longer occurs when playing as Sally or Ollie.
Fixed rare cases where players reported seeing duplicate assets (Doors, and even cinematic characters).
Crashes fixes for a wide range of issues.
Fast Traveling to a hatch farther than around 200m after interacting with the package no longer crashes the game.
Arthur - Fixed game occasionally crashing when a loading screen occurs after reaching the Parade District and going back to the Garden District.
Fixed frequent crash when reloading a saved game in the parade district a few seconds after loading is over.
Fixed crash caused by save/loading in Apple Holm station before point of no return.
Fixed crash caused by reloading the autosave created every time Arthur crosses from Barrow Holm to Eel Pie Holm when Arthur has progressed a good distance from the bridge.
Fixed the game occasionally crashing at the end of the unlock animation when acquiring the documents portraying Faraday's whereabouts in the Bobby HQ.
Fixed crash when giving NPC a quest item and immediately fast traveling.
Fixed crash in Malpractice of Doctors caused by save/loading inside the encounter
Fixed crash when moving into combat while on the Plassey Bridge.
Fixed crash caused by fast traveling or streaming in/out after dropping the possibly heinous package.
Fixed occasional crashing during the loading screen when fast traveling to the Barrow Holm Track Access Hatch from another island.
Fixed occasional crash when answering the door and skipping the cutscene as Sally.
Fixed occasional crash after Arthurs Hostile Takeover/document control checkpoint.
Fixed crash in The Still Of The Night when rapidly filling bottles with strange alcohol.
Fixed many small / one off crashes.
Gameplay
Weapon "The Staff" appears in English when playing in another language.
Dark Linen can now be found in Arthurs playing, allowing him to craft the Fab Threads.
Fast Travel: Removed the non-functional/misleading "Travel" prompt when interacting on the map with a controller.
Skill Tree: Fatal food poisoning status effect will now not go away when unlocking the Iron Stomach skill.
Skill Tree: The Tireless skill now works as intended
Map markers for shops will now show up from further away.
Power cells, empty power cells and canteens will no longer be auto stored in the stash. Now, they live in the gadgets/gadgets/survival categories in the inventory menu and you will have to store them manually.
Teacups now appear in the crafting components category of the Inventory, and will be stored as part of the Place All crafting components option.
Player will no longer be stunned by bees while wearing a Padded Suit or other thick suits.
The Bee Cannon no longer loses all its bees after reloading the game.
Lead Pipes wrongly classified as Heavy weapons, now just regular weapons.
Ollie: Can no longer fast travel to Parade District without opening the hatch in the Parade District.
Loading the Last Shelter Visited Save after completing a safehouse quest, will no longer cause it to become stuck in the journal.
Sally: Dexipam recipe can no longer be found systemically, which could lead to duplicate recipes being awarded.
Quest fixes
Arthur/Ollie - Honey from the Bee Tree now lootable in all situations.
Arthur - The Germany memory will now appear in the Theatre after collecting it.
Arthur - When using a save from 1.0, Arthur would be unable to complete Track Access Hatch quests. Now he can.
Arthur - WorldGen: Bobby HQ will now spawn in all cases.
Arthur - A Malpractice of Doctors: The effect of coconut joy no longer stays until save/load.
Arthur - Band of Brothers: Closing the door and going to the main menu right after unlocking the door to the dump can no longer create a progression break.
Arthur - Britannia: Sometimes, infinite loading would occur after watching the last cutscene.
Arthur - Cub Reporter: Dying while in Gemma's house could lead to infinite loading.
Arthur - Finding Faraday: Ask the Duty Officer: Running around the Bobby HQ could cause a freeze.
Arthur - Finding Faraday: Wellington Wells Constabulary becomes shuttered in at night, players can now leave if theydon'twant to wait.
Arthur - Hostile Takeover: The cutscene outside of Hostile Takeover that gives the player Future Perfect will now play in all cases.
Arthur - House of Curious Behaviors: The red bobby will now always open the gate if the player save/loads after entering the House for the first time.
Arthur - Malpractice of Doctors: Returning to main menu while deactivating quarantine protocols no longer can lead to a loss of functionality.
Arthur - Malpractice of Doctors: Returning to the main menu during the experiment saves the game despite the message saying it won't, leading to multiple save/load issues. Now correctly does not save.
Arthur - Malpractice of Doctors: Fighting in the Joy Detector beam no longer causes the game to freeze.
Arthur - Mother's Little Helper: You can now pick up the notes by the table after all save/load conditions, no longer blocks quest progress.
Arthur - Mystery House: NPCs now react to Arthur when returning to the encounter, after performing a save/load during the objective "Neutralize the cultist".
Arthur - Possibly Heinous Package: Easier now to pick up the package.
Arthur - Superb Meat Boy: Killing the Plough boys before they leave the alley no longer results in a blocker.
Arthur - The Slaughterer's Apprentice: Getting shocked while in a trashcan no longer breaks progression.
Arthur - Slaughterer's Apprentice: The broken eviscerator part nowwon'tfall through the floor after using the machine the first time.
Arthur - You Can't Beat The Odds: The Plough Boys will now always enter the shop, allowing the progress to continue.
Arthur - A Model Citizen: Doing a save/load before taking the reward no longer causes the player to be unable to move.
Arthur - A Model Citizen: Going away from the quest location during the objective "Help the Models" no longer blocks progression.
Arthur - In the Still of the Night: Player can now progress by filling a bottle with the strange alcohol.
Arthur - Plough Boy's Lunch: Placing Ed down then performing a save/load no longer causes Ed to be buried alive (spawn underground).
Arthur - Future Perfect: The lever for rotating the machines in the DSIR will now always be rotated correctly.
Arthur - The Faraday Cage: It is now possible to load a saved game that was created during the Faraday Cage questline while using a save from 1.0.
Arthur - The Great Stink: Performing a save/load after pickin
View Article
Upon redeeming a SHiFT code for a character customization element such as a skin or head, the corresponding item will appear in that character's Quick Change menu.
View ArticleIf you pre-orderedBattlebornbut have been having problems accessing the Firstborn Pack bonus content, you've come to the right place.
We can totally help you out and get yourBattlebornheroes looking even more badass than normal!
Here's what we need you to do in order to help you get that content:
Open a support ticket with us. In the ticket, please include the following:
Provide us with proof of yourBattlebornpre-order, such as a receipt or purchase history. This can be a screenshot or a photo. Once you've got this, just upload it to your ticket.
If you purchased the game through Xbox Live or the PlayStation Network, a screenshot or photo of your transaction history will work. Just make sure your User ID is visible in the image.
Tell us yourBattlebornSupport ID. We have a whole guide about how to find it over here.
NOTE:This is if you received and input the code for the Firstborn Pack, but haven't had it show up in game. If you pre-ordered the game but never received your code, please check out this article.
View ArticleIf you need help with the Vault Insider Program, one of the pieces of information we'll need is your VIP ID number. Here's how to find this info.
Go to the Borderlands VIP website and log in to your account.
On the top menu, click on Insiders > My Profile.
The next screen will show your Insider Profile, which displays the VIP ID at the bottom. The VIP ID is a long string of numbers, in the area we've circled below. You can click the text to copy it and send over to us.
View ArticleHey Vault Hunters!
We are ecstatic that so many of you are loving our new ECHOcast extension. This is new technology for us, so there might be a hiccup here or there to start. That said, most of the known issues can be addressed with a simple refresh.
View ArticleSome players using high resolution monitors have reported issues with their mouse cursor not being able to move to all areas of the screen. This is due to Windows running in higher than default DPI (dots per inch) settings. Were working on a code fix to remedy this, but in the meantime you can:
In Windows go to Control Panel > All Control Panel Items > Display, and set the DPI to the Smaller setting.
OR
Go to the steamapps\common\Homeworld\HomeworldRM\Bin\Release folder and look for HomeworldRM.exe
Right click the .exe file and go to Properties
Go to the Compatibility tab
Check the box for Disable display scaling on high DPI settings
The issue can also be addressed by playing the game in windowed mode in a resolution other than 1920x1080.
If you continue to experience issues, please submit a support request at http://support.gearboxsoftware.com.
View ArticleWhere do I get my Pre-Order and Bonus Content Rewards?
Pre-Order Rewards and Bonus Content Packs will automatically appear in your In-Game Mailbox. Rewards will appear once in the inbox of each character you create.
Enjoy your swag, Vault Hunter! If you have any trouble finding yourIn-Game Mailbox please see our In-GameMailbox FAQ
View ArticleAny user that does not already have an existing SHiFT account can create one directly from in-game in Borderlands 3.
From either the Main Menu or In-Game Pause Menu, go to the Social menu
Tab over to the SHiFT Menu
If you already have an account associated, you will be brought to the Key Entry or Rewards page
Otherwise you will be brought to the Sign In / New Account page instead
Select New Account
This will bring you to the Create Account form You will need to provide the following information:
Email This must be a valid email.
We now enforce email validation as a required step before allowing an account to be accessed or used. If a fake email is used, you will not be able to access their profile.
Password The password must:
Contain at least 1 number or special character
Supported special characters include: @?*+.|{}()[]/"',~&%$^-=<>!`\
Be at least 8 characters long
Contain at least 1 Uppercase and Lowercase letter
Confirm Password Must be an exact match
Verify Age Rather than selecting an exact date of birth, we only require the you to certify you are at least 13 years of age.
There is no terms of service agreement requirement signing up this way, because you are required to see and accept the terms of service as soon as you attempt to access the SHiFT menu, before you can even attempt to create an account.
Once everything is filled out, the account will be created, and the verification email will be sent. The platform running the game will have a platform association automatically created for the new SHiFT account as well.
View ArticleEarly Access Patch (Build ID #4233443)
The past few weeks we have been watching the feedback from Skills 2.0 and we're so excited with the reception of the update! Overall we're happy with the balance and design of the content we included, but we reduced health regen too much. This patch includes changes to health regen, a few items updates, some slight changes to Survivors, QOL updates and bug fixes.
We will be doing another Dev Thoughts in a week or two going into detail on more future content plans and console updates.
Gameplay Changes
Health Regeneration
Increase Player's Health Regeneration by +66% in Rainstorm difficulty.
Increase Drone Health Regeneration by +150% in ALL difficulties
All these regeneration changes have been highly confusing and affecting difficulty too drastically as a summary, Drizzle and Monsoon are the same as Skills 2.0 Release, while Rainstorm is now a bit easier.
Items
Monster Tooth
Heal: 6 8
Now that we're encouraging players to value healing items more, the healing items themselves should be a bit more decent
H3AD-5T v2
Now activates by holding "Use" (E key by default)
Improve consistency of bonus falling damage
Now shows little lights when ready
Commando
Frag Grenade
Animation Duration: 1s 0.5s
Can now interrupt your other abilities
MUL-T
Power-Saw
Improve vacuum effect to pull towards enemies
Artificer
Plasma Bolt
Update proc coefficient, travel speed, and fire rate to match Flame Bolt
Engineer
Carbonizer Turret
Walk Speed: 6 7
Now scales laser tick rate with attack speed
QOL
Add details to difficulty text to show what actually changes between Drizzle, Rainstorm, and Monsoon.
