Ubisoft – Mindset is very controlling, HQ wants to have their fingers in every pie dooming some games or artificially keeping others alive. HR practises are really bad, equity is not a goal and high profile harassers are promoted. | Comparably

Ubisoft – Mindset is very controlling, HQ wants to have their fingers in every pie dooming some games or artificially keeping others alive. HR practises are really bad, equity is not a goal and high profile harassers are promoted.

Ubisoft Angeforderte Firma
A Global Network of Talented People Ubisoft is 21,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world. The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed®, Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more. With an expansive global distribution network, Ubisoft is also a company that stays in close contact with its local fans. Weiterlesen
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Mindset is very controlling, HQ wants to have their fingers in every pie dooming some games or artificially keeping others alive. HR practises are really bad, equity is not a goal and high profile harassers are promoted.

Was gefällt dir am besten am Führungsteam?

I like nothing about the leadership team.

Was sind einige der besten Dinge an Ihrem Team?

My close team is very smart and share similar concerns.

Was muss geändert werden, um die Unternehmenskultur zu verbessern?

Change the top management entirely. Change HR practises. Allow people to make games they want to play rather than copies that shareholders are waiting for.

Was würden Sie am Interviewprozess Ihres Unternehmens verbessern?

Faster, fairer (in terms of compensation without having to haggle), more transparency in terms of communication and deadlines (workers too don't like to be left unanswered)

Was läuft falsch und wie kann es verbessert werden?

We make games that are copies of our games and the competition, with lesser quality. It could be improved by giving more freedom to dev teams, adjusting work conditions to be competitive and allow ourselves to have enough ressources.

Warum fühlen Sie sich unterbewertet und was würde Sie bei Ihrer Vergütung besser fühlen lassen?

Salary condition are not on par with the rest of the industry though shareholders make a lot of profit. I would feel better about my compensation if equity was good (smaller gaps between jobs), that working conditions were better (4 days week, letting harassers go), more freedom to make good games.

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