2K – One of the core principles of working at 2K is to come as you are and I have never felt more myself than working here. I don't have ever present myself as something I am not and it makes working here way more enjoyable. | Comparably

2K – One of the core principles of working at 2K is to come as you are and I have never felt more myself than working here. I don't have ever present myself as something I am not and it makes working here way more enjoyable.

2K Claimed Company
Founded in 2005, 2K develops and publishes interactive entertainment for video game consoles, personal computers and mobile devices, with product availability including physical retail and digital download. The Company is home to many talented development studios, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, and HB Studios. 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®? 2K; renowned BioShock®?, Borderlands®?, Mafia, Sid Meier’s Civilization®? and XCOM®? brands; popular WWE®? 2K and WWE®? SuperCard franchises; as well as the critically and commercially acclaimed PGA TOUR®? 2K. Additional information about 2K and its products may be found at 2K.com and on the Company’s official social media channels. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). read more
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One of the core principles of working at 2K is to come as you are and I have never felt more myself than working here. I don't have ever present myself as something I am not and it makes working here way more enjoyable.

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