Update a few of our internal workings to better help modders
Update 'Warm For Life' challenge text to be more clear
Pre-Game Lobby now properly shakes physics objects around
Bug Fixes
Fix Quickplay matches only filling up to 3/4
Fix Loader's "Swing By" challenge using 25 real-time minutes instead of the in-game timer
Fix 'Keyed Up' challenge no longer unlocking
Fix Alloy Worship Unit preventing you from activating the teleporter
Fix 'VFX Culling Bias' not saving when closing the game
Fix 'Warm For Life' challenge not displaying the correct value when in progress
Fix Equipment Drone not firing their equipment
Dying while traveling in Volcanic Egg and Eccentric Vase no longer causes you to pop out the other end alive
Fix flying AI wandering towards the ground
Fix the character select always showing Commando skills when restarting a run
Fix Clay Dunestrider's Tarball attack not networking its position correctly
Fix MUL-T's buzzsaw caching attack speed and crit chance on starting the attack
Fix Preon Accumulator and Fuel Array sometimes missing in multiplayer
Lemurians no longer sprint if very far away
Fix Loader disappearing when ragdolling
Fix Loader's wrists spinning around during certain animations
Fix melee characters being able to infinitely strike ragdolled players
Add missing Korean characters
Fixed a variety of typos
Early Access Skills 2.0 Content Update September 17, 2019
This is the second major content update for Risk of Rain 2 on PC. With this update we are focusing on Skills 2.0, brand new content, as well as other general changes and quality of life improvements.
Skills 2.0 introduces a new way to play your favorite survivor! Our new Loadout system allows for swappable skills and skins at the beginning of each run. Each survivor will maintain their unique identity, but have some options to tinker with before jumping into a run. While some skill variants play off existing skills, some variants are entirely unique abilities available to a survivor. Each new skill and skin in your Loadout will be unlocked only with survivor-specific challenges - good luck! More skills and skins are planned to be added in future updates.
This Content Update will be coming to consoles soon - for details on how our Content Updates get ported to console versions, check out our previous Development Thoughts here!
Changes with the icon in front of them are changes or additions suggested by the community. As always, if you want to stay up to date on the game feel free to join the discord at https://discord.gg/riskofrain2
==== Major Content and Changes ====
Added Survivor: Loader
The Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Added Stage: Sirens Call
Added System: Loadouts
Loadouts are a new system that allows you to mix-and-match your selected Survivors abilities before entering a run.
Added System: Alternate Skins
Added 15 skill variants
New Skill Variant: Commando Secondary
New Skill Variant: Commando Special
New Skill Variant: Huntress Utility
New Skill Variant: Huntress Special
New Skill Variant: MUL-T Primary
New Skill Variant: MUL-T Primary
New Skill Variant: Engineer Secondary
New Skill Variant: Engineer Special
New Skill Variant: Artificer Primary
New Skill Variant: Artificer Secondary
New Skill Variant: Artificer Special
New Skill Variant: Mercenary Secondary
New Skill Variant: Mercenary Special
New Skill Variant: REX Secondary
New Skill Variant: Loader Secondary
Added 7 skins
New Skin: Commando
New Skin: Huntress
New Skin: MUL-T
New Skin: Artificer
New Skin: Mercenary
New Skin: REX
New Skin: Loader
Added Elite: Celestine
Celestine are new high-tier elites that only spawn late into the game, similarly to Malachite elites.
New unique visuals and SFX that signifies a Celestine elite has entered the stage
Added 2 bosses to the game:
New Boss: Solus Control Unit
New Boss: Alloy Worship Unit
Added 2 monsters to the game:
New Monsters: Alloy Vulture
New Monsters: Solus Probe
Added 6 Items and Equipment to the game
New Item: Focus Crystal
New Item: Lepton Daisy
New Item: Shattering Justice
New Equipment: Blast Shower
New Equipment: Volcanic Egg
New Lunar Item: Strides of Heresy
Added Interactable: Lunar Seer
Added 3 Challenges to the game
New Challenge: Warm For Life
New Challenge: Blockade Breaker
New Challenge: Guidance Offline
Added 22 unique Class Challenges to the game
New Class Challenge: Commando: Rolling Thunder
New Class Challenge: Commando: Incorruptible
New Class Challenge: Commando: Mastery
New Class Challenge: MUL-T: Pest Control
New Class Challenge: MUL-T: Gotcha!
New Class Challenge: MUL-T: Mastery
New Class Challenge: Mercenary: Demon of the Skies
New Class Challenge: Mercenary: Ethereal
New Class Challenge: Mercenary: Mastery
New Class Challenge: Huntress: Piercing Wind
New Class Challenge: Huntress: One Shot, One Kill
New Class Challenge: Huntress: Mastery
New Class Challenge: Engineer: Better With Friends
New Class Challenge: Engineer: 100% Calculated
New Class Challenge: REX: Bushwhacked
New Class Challenge: REX: Mastery
New Class Challenge: Artificer: Chunked!
New Class Challenge: Artificer: Orbital Bombardment
New Class Challenge: Artificer: Massacre
New Class Challenge: Artificer: Mastery
New Class Challenge: Loader: Swing By
New Class Challenge: Loader: Mastery
Added Environment Log: Sirens Call
Added 7 Lore Entries to the game
New Monster Lore Entry: Jellyfish
New Monster Lore Entry: Beetle
New Monster Lore Entry: Beetle Guard
New Boss Lore Entry: Solus Control Unit
New Boss Lore Entry: Alloy Worship Unit
New Survivor Lore Entry: REX
New Item Lore Entry: Little Disciple
==== Gameplay Changes ====
General
Reduce the spawn frequency of the aggressive director
This should result in spawning behavior a bit more similar to Early Access Launch, where the Director will be able to save up a tiny bit more before spawning things. This doesnt make the game easier or harder - there should just be slightly fewer small monsters, and more big monsters.
Fix health regeneration boost being applied outside of Drizzle
Drizzle difficulty is intended to have increased health regeneration of 250% for players. This was being accidentally applied to ALL difficulties since launch. Oops. We will be monitoring this closely to make sure the pacing of the game stays consistent.
Survivors
Commando
Update Suppressive Fire (R) to fire more bullets with more attack speed
Add 2 new skill variants
Add 1 new skin
Engineer
Bubble Shield now flashes before it expires
Update Pressure Mines:
Now arms over time to 900% damage and an increased radius
Players (including us) were mostly just using Engineer's mines as somewhat underwhelming grenades as soon as they came off cooldown. This change puts more power in strategic placement and reduces how often the skill needs to be used for it to be effective.
Now scales max available mines with max secondary stock
Max Stock 10 4
Add 2 new skill variants
MUL-T
Show both primary and alternate fire descriptions in Character Select
Move Multifunctional passive into Retool
This change was made to make the UI for MUL-Ts skills easier to read. There is no functional difference.
Add 2 new skill variants
Add 1 new skin
Huntress
Add 2 new skill variants
Add 1 new skin
Mercenary
Add 2 new skill variants
Add 1 new skin
REX
Add 2 new skill variants
Add 1 new skin
Artificer
Add 3 new skill variants
Add 1 new skin
Items
Guillotine
Tier: 1 2
Update Logbook entry to properly reflect its stacking behavior
In the Logbook, it said it scaled the execute threshold by 20%(+5% per stack), but it ACTUALLY stacked by 20% (+20% per stack). Instead of reducing the threshold down to 5%, we decided to keep the current behavior and upgrade it to tier 2 instead.
Cautious Slug
Regen Rate: 250%(+250% per stack) 300%(+300% per stack)
Sticky Bomb
Proc Chance: 5%(+2.5% per stack) 5%(+5% per stack)
Tier 1 items are the most commonly stacked, and should therefore linearly stack without diminishing returns in most cases.
Crowbar
Damage Boost: 50%(+30% per stack) 50%(+50% per stack)
Tier 1 items are the most commonly stacked, and should therefore linearly stack without diminishing returns in most cases.
Topaz Brooch
Barrier Gain: 20(+20 per stack) 15(+15 per stack)
Aegis
Has been reworked in functionality
Barrier gain from overheal is no longer capped
Now grants barrier for 50% (+50% per stack) of the amount you overheal
Halcyon Seed
Friendly Aurelionite now has special AI to be more aggressive
Crowfunder
Proc Coefficient: 0.2 1
Stage
Bazaar Between Time
Add Lunar Seers
Lunar Seers allow you to, at a price, determine the next upcoming stage. The intent for this is to allow us to continue adding content that is stage dependent (Timed Security Chest on Rallypoint Delta, Broken Robot in Abyssal Depths, etc) without it becoming frustrating in the future to actually land on those maps.
Abyssal Depths
Brighten ambient lighting
Ambient lighting is no longer extra dark inside the cave portions
Elites
Malachite
Health Bonus Percentage: 2820% 2350%
Drones
Drones can now be repurchased after they die, excluding TC-280
TC-280
Base Cost: $500 $350
==== Music & SFX ====
Add new stage track
A bunch of other tweaks and updates to SFX
==== QOL ====
Damage numbers can now support up to 998,000,000 damage (truncated as 10K, 100K, 1M, etc)
Money values in the HUD now have commas
Newt Shrines, Shrine of the Mountain, and Altar of Gold now become unavailable once the Teleporter starts charging
Game now remembers your preferred difficulty until you close the game
Update geysers on Scorched Acres to have shorter launch arcs so theydon'tcause fall damage
Add cost of purchasables to their chat message when pinged
Add unique shrine icon for Altar of Gold
Add new unique UI sprite for Lunar Coins. Update Lunar Coin model to have a hole in the center to match new icon.
Add equipment cooldown to logbook
Add stats for regen and armor to logbook entries for survivors and monsters
Minion kills can now spawn Lunar Coins on your behalf
Damage dealt by your minions is now reported in the post-game screen
Minion healthbars are now nested below their leaders
Dead players now remain in the allied healthbar area
Update level up effects
==== Bug Fixes====
Update skill icon not accounting for cooldown scale when calculating the display value for the cooldown progress indicator
Fix Flamethrower Drone creating two flamethrower effects
Fix floating trees in Gilded Shores
Fix trees in Scorched Acres and Rallypoint Delta not having collision
Fix stuck spawn location in Scorched Acres
Fix AI pathing in Wetland Aspect to reduce the chance of a boss spawning on the wrong side of a wall
Update Wandering Vagrants Nova attack to properly apply on-hits
Fix Aurelonite firing more projectiles for every connected player in the game
Fix water splashes being oriented 90 degrees in the wrong way
Update ambient sound in the Celestial Portal to not include insects
Canceling Artificers Nova Bomb early now properly stops the sound
Fix some spots in maps that could cause you to be stuck
Fix Asian characters being clipped in ally healthbar
MUL-Ts Transport Mode now properly applies crits
Replace instances of unknown deaths (pots, out-of-bounds, etc) having a white box and a blank entry with a generic mystery attacker
Update a bunch of typos for stacking behavior and skill damage that were inconsistent with in-game values
Fix friendly Aurelionites dropping Logbooks when they expire
Fix falling enemies never properly being removed, resulting in spawns stopping after shoving enough enemies off the map
Fix Follower-type items still remaining before and after entering a stage
Update Dios Best Friend on Huntress to no longer clip into her scarf
Remove word wrapping in a few instances
Fix enemy team level-up sound effect playing simultaneously for every instance of a monster in the map
Fix cropping issues on Warbanner and Tri-Tip Dagger icons
Thanks for SWINGING into this update - we hope you all enjoy the new build!
Early Access Patch (Build ID #3961583) - July 03, 2019
This is a bug fix patch to address critical issues that came up in the first week of Scorched Acres. This patch explicitly does NOT contain balance fixes, since we want to make sure players have enough time to figure out new strategies and preferences with the new content.
Gameplay Changes
Fuel Array
Increase damage of Fuel Array's explosion from 100% of your health to 300% of your health
Fuel Array no longer pierces armor
Add new graphics to Fuel Array to clarify that it is not a Sticky Bomb
Grovetender
Reduce horizontal jump distance to reduce chance he yotes himself off the stage
Misc
Blood Shrines now take into account shields and barriers to make it more consistent
Reduce maximum number of overlay effects (burning, shielded, glass, etc) to 6 from 8 for performance
Bug Fixes
Fix Mercenary's Blinding Assault sometimes having double cooldowns
Hitting Immune characters or blocked attacks no longer applies on-hit effects
This is especially important for Mercenary, who was previously recieving debuffs like burning and malachite poisoning while Immune
Immune characters can no longer block "armor piercing" health costs (Blood Shrines, REX abilities)
Fix Tonic Affliction reducing maximum health and also applying curse health reduction on top of it
Improve performance on REX's entangle graphics
Fix execute threshold for being frozen showing up on player healthbars
Fix high overlay counts causing monsters and players to go pink and invisible
Fix the Artificer's Oculur HUD being stretched
Fix typos and formatting errors
Early Access Scorched Acres Content Update June 25, 2019
This is the first content update for Risk of Rain 2. With this update there is a bunch of new content as well as other general changes and quality of life improvements.
Changes with the icon in front of them are changes or additions suggested by the community. As always, if you want to stay up to date on the game feel free to join the General Discussion on the Gearbox Official Forums and the #FeedbackAndSuggestions channel in Discord.
Major Content and Changes
Added New Survivor: REX
Added New Stage: Scorched Acres
Added New Boss: Grovetender
Added New Elite: Malachite
Malachites are new high-tier elites that only spawns late. Possesses a number of unique abilities - including disabling your healing
New unique visuals and SFX that signifies a Malachite elite has entered the stage
Added New Monster: Clay Templar
Added New Drone: Equipment Drone
Added New Drone: Incinerator Drone
Added New Chests: Category Chests
Category: Damage
Category: Healing
Category: Utility
Added 9 new items/equipment to the game
New Item: Topaz Brooch
New Item: Old Guillotine
New Item: Warhorn
New Item: Aegis
New Equipment: Eccentric Vase
New Equipment: Fuel Array
New Lunar Equipment: Spinel Tonic
New Boss Item: Little Disciple
New Boss Item: Halcyon Seed
Added 5 new challenges to the game
New Challenge: Cut Down
New Challenge: Warmonger
New Challenge: Cosmic Explorer
New Challenge: Blackout
New Challenge: Power Plant
Added 2 new environment logs to the game
New Environment Log: Scorched Acres
New Environment Log: Gilded Coast
Added 6 new lore entries to the game
New Lore Entry: Brittle Crown
New Lore Entry: Soldiers Syringe
New Lore Entry: Firework
New Lore Entry: Rejuvenation Rack
New Lore Entry: War Horn
New Lore Entry: Abyssal Depths
Gameplay Changes
Survivors
Artificer
New Passive: ENV-Suit
The Artificer now hovers while holding Jump.
Add new crosshair
Add new bloom effects for Firebolt
Mercenary
Add true invincibility during Eviscerate and Blinding Assault.
Add lingering invincibility for 0.6s after Eviscerate ends.
Blinding Assault deducts 1 from stock when timed out rather than resetting it all to 0.
Add Safe Movement during Eviscerate and Assaulter to reduce the chance of clipping through geometry
Engineer
Turret Base Damage: 19 16
MUL-T
Now comes down in a unique pod!
Huntress
Raise vertical height of Arrow Rain to be more cylindrical
Fix Huntress Arrow Rain jump not scaling its animation speed with attack speed
Add Safe Movement during Blink to reduce the chance of clipping through geometry
Clean up logic in Strafe to possibly prevent double firing
Items
Critical Strikes no longer double/triple/quadruple/etc dip through the proc chain
On-hit items have accidentally been benefiting multiple times from critical strikes, resulting in each proc doubling in damage for huge multipliers. While neat, this was ultimately unintentional and not sustainable for the game going forward - so were ripping the bandaid now and fixing it. On-hit items have been compensated for the removal of power from this fix.
Frost Relic
Has been reworked in functionality
Now grows in size for every kill, up to a limit that increases with stacking
Damage: 25% (+25% per stack) per kill 150% (+150% per stack)
Proc Coefficient: 0.05 0.2
Update graphics to be ~cooler~
Ceremonial Dagger
Update AI to be more accurate and performant
Dagger Damage: 150% 150% (+150% per stack)
Dagger Number: 3 daggers (+3 per stack) 3 daggers
Monster Tooth
Healing Orb: 4 (+4 per stack) 6 (+6 per stack)
AP Rounds
Bonus Damage: 20% (+10% per stack) 20% (+20% per stack)
Chronobauble
Slow Duration: 1 (+1 per stack) 2 (+2 per stack)
Update tier color outline to match other items
AtG Missile
Damage: 300% (+300% per stack) additive damage 300% (+300% per stack) total damage
To compensate for the Crit fix, weve moved over on-hit effects to deal a percentage of TOTAL damage. That is, if you have a proc that deals 300% damage from an attack that hits for 100, it will hit for 300. Previously it was a complicated additive formula - this change is either neutral or a buff for every character, and GREATLY benefits slow, high-damage attacks like the Artificers.
Ukulele
Damage: 80% additive damage 80% total damage
Meat Hook
Damage: 100% additive damage 100% total damage
Sticky Bomb
Damage: 25 0% (+125% per stack) additive damage 180% total damage
Runalds Band
Damage: 250% (+125% per stack) additive damage 250% (+125% per stack) total damage
Kjaros Band
Damage: 500% (+250% per stack) additive damage 500% (+250% per stack) total damage
Brilliant Behemoth
Damage: 60% additive damage 60% total damage
Gesture Of the Drowned
Cooldown Reduction: 50%(+50% per stack) 50% (+15% per stack)
GoTD, unlike most other Lunar items, doesnt have stacking drawbacks, and should therefore stack more like a Tier 2 in power.
Brittle Crown
Update Brittle Crowns item log description to now show stacking behavior
NKuhanas Opinion
Fix item pickup not having both horns highlighted
Stage
All Stages
Can now spawn Legendary Chests post-loop
Can now spawn Category Chests
Enable more batched meshes to help performance
Update pillars, rocks, boulders, and logs causing stuck spots on certain maps
Distant Roost
Update grass texture
Add environmental particles
Titans on Distant Roost now properly have their ferns displayed
Abandoned Aqueduct
Fix a map hole that allowed the player to get out of bounds.
Can now spawn new monsters post-loop
Wetland Aspect
Now contains a few alternate routes for low-mobility characters.
Add new boss track
Abyssal Depths
Add new ambient sounds
Improve performance
Update Navigation Nodegraph to make it easier for flying monsters and drones to navigate
Fix basic Chests being heavily weighted to spawn
Chains now disable/enable as random map permutations
Cave section now properly spawns monsters and interactables
Brighten internals of cave section
Add boost to map interactable spawns if the cave is open
Can now spawn new Drones
Added collision to the Crystal Braziers
Add another out of bounds zone above the cave to prevent falling into the cave while the gates are closed
Gilded Coast
Update environment graphics and layout
Increase Halcyon Beacon size
Prevent Beacons from spawning in the giant gold rocks
Add unique boss drop to the guardian of Gilded Coast
Add an Environment Log drop
Reduce cost of Halcyon Beacons from 50 to 25
Chests now properly scale in cost with difficulty
Rallypoint Delta
Expanded the size between scaffolding pillars to prevent certain characters getting stuck inside
Monsters
Jellyfish
Nova Proc Coefficient: 1 2
Wandering Vagrant
Nova Proc Coefficient: 1 3
Lemurian
Now slows down when close range to prevent them from missing and circle strafing while biting
Clay Dunestrider
Add standable platform on Clay Dunestriders pot body
Increase inner mulch radius from 5 to 10 to compensate for new collision
Misc
HUD now displays current stage count
Add support for new health-type: Barrier
Barrier is a health value that can exceed your maximum health, but degrades over time.
Add new stat: Curse
Curse is the old Shaped Glass functionality, which locks away a portion of your healthbar - it has been moved over to a generic stat so we can use it for other items in the future.
Disable Base Health Regeneration if on fire
Music & SFX
Fixed a major issue with sounds warbling
Remix HDR sounds for clarity
In-stage music no longer runs through the music system and just plays front-to-back
Add new boss track
Update some existing stage tracks
Assign Wandering Vagrants proper M2 sound
Assign Engineer Turrets proper attack sound
Add new SFX for Commandos M1
Add new SFX for MUL-Ts Rebar Puncher
Add fall damage sounds to all characters
Add Engineer sounds to Bubble Shield
A ton of other tweaks to SFX!
QOL
Update User Profile save procedure to perform the actual write-to-disk on the main thread instead of a worker thread to prevent profile corruption. This should reduce the chance of corrupted save-files - please let us know if we screwed this up somehow!
Add option in Settings to remove sprint sensitivity reduction
Remove unnecessary character logic from running on clients - this should lead to a large performance boost for clients in an online game!
Updated the Imp Overlords Hurtboxes to properly match the size of the model
Change post process of Overloading Worm to brighten instead of darken
Increased the Monster logs despawn timer from 1 minute to 5 minutes
Updated the packs from Bandolier and Monster Tooth to flash before despawning
Update the Cost Labels on Interactables to stand out more from the rest of the stage
Add 0.5s cooldown to repeatedly using The Backup equipment
Add Spectator Label to the HUD saying who youre spectating online
Player healthbars now flash when at low health
Update shrine symbols to be non-additive to help clarity in certain maps
Add some damping to Wisp and Jellyfish bodies so theyaren'tflung as far
Revisit Director AI to prevent stall cases when spawning monsters and bosses
Update cost strings to use language entries so they can be localized
Reduce shake amplitude of Beetle Guard sunder by 66%
Set soft player team character limit to 20 to prevent severe performance issues late in the game
Grant kill credit to last attacker for enemies that fall out the map
Increase size of Item Bar on the HUD to properly envelope 2 rows
Change pinging to use a raycast instead of old targetfinder to make it easier to ping enemies
Set up Wandering Vagrant, Clay Dunestrider, and Stone Titan corpses to properly disappear over time
Update graphics of Celestial Portal to be more noticeable
Add names to Portals
Change damage with no team assigned to be Grey
Increase matchmaking wait duration from 20s to 30s
Bug Fixes
Refactor all projectiles with seeking behavior so theydon'ttarget dead enemies
Update the rotation of Soulbound Catalyst on MUL-T to no longer be upside down
Fix Chest emissions using the wrong texture
Fix Monster Logs not dropping on Drizzle difficulty
Fix misnamed language token in profile creation screen
Fix holes in the ceiling of the Bazaar
Fix the Ice Crown on Brass Contraptions hanging in the air after death
Improved interpolation of characters online
Fix Engineer sprint sounds not playing first time sprinting on a stage
Fix an issue with the Gnarled Woodsprite healing the player every time it was picked up
Fix Enable Damage Numbers not saving between playthroughs
Fix equipment targets not being updated at the moment of firing (i.e Woodsprite not being able to select targets with Gesture)
Fix Bison charge effect being on the wrong layer and showing through walls
Clear idle animation for Hermit Crabs after they die
Advancing through intermissions no longer counts as an addition to stages passed or maximum stages cleared
Alternate equipment slot for MUL-T now counts towards Moon Worshipper achievement
Prevent attacks with proc coefficient 0 applying Crowd Control effects like the Behemoth + Snapfreeze
Set interrupt priority of frozen state to be higher than stun state to fix issues with the Artificer Snapfreeze being interrupted by Stun Grenades
Fix a variety of typos
Early Access Patch (Build ID #3830295)
In this patch we are adding full localization support! We now have official translations for Portuguese, Korean, Russian, French, German, Simplified Chinese, Italian, Spanish, Turkish, and Japanese.
These can be enabled by Right-clicking on "Risk of Rain 2" in your Steam Library and going to the language tab at the top. Select from the dropdown what language you want to start the game in and hit close.
There are also bug fixes associated with this patch, these fixes can be found below:
Bug Fixes
Director no longer stops spawning monsters late in the game
Director logic in selecting/skipping monsters to spawn has been cleaned up
Reorganize fall damage code to try to fix issues with the server reporting false fall damage hits
Fix an issue where every item pickup saved immediately to disk, causing a stutter
Picking up new equipment with Gesture of the Drowned no longer fires every frame
Fix bosses and monsters sometimes spawning behind closed gates on Wetland Aspect
Game now launches with 60 fps cap on by default to help with certain GPUs. This can be turned off in the settings.
Fix pings occasionally having weird scaling issues
Pinging monsters is now more precise
Fix Imp Overlord's void spikes not having their proc coefficient properly assigned. This means that you will bleed and burn for a longer duration from that attack.
Losing max shields now properly removes extra shield
Fix networking of objective panel display for clients on the Gilded Coast
Dramatically improve performance for specific canvases (Character Select, Main Menu, etc)
Revise UI texts to support localization efforts
Fix alignment issue in Game End Panel's class
Fix wrapping issue in Objective panel for long objectives
Add lots of missing token strings into files to aid translations
Fix wrapping issue in title screen buttons
Fix wrong style for Prismatic Trial buttons
Fix wrapping issues in settings buttons
Fix truncation issue in logbook names
Fix various other wrapping and styling issues prevalent in different languages
Early Access Patch (Build ID #3743353)
This hotfix patch is to address a bug added in Build ID #3731106
Bug Fixes
Fixed an issue where enemies executed from freezing didnt call the correct events, leading to no money, on-kill procs, and potentially a stalled Teleporter event.
Early Access Patch (Build ID#3731106)
A patch for Risk of Rain 2 Early Access is going live today, April 16th, 2019!
This patch is to address a ton of the more severe bugs we couldnt safely patch in the first week, especially associated with connection or de-sync issues. It also comes alongside some balancing, and also a slight reworking of some Elite affix behaviors to try to make them all equally threatening. Below is a full list of the changes included in this patch.
You might noticed that a lot of these fixes are Community Found or a Community Suggestion. Risk of Rain 2 is still in Early Access, and we are paying attention to the community. These suggestions are coming from the General Discussion on the forums and the Feedback and Suggestions channel in Discord. If YOU have any feedback or suggestions, feel free to voice them in either location!
If you experience any issues regarding the update, or in general, please contact submit a ticket using the link above.
Gameplay Changes
Fire Elites
[Community Suggestion] Rework burning calculation with unique new burning damage type
Number of stacks of Burning on the player are now visible in the buff bar.
Burning is now capped at 5% of your health a second PER stack. Just to be clear - this is a nerf. Itll always hit for less this patch.
Now ticks at twice the frequency (but same overall damage).
This damage type has also now been applied to the Magma Worms impact and fireball damage, alongside Elder Lemurians fire breath
The intent here is to make it clear to the player what exactly a burn DOES, regardless of how it's applied. Players never were told by the game that burning actually stacks. If you have a certain number of burn stacks, you will now be aware of exactly how much that will hit for. Overall this should make the burns way less bursty and way more consistent, also allowing heal over time effects to help counteract.The intent is NOT to make the entire game easier, or to make burns never kill you. Fire elites are the only purely offensive elite-type, so they should be causing deaths. It should just feel less BS now.
Ice Elites
Rework ice bomb
Improved graphics for ice bomb left when killed to be more clear.
Ice bomb damage reduced from 350% to 150%
Ice bomb damage is no longer reduced at the edge of the radius
Ice bomb now FREEZES characters in the radius for 1.5s
Fire elites have always been the most threatening type, with the other 2 being pretty easy. The hope here is that after the nerf of the Fire affix, the Ice affix can now also be respected as a serious threat. The improved visuals should help clarify what the ice affix actually does - most playersdon'tseem to notice it drops a bomb at all. Were starting with a low freeze duration to test how it feels.
Lightning Elites
Lightning bombs from Lightning Elites now properly attach to players.
Lightning elites now always spawn at full shields
Improved lightning bomb graphics
Magma Worm
[Community Suggestion] Now switches between two modes of movement.
Leaping: goes high in the air, raining fireballs when it impacts the ground. This was the Magma worms only previous stance.
Grounded: Snakes low but fast around on the ground.
The intent is to give a break from the Worms constant leaping and to give short range characters a chance to attack. The Worm should also be an intense fight, not a slog.
[Community Suggestion] Reduced armor from 20 to 15 to make it less tanky.
[Community Suggestion] Can now jump off of platforms so it doesnt get stuck on certain ledges.
A Moment, Fractured
[Community Suggestion] Obliteration now grants all participating players 5 lunar coins.
People want a legit way to get more lunar coins, and theres currently no purpose on obliterating past the first time. This should help alleviate both.
Helfire Tincture
Increase radius from 6m to 9m.
Stone Titan
[Community Suggestion] Reduce proc coefficient per tick of his laser from 1 to 0.15.
This primarily affects the duration of burning effects.
Hermit Crab
[Community Suggestion] Reduce proc coefficient of mortar attack from 3 to 0.5.
*This primarily affects the duration of burning effects.
[Community Suggestion] Increase base health from 100 to 150.
Imp
[Community Suggestion] Reduce base health from 250 to 200.
Artificer
[Community Suggestion] Increase Artificer proc coefficient on Flame Bolt from 0.2 to 1.
[Community Suggestion] Increase Artificer proc coefficient on Snap Freeze pillars from 0 to 1.
[Community Suggestion] Increase Artificers Snap Freeze explosion radius from 1.5m to 2.5m to alleviate it not always freezing enemies who trigger it
Artificer mistakenly had very low proc coefficients. Consider these bug fixes.
Huntress
Arrow Rain proc coefficient raised from 0.1 to 0.2 per tick.
Arrow Rain had a very low proc coefficient because of its AoE dot status, but it was unnecessarily low.
Mercenary
Extend timeout duration to recast Blinding Assault from 2s to 3s
Small QoL. Allows Merc to be able to cast his other abilities between recasts of Blinding Assault without losing his recasts.
Commando
Improved FMJ impact graphics
We think that a majority of the Commandos problems are actually VFX and SFX making him feel weak and boring. This is a small first step towards that. A full pass will be done in a later patch.
Misc
[Community Suggestion] Time now pauses in intermission stages (A Moment, Bazaar, etc)
[Community Suggestion] Add 3 second invincibility period when first spawning into a map.
[Community Suggestion] Add localized formatting for numbers in the scoreboard (i.e it will now say 1,234,567 instead of 1234567.)
Bug Fixes
Fixed a MAJOR issue with preplaced networked objects. This issue was especially frequent for clients with better performance specs than their host. This should fix at least the following bugs:
[Community Found] Map assets (portals, shop contents, Teleporters) will no longer sometimes be missing for clients
[Community Found] Clients will no longer be stuck in the pod when entering a stage
[Community Found] Clients will no longer be stuck mid-air when entering a stage
[Community Found] Clients will no longer be unable to select a character if joining from one networked session to another
[Community Found] Clients will no longer be missing out-of-bound zones, causing them to fall forever
[Community Found] Allow changes in maximum health/shield to instantly fill that missing amount. This means that Wake of Vultures / Transcendence will no longer give you empty shield.
[Community Found] Improved spawn logic to reduce chances of spawning through the floor
[Community Found] Clean up Engineer Turret skill drivers to fix their AI not working sometimes
[Community Found] MUL-Ts secondary Equipment will no longer inherit the cooldown of the first when picking up Equipment off the floor
Improved collision detection of Helfire aura
Update Elite naming for localization and appearance in pings
Prevent pre-placed map objects spawning into dynamically spawned ones
[Community Found] Clean up Save procedures to reduce chance of save corruption
[Community Found] Names for reconnected players will now appear correctly instead of ???
[Community Found] Bloom can now be turned off in the settings
Frozen material overlay now properly always display
Update Huntress strafing animation to blend properly. Fix incorrect normal textures. Add missing jump animation.
[Community Found] Fix Artificers Snap Freeze explosion radius not being large enough to always freeze enemies who trigger it
Fix AI sometimes considering itself as a target for friendly searches
[Community Found] Fix Engi being able to sometimes get more than 2 turrets
[Community Found] Fix Merc being able to take major fall damage during dashing attacks.This is actually a significant portion of blazing deaths - you dash in, get set to 1, and then get ticked for that last point of health.
[Community Found] Remove typo in Engineer description
[Community Found] Fix slider value text scrolling past the mask in the options menu
Imp Overlords no longer blink off into the distance if no viable target is found
[Community Found] Brass Contraption bodies can no longer be targetted by clients
Radar Scanner now properly identifies teleporters and barrels
Correct some typos
Reducing screenshake no longer reduces controller vibrations
Controller vibration no longer persists into the main menu after quitting a run
QOL
Reduce particle system noise quality to improve performance.
Allow use of the Pause menu in character select
Slightly increase bloom threshold in Abyssal Depths to be less glowy.
Early Access Patch (Build ID #3703355)
This patch is to address critical bugs and issues we've seen in the first week, amongst some minor balance changes.
Gameplay Changes
Prismatic Trials
Add Friends-Only Leaderboard
Update Global Leaderboard to be around your current position in the Leaderboard
MUL-T
Reduce base movement speed from 9 to 7 to match all other Survivors
Reduce base damage from 12 to 11
Increase Transport Mode speed boost from 200% to 220% to compensate for his lost base movement speed.
We really really don't like to nerf characters in general - these are very light touches, and the movement speed being higher was an oversight. We also want to make sure that MUL-T's big success isn't coming from its ability to abuse Ocular HUD for infinite crits.
Imp Overlord
Remove passive regen
Increase base damage from 13 to 16
The boss fight was a big of a slog if you had lower DPS because of the boss' natural regen. Higher damage should make the boss fight more intense.
Teleporter
Add slight rim glow
Increase teleporter passive particle radius from 38 to 60. Increase particle count so density remains the same.
A lot of players are having issues finding the Teleporter. Players are starting to notice the passive particles indicating the teleporter is around - we will try increasing the radius to see if it helps. The rim glow will help distinguish it from identically colored surfaces. This is intended to be a fairly big change - if it turns out we jumped the gun and the community was simply learning, we can approach a middle ground.
Bug Fixes
Corrupted save files no longer prevent the game from initializing past the first splash screen. We will continue to figure out why exactly they are being corrupted in the first place.
Refactor Multiplayer connection setup to be more stable - hopefully less weird half-states on connecting to other players.
Selecting the "Quit to Menu" pause menu option from the Prismatic trials no longer temporarily shows the main menu.
Engineering Perfection challenge can no longer be completed by starting 30 levels without finishing them.
Environment logs now count towards the 10 logs challenge.
Equipment - Royal Capacitor now requires line of sight to use.
When playing with a controller, pressing the confirm button at the main menu will no longer choose the last option that was hovered onto.
Revert button text now properly becomes highlighted when functional.
The Mercenary is now properly targeted by enemies after he uses a non-primary skill.
Multiplayer: Characters no longer come back to life after dying in a multiplayer game, leaving it and joining it back.
Monster Tooth: The Monster Tooth healing orbs heal amount now match the description.
Multiplayer: Acquired Items now properly show up in the Item bar or the Info Screen after leaving a multiplayer game and joining it back.
Names can no longer extend beyond the profile text box in the main menu
Large profile names can no longer overlap the Back button and run off of the screen
The Enter Quickplay button of the Multiplayer Menu no longer needs to be pressed twice to start searching a lobby when using a controller.
Holding the Primary Skill Button down while activating Ocular HUD and shooting with Mul-T Auto-Nailgun no longer deals infinite critical damage.
Back button in Prismatic Trials' character select no longer returns you to the main menu
Falloff models for delayed blast attacks (Titan Fist, Ice Affix Death, Willowisp) are now properly assigned. This may cause them to do more damage than before.
Quickplay launch time is now properly Time Zone independent
QOL
Error messages now tell you when the host is shut down
Remove collision from Teleporter nub to prevent monsters getting stuck
View ArticleHello, Vault Hunters!
We know you probably have some questions aboutBorderlands 3, so we've put together a quick FAQ guide for you. After you read the Q&A's below, if you still require more information about the game then please feel free to reach out to us!
Where do I go to access my pre-order DLC?
Any pre-order DLC items will appear in your Inbox, which can be accessed in the Mail tab of the game's Social menu.
How do I unlink my SHiFT account?
There is no way to unlink your SHiFT account from in-game. To unlink your SHiFT account from various platforms, log in to your SHiFT account on an internet browser and you'll be able to manage your linked accounts there.
How do I earn Golden Keys?
Golden Keys and other fun rewards are granted from SHiFT Codes. The best way to obtain SHiFT codes is by following Gearbox on social media sites such as Twitter and Facebook. Keep an eye out for codes to be posted and then you'll be able to redeem them from the SHiFT tab of the Social menu in-game, or on the SHiFT website here: https://shift.gearboxsoftware.com/rewards
How do I view the Credits?
The credits will only roll after defeating the final boss of the game. Unlike previous installments, there is no option to view the credits from the main menu.
Where are my Loyalty Rewards (for playing otherBorderlandstitles)?
Borderlands3is not currently supporting any SHiFT rewards for playing otherBorderlandstitles at launch.
Where can I see my Badass Rank?
InBorderlands3, Badass Rank has been replaced with "Guardian Rank." This functions very similarly to Badass Rank from previous games, but can only be accessed after completing the main story. Once unlocked, this can be found in the ECHO menu.
I lost some loot, but it isn't showing up in the Lost Loot Machine. How do I get my loot?
The Lost Loot Machine will automatically collect loot drops that you leave behind, but there are a few things to keep in mind:
Loot dropped directly from your inventory is considered "discarded", and will not be collected by the Lost Loot Machine.
Loot collected by the machine is specific to the rarity of items, so any high rarity gear (blue, purple or orange) will be collected. Lower rarity gear (white or green) will never be collected by the machine.
The Lost Loot Machine has a limit to how many items it can store, but this can be upgraded by purchasing a Storage Deck Upgrade (or "SDU") at Marcus Munitions on Sanctuary.
If you're in another player's game, and they have Group Mode set to Coopetition, loot lost during that play session will not be collected by the Lost Loot Machine. Only loot dropped while playing in Cooperation mode is collected since it is scaled to the player's level.
How do I access Photo Mode on PC?
Photo Mode can be accessed while in gameplay on any map from the Pause menu or the Social Wheel. The default keyboard key for the Social Wheel is Z. From here you can select the Camera icon with your mouse or keyboard to access Photo Mode.
Where do I find the Screenshots I took in Photo Mode (on PC)?
The screenshots saved from Photo Mode should appear in a Screenshots folder located in the same folder location that your save data is stored. By default, this should look something like this: C:\Users\Username\Documents\My Games\Borderlands 3\Saved\Screenshots
How do I access Photo Mode on Consoles(XB1/PS4)?
Photo Mode is not currently available on consoles, but we are planning to add it soon!
I keep finding "Eridian Writing", but when I interact with them nothing happens. How do I examine these?
These writings are stone tablets left behind by the Eridians. Vault Hunters are unable to decipher them until receiving a special item later in the campaign. Keep on playing!
I'm seeing these purple crystals everywhere, but nothing happens when I melee them. Am I missing something?
These crystals are made of Eridium and can be broken apart once players obtain a special item later in the campaign. Keep on playing!
What are Vault Rewards? How do I unlock them?
Vault Rewards are rewards that you receive from defeating various Vault Bosses. Gear up and get out there Vault Hunter!
I can't find a path to the waypoint. Am I stuck?
The path that you take to reach a waypoint may not always be obvious. You may have to rotate the Map in the ECHO menu to help find your desired path. Lookout for elevation changes on the map, they can be tricky! Custom waypoints can also be set while on this screen by positioning the cursor on the desired location and selecting Custom Waypoint.
Do I get anything for completing optional objectives on missions?
Several missions inBorderlands 3contain optional objectives (denoted by a + symbol next to its checkbox on the HUD). Completing an optional objective will grant you an additional reward after completing the mission. The reward varies per mission!
I collected something from a vault, and the game said I unlocked Mayhem Mode. What is this, and how do I access it?
This is an end-game feature that allows you to enable random modifiers for maps that you visit. This mode provides random challenges in exchange for additional XP and better loot!!
What does lowering or raising the Difficulty option do?
Changing the game's difficulty from Normal to Easy will reduce the amount of damage received from enemies. It will not increase damage dealt by the player.
What's the difference between Co-operation and Co-opetition mode?
The Group Mode determines how enemies and loot scale for each player. In Co-operation mode, each player encounters enemies and loot that are scaled to their level. Loot drops are also instanced, meaning that they are unique for each player in this mode. Co-opetition uses the "Classic"Borderlandsrules. Enemies and loot are scaled to the host player's level, and loot drops are the same for all players (meaning that each item can only be picked up by one person).
Where do I go to adjust the brightness or HDR settings?
These options can be found by selecting Options > Visuals > Calibrate Display. From here, you have the option to adjust brightness, black levels, and HDR (if your screen supports it).
I selected "Calibrate Display" in the Visuals options, but there's no HDR setting. Is this located somewhere else?
If the HDR setting is not appearing under Calibrate Display, it is likely because:
You're not using an HDR-capable display.
The console's HDR setting is disabled.
You're playing on Xbox One. On Xbox One, the game automatically detects the console's HDR settings and enables/disables it accordingly.
How do I stream on Twitch with the ECHOcast Extension on PC?
You'll need to link your SHiFT account to your Twitch account. This can be done through the SHiFT website and following these steps once finished:
On your Twitch page, click your profile icon in the upper right
Select "Creator Dashboard."
Select "Extensions" on the left side of the screen and then search forBorderlands.
From here you can install theBorderlands 3ECHOcast Extension.
On the window for the extension, click on Activate and set it to Overlay1.
Head back into the game and go to the Social menu (either from the main menu or the in-game pause screen).
Go to the SHiFT tab and sign in to SHiFT in-game.
Select Options -> Network & Social -> then change the ECHOcast Twitch Extension option to Enabled. This is found under the Streaming section of the menu.
After this, all you have to do is begin streaming with your preferred streaming software and the game should detect it. You will see an ECHO message from Claptrap about ECHOcasting when the game recognizes that your stream has begun.
Your viewers on Twitch should see the Twitch Extension load. If they don't see it after a minute or so, refreshing the browser should allow it to appear.
Why can't I use the Twitch ECHOcast Extension on console?
The ECHOcast Twitch Extension integration is currently planned to launch soon, so keep a lookout!
How do I claim the loot I won from watching Streamers playingBorderlands 3on Twitch?
You can earn loot by being a viewer on a Streamer's channel that is running the Twitch ECHOcast Extension. If the streamer opens a Red Chest while streaming it triggers a Rare Chest Event. As a viewer, you can choose to join the event and a random number of viewers will be selected as winners. If you win you will then be able to choose one piece of loot from the chest that will appear in your in-game mailbox. You can find this by going to the pause screen while in gameplay and selecting Social. Then proceed to the Mail tab and claim your loot!
NOTE 1:You can only access the Mail tab while in active gameplay, not from the main menu.
NOTE 2:You must have your SHiFT account linked to your Twitch account and whatever service you're playing the game on to claim your loot (Epic, PSN, Xbox Live).
How do I do 4-player split-screen?
Borderlands 3supports 2-player split-screen locally as the maximum. Split-screen users can still match-make or join online friends to create a 4-player session.
I can't seem to find sessions with people in my region when matchmaking, am I missing something?
Check your Matchmaking Region setting to make sure it's set correctly. This can be found by going to the Social menu which can be accessed from the main menu or in-game Pause screen and following these steps:
Proceed to the Matchmaking tab and look at the lower right of the screen.
There you'll see your current Matchmaking Region. (By default it should be set to Auto.)
You can manually set your desired region from here using the indicated button prompt.
NOTE:The game will never match-make you with someone that is outside your region.
I set my game to Open to Public but no one is joining my session, what's wrong here?
A few things to note about Matchmaking:
You must be in gameplay for other users to match-make into your session. If you're sitting on the main menu, you will never be joined by people searching in the Matchmaking menu.
Only users that are near to your level and main story mission progress will be able to match-make with you. Someone that is much higher level or significantly farther or not as far in the story won't match-make into your session.
Only users on your current play-through and group mode can match-make with you. If you're in True Vault Hunter Mode, someone that is still on Play-through 1 won't match-make with you. If you're set to Co-operation mode, no users set to Co-opetition will match-make with you.
Can I match-make with someone set to a different Group Mode?
No. Users that are set to Co-operation mode will only match with other users set to Co-operation. This works the same for Co-opetition. This setting is selected when starting a new game, but can also be changed from the Edit Group menu. This menu can be accessed in the upper right of the main menu or Pause screen.
How do I send/receive invites on PC?
You can invite or join friends on PC from the Roster menu. To access the Roster menu:
Select Social from the main menu or pause screen and proceed to the Roster tab. You should see all of your Epic Games Store (EGS) friends listed here.
Click on their name and you should see the option to Invite them. If their Privacy setting is set to Open to Public or Friends Only, then you should also see a Join option.
After sending the invite, your friend should receive a notification in the EGS client that they can then accept to join your game.
I'm unable to join or invite my friend from the Roster menu, how do I fix this?
If your friend is in a full four-player session, you will be unable to join them and their group will be unable to join you. If they are not in a full session but you still cannot invite/join them, their Group Privacy Mode may be set to Local Only. If this is the case, changing this setting to Friends Only should allow you to Invite or Join them. They can check this setting in the upper right of the main menu or pause screen.
How do I send Mail in-game?
You can send mail to your friends by going to the Mail tab of the Social menu. The Social menu can be accessed from the in-game pause menu. You cannot send mail from the main menu version of the Social menu. After proceeding to the Mail tab, press the "Send Mail" button prompt on the lower right of the screen to bring up your current inventory. You can then select an item to send and a friend to send it to. Your friend should then receive the item in their Mail menu the next time they log in.
NOTE:Once you send an item through the mail there is no way to recover it. Even if your friends fail to redeem it before the piece of mail expires, the mail will not be sent back to you.
How does "Fast Forward" work in Co-op?
If you join another player that is farther along in the main story than you and complete a critical path mission while in their game as a guest, then when you go back into you Single Player game you will be placed back at whatever mission you were on before you joined the multiplayer session. Once you reach the start of a main story mission you already completed as a guest in another player's session, you will receive a prompt asking you if you'd like to fast forward through the mission(s) that you've already completed. If you say yes then the game will skip your character through the mission(s) you completed and put you at the start of the nearest mission you have not completed.
NOTE 1:This does not apply to Side Missions. Any side mission you complete in multiplayer will show as completed when you return to single player and you cannot replay the mission in that play-through.
NOTE 2:If you choose to play through the Main Story Mission(s) that you already completed in multiplayer you will not receive the rewards for that mission a second time since you already obtained them in the multiplayer session.
NOTE 3:Fast Forwarding is play-through specific, meaning if you join a friend that is in True Vault Hunter Mode and complete some missions with them, you will not have the option to skip those missions once you return to your play-through 1 campaign. You will, however, be prompted with the Fast Forwarding option when you reach those missions in TVHM as well.
Can I "Fast Forward" through missions while in multiplayer?
No. If you return to your own hosted game session after completing missions as a guest and allow other users to join your session as guests, then you will not receive the option to Fast Forward through previously completed missions. This feature is only available if you reach the start of those previously completed missions while playing in Single Player mode.
View ArticleIn some cases, Xbox 360 players may receive a message that states "Connection Failed. The connection to the host failed. You cannot join the game session."when joining a multiplayer match. In most cases, this is the incorrect message. The message should state that the game session the player is attempting to join is full. Joining a new match with empty slots should allow you to successfully join a match.
If you continue to have issues connecting to multiplayer matches, please consult the following networking troubleshooting:
http://support.2k.com/entries/21980042-general-networking-troubleshooting
View ArticleCreating an Account: Borderlands.com Website
New to the system is the ability to create a SHiFT account directly from the www.Borderlands.com website after selecting SHiFT from the Top Menu.
Step 1: If you want to make ONLY a SHiFT account itself during the creation step, you can select Create New Account
Step 2: This will bring you to the SHiFT Account Sign Up form.
You will need to provide the following information:
First Name / Last Name
Email - This must be a valid email.
We now enforce email validation as a required step before allowing an account to be accessed or used. If a fake email is used, you will not be able to access their profile.
Password - The password must:
Be at least 8 characters long
Contain at least 1 Uppercase and Lowercase letter
Contain at least 1 number or special character
Supported special characters include: @?*+.|{}()[]/"',~&%$^-=<>!`\
Country of Residence
Verify Date of Birth - You must be at least 13 years old to make an account.
Confirm Password - Must be an exact match of the Password field.
Agree to the Terms of Service An account cannot be created if you do not agree to the terms of service.
Subscription to Newsletter This is entirely optional and can be altered in user profile after the fact.
Captcha Standard final step
Step 3: Once everything has been filled out correctly, the account will be created and the Email Verification will be sent. Once this is accepted, then you can finish signing in and access their profile.
Additional Information: Display Name Requirements
As part of the steps to regulate who is able to create SHiFT accounts, comply with local and international regulations, and ensure that all SHiFT everyone must adhere to the right structure of naming, there is a list of specific rules in place that all SHiFT Account Display Names are required to follow:
Name must be unique. No one else in the database can have the same name.
Must be between 3-16 characters long.
Must start with a letter. Wedon'tallow display names that begin with punctuation or numbers.
Limited to a-z, A-Z, 0-9, or non-consecutive underscore, hyphen, or period/full-stop characters.
Display Names are not chosen at account creation, they are auto-generated based on the provided email. Once an account is created successfully, you can change your Display Name from the Edit Profile option on the SHiFT website. The rules above must still be followed for any changes.
View ArticleWe are investigating reports that some users are unable to connect to the SHiFT service in Borderlands: The Handsome Collection on PlayStation 4. Our engineers are looking into possible resolutions and hope to have a fix out soon.
We have seen reports that a hard-reset of your console (not stand-by), then re-launching the game may help temporarily alleviate connectivity issues.
If you have any questions or concerns about this, please submit a support ticket at http://support.gearboxsoftware.com.
View ArticleIn order to convert your retail copy of Borderlands to the Steam version, please follow the steps outlined below:
Youll need to find your game disc and youll need to create a free Steam account. http://store.steampowered.com/about/
Navigate to your game Library menu, then select TOOLS, and locate the Borderlands Granting Tool. Install this tool.
Installing and running the Borderlands Granting Tool will guide you through the process of getting you a Steam version of Borderlands. NOTE You will need your Original Game Disc to prove ownership.
After the tool completes, you will be able to install Borderlands from your Steam Library.
What about my DLC or Game of the Year version?
If you purchased any DLC through either the official Gearbox or 2K Stores, or purchased a Borderlands PC Game of the Year Edition outside of Steam, you will need to findyour original activationkey and redeem it within Steam AFTER unlocking Borderlands on your Steam account. For instructions on how to do that, please refer to the Steam directions on activating a key:
https://support.steampowered.com/kb_article.php?ref=5414-TFBN-1352
If you have lost your officially purchased DLC Key, youll need to visit the Gearbox Support site and follow the steps for recovering a lost key.
https://store.gearboxsoftware.com/support/
If you are unable to recoveryour Game of the Year (GOTY) code voucher, please submit a support request.
View ArticleUpdated 4/2/15, 8:15 AM CT
We are aware that some players are having difficulty transferring their Badass Rank and / or character customizations from their previous gen characters.
An update for Borderlands: The Handsome Collection on Xbox One is now live that allows users to successfully transfer Badass Ranks and customizations from their prior-gen save files.
After updating, users will be able to transfer the Badass Ranks and Customizations associated with their accounts to Borderlands: The Handsome Collection by re-download a game save using the "Cloud Save" feature in the Borderlands: The HandsomeCollectionMain Menu. Visit the Cross/Cloud Save Knowledge Base Article for information on this feature.
Once this update is installed, players will be able to restore their Badass Rank and customizations while maintaining their current mission progress per the below:
If the Badass Rank from your uploaded previous-gen character save is higher than your current Handsome Collection Badass Rank, your Badass Rank will be overwritten with the higher value.
Customizations from your previous-gen character save will be added to your Handsome Collection account profile.
Any mission progress you made prior to the update can be saved by selecting "Save As New" instead of "Overwrite" when re-downloading your save post-update.
To be automatically notified via e-mail once more information is available, please log in to your Gearbox Software Support account and click "subscribe" in the box above this article.
If you have any questions about this, please submit a support ticket at http://support.gearboxsoftware.com.
View ArticleGolden Keys can be spent on the mysterious loot chest in Sanctuary.
If you link your SHIFT account to any given platform (PSN, Steam Xbox 360) from within Borderlands 2 -- not the site itself -- you'll receive a bonus Golden Key!
If you have registered for SHiFT and didnt receive a Golden Key, submit a ticket send us your e-mail address and your Steam ID, Gamertag, or PSN ID and well take care of it.
View Article
So,you'vegot a Golden Key. Maybe you pre-ordered Borderlands 2 from a Premiere Club retailer or maybe you were lucky enough to snag a code from a Gearbox event or giveaway -- there are a variety of ways to get a Golden Key, and somehow you nabbed one.
But how, O handsome Gearbox developers, you ask, does the Golden Key work? Exactly? Also you are very handsome.
Firstly, thank you for the compliment. Secondly, the Golden Key is a rare item that unlocks a special Golden Chest in the friendly city of Sanctuary. Heres what that Golden Chest looks like:
So,you'vegot a Golden Key in your profile and you start up the game. What happens next?
Firstly, youll have to get to the city of Sanctuary. This should take you about three hours (two hours to play through the missions leading up to Sanctuary, and one hour for physical recovery after you injure yourself laughing at the impeccably written dialog).
Then,you'vegot a decision to make. See, the loot inside the Golden Chest is always of very rare (purple) quality and scaled to your characters level at the moment you open the chest. Ifyou'veonly got one Key, you need to consider: do I want some high-quality loot right now, or do I want to wait untilI'mcloser to the (considerably more difficult) end of the game? Do I want my Level 21 Maya to open the chest, or should I switch to my Level 33 Axton?
Keep in mind that you cannot trade or sell Golden Keys, and onceyou'veused a Key to open the Golden Chest, that Key is gone for good. So, you know. Choose carefully.
Whatever your decision, the loot you get from the Golden Chest is like any other piece of loot in the game you can trade it, stash it, or sell it at your own discretion!
View ArticlePlayers that have started the game while it finishes installing may not see their DLC content in the fast travel station. The game will need to fully finish installing before the DLC will show up in the fast travel menu. There is no need to download the DLC from the marketplace as it is all included on the disc. If you have any questions, please submit a support ticket at http://support.gearboxsoftware.com.
NOTE: Transferring saves while the game is still installing can cause some items to not transfer and / or difficulty accessing add-on content. Please allow the game to completely finish installing before transferring saves. If you're experiencing this issue, re-downloading your save to Borderlands: The Handsome Collection after installation and updates have completed may resolve.
To be automatically notified via e-mail once more information is available, please log in to your Gearbox Software Support account and click "subscribe" in the box above this article.
View ArticleRisk of Rain 2 Early Access FAQ:
While most things should be covered below, if youdon'tsee the answer to your question, feel free to reach out to us by clicking on the "Submit a Ticket" link above, or ask the community on the Risk of Rain 2 forums.
I have encountered a bug! How do I report it?
Please fill out a support ticket by clicking the "Submit a Ticket" link above!
Approximately how long will this game be in Early Access?
We are planning to stay in Early Access for around 12 months. We want to make sure the game launches in a state we are happy with anddon'twant to rush it.
How is the full version planned to differ from the Early Access version?
We look at 1.0 in three partsfirst, delivering more content (10 characters, 10 stages, 12 bosses, and over 100 items). Then, delivering a true ending and boss fight to match. Finally, we want to make sure the game is super polished by the time we go 1.0. This includes game features as well as localization beyond just English.
What is the current state of the Early Access version?
The core game loop and multiplayer suite is fully implemented but will continue being polished throughout Early Access. At Early Access launch, Risk of Rain 2 features over 75 items and equipment, 6 playable classes and 6 bosses to keep the game fresh for many, many hours.
Will the game be priced differently during and after Early Access?
Yes. Wedon'thave a firm price for 1.0 yet but given all the content that well be adding and the added polish the game will receive, you should expect the price to increase at launch. Well be talking about it ahead of time!
Does it play the same with 1 person if youdon'thave a squad?
Risk of Rain 2 scales with the number of players. Youdon'tneed to play with friends, and you alsodon'thave to play alone!
Will achievements be added to Risk of Rain 2? Do I have to play multiplayer to achieve all of them?
Achievements will be added to Risk of Rain 2. Everything will be achievable in single player.
Will Risk of Rain 2 also be available on other consoles?
Risk of Rain 2is now available on Nintendo Switch, Xbox One, and PlayStation 4!
How are you planning on involving the Community in your development process?
We are planning on involving the community as much as possible as we develop and design Risk of Rain 2. We are particularity interested in:
Gameplay Balance
Suggestions and ideas
Bug finding
Supporting Test branches
I'm looking for people to play with, where should I go?
Join us on https://discord.gg/riskofrain2 !
View ArticleRisk of Rain 2 FAQ:
While most things should be covered below, if youdon'tsee the answer to your question, feel free to reach out to us by clicking on the "Submit a Ticket" link above, or ask the community on the Risk of Rain 2 forums.
I have encountered a bug! How do I report it?
Please fill out a support ticket by clicking the "Submit a Ticket" link above!
When will the content updates in Risk of Rain 2 Early Access come to console?
Our intent is to turn around Content Updates as soon as we can for consoles. Not only that, but consoles will get some features specific to its hardware that will also be included in the roadmap as it grows!
Does it play the same with 1 person if youdon'thave a squad?
Risk of Rain 2 scales with the number of players. Youdon'tneed to play with friends, and you alsodon'thave to play alone!
How are you planning on involving the Community in your development process?
We are planning on involving the community as much as possible as we develop and design Risk of Rain 2. We are particularity interested in:
Gameplay Balance
Suggestions and ideas
Bug finding
Supporting Test branches
I'm looking for people to play with, where should I go?
Join us on https://discord.gg/riskofrain2 !
View ArticleRisk of Rain 2 FAQ:
While most things should be covered below, if youdon'tsee the answer to your question, feel free to reach out to us by clicking on the "Submit a Ticket" link above, or ask the community on the Risk of Rain 2 forums.
I have encountered a bug! How do I report it?
Please fill out a support ticket by clicking the "Submit a Ticket" link above!
When will the content updates in Risk of Rain 2 Early Access come to console?
Our intent is to turn around Content Updates as soon as we can for consoles. Not only that, but consoles will get some features specific to its hardware that will also be included in the roadmap as it grows!
Does it play the same with 1 person if youdon'thave a squad?
Risk of Rain 2 scales with the number of players. Youdon'tneed to play with friends, and you alsodon'thave to play alone!
How are you planning on involving the Community in your development process?
We are planning on involving the community as much as possible as we develop and design Risk of Rain 2. We are particularity interested in:
Gameplay Balance
Suggestions and ideas
Bug finding
Supporting Test branches
I'm looking for people to play with, where should I go?
Join us on https://discord.gg/riskofrain2 !
View ArticleRisk of Rain 2 FAQ:
While most things should be covered below, if youdon'tsee the answer to your question, feel free to reach out to us by clicking on the "Submit a Ticket" link above, or ask the community on the Risk of Rain 2 forums.
I have encountered a bug! How do I report it?
Please fill out a support ticket by clicking the "Submit a Ticket" link above!
When will the content updates in Risk of Rain 2 Early Access come to console?
Our intent is to turn around Content Updates as soon as we can for consoles. Not only that, but consoles will get some features specific to its hardware that will also be included in the roadmap as it grows!
Does it play the same with 1 person if youdon'thave a squad?
Risk of Rain 2 scales with the number of players. Youdon'tneed to play with friends, and you alsodon'thave to play alone!
How are you planning on involving the Community in your development process?
We are planning on involving the community as much as possible as we develop and design Risk of Rain 2. We are particularity interested in:
Gameplay Balance
Suggestions and ideas
Bug finding
Supporting Test branches
I'm looking for people to play with, where should I go?
Join us on https://discord.gg/riskofrain2 !
View ArticleWe know you probably have some questions about the Vault Insider Program, so we've put together a quick guide for you. If you still require more information about the program from us after you read the information below, go ahead and reach out to us.
What is the Vault Insider Program?
The Vault Insider Program is a program designed to reward Borderlands fans like you for being so awesome!
Why do I need to sign up for SHiFT in order to join the Vault Insider Program?
SHiFT is the platform that powers all in-game promotions and rewards in Gearbox games.
Which platforms are supported by the Vault Insider program?
Currently we are able to track in-game accomplishments and deliver in-game rewards to Vault Hunters on PlayStation 4, Xbox One, and PC.
Whyisn'tthe Vault Insider Program working properly for me?
The Vault Insider Programwon'tfunction properly if youre using an ad blocker or have cookies disabled. For an optimal experience, please disable any ad blockers and enable all cookies.
How do I earn points?
Onceyou'vesigned up for SHiFT, you can earn points in a bunch of different ways including linking your social accounts to your SHiFT account, completing surveys, referring friends, and checking out the latest Borderlands articles and trailers. Additional ways to earn points will roll out over time; check out the activity hit list on your profile for current suggestions.
How do I redeem points?
Visit the rewards page, select the reward that youd like to redeem your points for, confirm which gaming platform youd like to receive the reward on, then hit the Redeem button. If you have earned the required number of points, you will receive that reward.
Will my points ever expire if Idon'tuse them?
Your points will be active for the life of the program. If we decide to terminate the program, you will be provided with sufficient notice so you can redeem any points you've earned but haven't redeemed.
I just completed an activity; why hasnt my points total updated?
If the points have not been added to your total balance within 24 hours, please fill out a support ticket.
Can I transfer my points to another Vault Insider?
No.
View ArticleUltimate Vault Hunter Upgrade Pack (Free with Season Pass, $4.99 / 400 Microsoft Points separately)- Raises level cap to 61, allowing characters to gain 11 additional levels.- Characters gain a skill point with every level from 51 to 61, for a total of 11 more skill points.- Powerful new "Ancient" E-Tech relics and rare Pearlescent-grade weapons can be picked up in Ultimate Vault Hunter Mode.
View ArticleWe are aware of an issue which is affecting some PC players, which may cause a loss in progression. Borderlands 2 for PC saves in two locations, it saves your progression locally on your PC, and if you are connected to the internet, it will create a back-up cloud save through Steam. In most situation, the cloud save functions as a back-up, and can allow you to regain your progress in the event of either a loss of data on your system, or if you want to play the game on a second system with the same save file.
In most cases, this should work to protect your save data, but in some circumstances, can cause the opposite. The cloud version of a player's save file can fall behind the progress of the local file if the player either loses connection briefly, or is playing in offline mode. Should the Cloud Save fall behind the Local Save, the next time the game is launched, Steam will ask which version the player wants to use.Should you receive this option, be very careful about which choice you select, as the selected file will overwrite (delete) the other file.
In most cases, it you are playing on one system, if Steam prompts you with the choice, usually the local file is further progressed than the cloud save. In this case, you will want to choose "UPLOAD" (use local saves), in order to copy your local file up to the Steam server.
In cases where you choose to play from a second machine, and the Cloud save is more progressed, choose "DOWNLOAD" (Use Steam Cloud Saves)to pull the file off of the cloud server and load it locally. Should a local file become lost for any reason, the same process should rebuild the lost data.Players are advised to pay close attention when they upload to the cloud and download from the cloud. When they download from the cloud, the cloud save will overwrite and possibly cause data loss if the information on the cloud is earlier than that on their PC.
If you are unsure of which file is further progressed, you can switch Steam to Offline Mode when getting the "Do you want to use Cloud or Local saves?" box when launching the game. Once launching the game in Offline mode, you can see which saves are stored locally. If those are the most recent saves, you should select the "Use Local Saves" when they connect to Steam. If the saves you see while in Offline Mode are not up to date, you should use the "Use Steam Cloud Saves" when you reconnect to Steam.
Alternatively, you can disable Steam Cloud for Borderlands 2 and use local files only. To disable Steam Cloud support:
1) In your Steam Library, right-click on Borderlands 2 and select "Properties." 2) Click the "Updates" tab. 3) Uncheck "Enable Steam Cloud synchronization for Borderlands 2." 4) Click "Close."
View Article
1) In the main menu of Borderlands 2, select "Extras."
2) Select "Shift Codes" from the "Extras" menu.
3) From the "My Offers" screen, choose "Shift Code."
4) Enter your 25-digit SHiFT code for Borderlands 2, then hit "Submit."
View ArticleLoyalty Rewards have been re-enabled for Borderlands: The Handsome Collection users on both PlayStation 4 and Xbox One! As a reward for playing either Borderlands 2 and/or Borderlands: The Pre-Sequel on previous-gen consoles, players will receive the following bonuses upon signing into SHiFT in The Handsome Collection:
Borderlands 2
75 Golden Keys
A healthy chunk of Badass Rank
Bonus character customizations
Borderlands: The Pre-Sequel
75 Golden Keys
A healthy chunk of Badass Rank
Bonus unique weapons and character customizations
And as an additional bonus, weve temporarily increased the drop rate on legendary loot in Borderlands 2 and Borderlands: The Pre-Sequel across all platforms! This bonus will be in effect through Tuesday, April 7, 2015 happy looting! Youll want to restart your game to ensure the loyalty reward and drop rate updates are properly loaded.
Note: Loyalty rewards in Borderlands: The Handsome Collection can only be unlocked within the same console family on which you originally played Borderlands 2 or Borderlands: The Pre-Sequel.
To clarify, in order to earn the rewards on PlayStation 4, you need to have played on PlayStation 3 or PlayStation Vita. To earn the rewards on Xbox One, you need to have played on the Xbox 360.
For help or assistance with Borderlands: The Handsome Collection or SHiFT, please submit a ticket at http://support.gearboxsoftware.com.
View ArticleIf you are having issues with connecting to multiplayer games in Borderlands 3, please refer to the connection troubleshooting guide below:
1. Check all the physical devices on your network to ensure they are plugged in and powered on.
2. Perform a connection test on each device connected to the network.
For Xbox One, refer to the following website:
https://support.xbox.com/en-US/xbox-one/networking/slow-performance-solution
For Playstation 4, refer to the following website:
https://manuals.playstation.net/document/en/ps4/settings/nw_test.html
For PC, refer to the following website:
https://support.microsoft.com/en-us/help/4027616/windows-check-your-network-connection-status
Understanding NAT Types:
NAT Types:
Open
Moderate
Strict
Open NATs can connect to any of the three types. --> Probably the least common type
Moderate can only connect to open and moderate. --> Probably the most common type
Strict can ONLY connect to open.
Strict NATs are a difficult problem with peer-to-peer games. Since most people don't have open NATs, the player with a strict NAT won't be able to find many joinable games. Another problem is that sometimes the ISP (Internet Service Provider) is also behind a NAT, which often means even if you have a direct connection to the internet (without a router/firewall), the ISP still acts as a strict NAT.
Port Forwarding:
PC: Some security or firewall software may block access to required ports or certain types of traffic. Check your security software settings to ensure traffic on the following ports is allowed.
For Epic Games, the following ports must be forwarded:
Ports 5795-5847 (UDP)
For LAN games, the host must have the following ports forwarded:
Port 7777 (UDP)
Port 14001 (UDP)
PS4:For information regarding Playstation Port Forwarding please visit: http://manuals.playstation.net/document/en/ps4/settings/nw_test.html
Xbox One:For information regarding Xbox Port Forwarding please visit: http://support.xbox.com/en-US/xbox-one/networking/nat-error-solution
If you need assistance with opening these ports, please contact your Internet Service Provider for more information.
Here are some additional tips that have helped many players improve their connectivity:
Make sure your router's firmware is upgraded the latest version (very important).
Unplug your router for 10 minutes and plug it back in. Some older routers degrade in performance over time until it is rebooted, similar to a PC.
Disable any firewall or other network filtering for the game.
Enable uPnP (universal plug and play) on your router.
If you don't care about security, enable DMZ (de-militarized zone) on your router for your PC's address. This turns off all of your router's firewall features for that specific PC.
Contact your ISP and ask them what your DNS setting should be.
Direct Connection:
If you are still having issues connecting to the online servers after trying the above steps, try connecting your broadband modem directly to the console or PC you are playing the game on. This can help determine if the issue is related directly to the router or another source.
View ArticleWhere do I find the In-Game Mailbox?
The In-Game Mailbox can be found under the Social Tab in the Main Menu and the Pause Menu. While you can view your inbox from the Main Menu, you must be in a game to obtain items!
The Social Tab can be found at the Main Menu here:
And here it is in the Pause Menu:
Once in the Social Menu, you should see the Mail Tab here:
How do I know if I have mail?
When you receive mail during gameplay, you will see a pop-up notification appear briefly on the left side of the screen.
There will also be a mail icon underneath the mini-map:
How do I receive mail?
Note: Items can only be retrieved from your mailbox during gameplay!
First, pause the game and select the Social Tab:
Next, select the Mail Icon to view your inbox and accept your mail:
How do I send items to a friend?
Use the In-Game Mailbox to share the wealth Borderlands 3 introduces the ability to send items to your friends!
Open your Mailbox and select Send Mail at the bottom right corner of the screen:
Choose an item from your Inventory, then pick a friend:
Confirm when youre ready remember, youcan'tget your item back!
And youre done!
View ArticleGeneral Data Protection Regulation (GDPR)
Gearbox values our community and is committed to protecting the privacy rights of our users and fans. The General Data Protection Regulation (GDPR) gives a user the right to be forgotten. In order to comply with this regulation, we must be able to identify a user across multiple platforms. SHiFT allows us to do this. If you already have a SHiFT account, you may initiate the "Forget Me" Process by logging into the SHiFT Website with your email and SHiFT Password. All information and history of your Account will be wiped upon completing the "Forget Me" Process.
If you do not have a SHiFT account, you can create a new account by going to the registration page and signing up either by using an email address or by clicking the icon for the gaming platform of your choice. By establishing a link between your SHiFT account and the gaming platform(s) (Steam, Xbox Live or PSN) you play our games on, we will then be able to successfully process your request to be forgotten.
This article and our use of any user's personal information is governed by Gearbox's Privacy Policy.
View Article
1) In the main menu of Borderlands 2, select "Extras."
2) Select "Shift Codes" from the "Extras" menu. SHiFT requires Xbox Live Gold.
3) Choose "Sign In."
View ArticleWhat is ECHOcast?
ECHOcast is an extension for Twitch that allows viewers to interact with livestreams of Borderlands 3 and receive free rewards for participation. You can watch a brief overview of the extension here.
Heres how the ECHOcast Overlay will appear while viewing a compatible Twitch stream:
https://shift.gearboxsoftware.com/
The ECHOcast Flyout, located on the left side of the Overlay, will expand when clicked.
From left to right, you will be able to:
Toggle the Flyout on / off
View the streamers Vault Hunter profile and stats
Inspect the streamers equipped gear and backpack inventory
View the streamers Skill Tree and character build
Display the streamers Guardian Rank information
View a list of possible live ECHOcast Events
The Controller Flyout, located on the right side of the Overlay, contains the extension options and allows you to toggle the Overlays visibility on / off:
What are ECHOcast Events?
ECHOcast Events are live, in-game events that allow viewers to participate in real-time via Twitch chat.The following events are currently available:
Rare Chest Event Streamers can encounter rare Red Chests during gameplay, which when opened will prompt viewers to join the event. Viewers may opt in for a chance to select a piece of gear from the Red Chest to be sent to their ShiFT account for use in their own game.
Badass Event When a Badass enemy spawns in a streamers game, chat participants will be able to vote for various buffs (Double Damage, Level Up, Heal) and rewards (Ammosplosion, Cashsplosion, Healthsplosion) associated with that Badass. Additionally, the Badass will be named after a randomly selected participant. (Note that participants do not receive a reward for Badass Events).
Pinata Event When the streamer levels up, the streamer will receive a reward in the form of an in-game Pinata. Chat participants can vote on what loot is contained in the pinata. (Note that participants do not receive a reward for Pinata Events).
How do I use ECHOcast?
The ECHOcast extension will automatically appear on any compatible Borderlands 3 Twitch livestream. No action is required to make use of the ECHOcast extension as a viewer. To participate, you must link your Gearbox SHiFT account to their Twitch account using the following steps:
You will need a SHiFT account and a Twitch account. Twitch Prime is not required. You can create a free Twitch account at https://www.twitch.tv/
Sign into SHiFT or create a free account at
From the SHiFT menu, select Gaming Platforms:
Select the Twitch logo and sign into your Twitch account to link the accounts:
Now youre ready to use ECHOcast!
How do I receive my ECHOcast loot?
Viewers can obtain ECHOcast loot from Rare Chest Events via the In-Game Mailbox. The Mailbox can be viewed from the Main Menu and the Pause Menu, but players will need to be in-game to accept mail.
NOTE: Rewards from ECHOcast Rare Chest Events are valid for one year. Be sure to redeem your rewards before they expire!
The in-game mail notification will look like this:
Pause the game and select the Social Tab:
Select the Mail Icon to view your inbox, and redeem your loot!
View ArticleHello, Vault Hunters.
With the impending launch ofBorderlands 3,we know you're probably curious about when you can actually play the game.
First and foremost:
No matter which platform you're playing on,Borderlands 3will be available for download roughly 48 hours ahead of the launch date and time listed for your region.If you're eager to begin your interplanetary journey through the Borderlands 3 galaxy as soon as possible, check out the maps below to determine when Borderlands 3 is expected to go live in your region.
Borderlands 3will be available to play on PlayStation 4 and Xbox One consoles, which will see a rolling midnight release for most regions across the world:
September 12, 2019 - 21:00 PDT
September 13, 2019 - 00:00 EDT
September 13, 2019 - 00:00 BRT
September 13, 2019 - 00:00 BST
September 13, 2019 - 00:00 CEST
September 13, 2019 - 00:00 SAST
September 13, 2019 - 00:00 MSK
September 13, 2019 - 00:00 SGT
September 13, 2019 - 00:00 JST
September 13, 2019 - 00:00 AEST
September 13, 2019 - 00:00 NZST
Meanwhile, if you're planning to playBorderlands 3on PC, the game will be available to play via the Epic Games Store starting at the times listed below. Be sure to check out the Borderlands 3 PC specs so you can verify that your machine is ready for the mayhem.
September 12, 2019 - 16:00 PDT
September 12, 2019 - 19:00 EDT
September 12, 2019 - 20:00 BRT
September 13, 2019 - 00:00 BST
September 13, 2019 - 01:00 CEST
September 13, 2019 - 01:00 SAST
September 13, 2019 - 02:00 MSK
September 13, 2019 - 07:00 SGT
September 13, 2019 - 08:00 JST
September 13, 2019 - 09:00 AEST
September 13, 2019 - 11:00 NZST
View Article
1) In the main menu of Borderlands 2, select "Extras."
2) Select "Shift Codes" from the "Extras" menu.
3) Choose "Sign In."
View ArticleHello, Vault Hunters.
As you already know, it's best to make sure your gear is powerful enough for whatever quest you're embarking on. As a result, you'll probably want to check your computers are up to the task of runningBorderlands 3. The system requirements are listed below:
MINIMUM SPECS 1080p Gaming
OS Windows 7/8/10 (latest service pack)
Processor AMD FX-8350 (Intel i5-3570)
Memory 6GB RAM
Graphics card AMD Radeon HD 7970 (NVIDIA GeForce GTX 680 2GB)
HDD 75 GB
RECOMMENDED SPECS 1440P Gaming
OS Windows 7/8/10 (latest service pack)
Processor AMD Ryzen 5 2600 (Intel i7-4770)
Memory 16GB RAM
Graphics card AMD Radeon RX 590 (NVIDIA GeForce GTX 1060 6GB)
HDD 75 GB
ADDITIONAL SOFTWARE INSTALLATIONS REQUIRED(included with download):
Microsoft DirectX June 2010
Visual C++ 2015 Redistributable
Microsoft .NET 4.0
PhysX version 9.14
View ArticleHello, Vault Hunters!
If you're watching videos on the Vault Insider Program site in order to receive points but aren't receiving said points, we might be able to help you out. Make sure you're following all of these steps.
Confirm that you're logged into the VIP website before you watch the video.
Please make sure that any ad-blocker software is disabled.
You need to watch the video all the way to the end (meaning, until the video stops playing on its own).
Check your balance: If you go to Insiders > My Profile, you can see if you've watched the video and received the points.
If the video/points don't show up in your profile, go to Insiders > Activities, and click on the video through there.
If you continue to experience problems with your points, please feel free to reach out to us (just remember to grab your VIP ID number ).
View Article