
Out of 393 Hi-Rez Studios employee reviews, 92% were positive. The remaining 8% were constructive reviews with the goal of helping Hi-Rez Studios improve their work culture. The Product team, with 95% positive reviews, reports the best experience at Hi-Rez Studios compared to all other departments at the company. The Operations team offered the most constructive feedback, with 16% of that department's reviews constructive in nature.
greedy company focused on cosmetic items for game sales, instead of focusing on player suggestions/or character balances.. the actual content we downloaded paladins for... not some coloring book for devs to release skin after skin for some income.
Review from Marketing Dept
Learning to value the team they have, and using each members skills and abilities to their fullest.
Review from Marketing Dept
Communication of major tasks and plans. Last second changes or tasks add massive amounts of stress to one's job. One "minor" change without communication turns in to a massive fire due to the number of departments it has to go through.
Review from Marketing Dept
Communicate the studio's goals and stick to them, or explain clearly why the previous goals were dropped in favor of new ones. Focus on leading the studio instead of micromanaging the current pet project.
Review from Design Dept
transparency and communication about company decisions and annual goals
Review from Product Dept
The amount of work I'm asked to do for the sake of being on a "lean team" is not adequately compensated compared to the market.
georgia is pretty inexpensive compared to the rest of the country. knowing how much someone in LA gets paid for the same work done in GA makes west coast opportunities more lucrative
Review from Design Dept
focus on your fans not your income. greed kills companies.
Review from Marketing Dept
I believe our positions should be paid a little bit more
Review from Customer Support Dept
Its not so much undervalued as more like taking a slight risk joining the company considering getting paid significantly less than my previous 3 workplaces, with tighter schedules and living in a high cost area.
Review from Design Dept
We all have a tendency to not communicate with the rest of our team, if we could do that more effectively we'd be a better team.
Review from Marketing Dept
community over commodity would go a long way.
Review from Marketing Dept
The current pet project runs with chaotic urgency, inefficiently churning on its design and burning its team out. The established projects settle into lethargic "more of the same" patterns. Find a way to balance these things: more urgency for established products, more patience with the new.
Review from Design Dept
Not dehumanize your employees and make them feel worthless
Review from Operations Dept
So many meetings just to interview one candidate. Could be streamlined and consolidated for the sake of the candidate and interviewing teams.
There's a growing distrust between our studio and potential customers. It isn't sustainable.
Review from Design Dept
Management is a big concern in the workplace. A possible solution is to stop putting people who shouldn't be a leader into a management position.
Review from Marketing Dept
It's all about communication. It's all about not pushing changes at the last second. These things add way too much stress for some people, and that can add in that sense of a negative outlook.
Review from Marketing Dept
We keep making the same mistakes, releasing unstable and uncertain designs to the public before changing them drastically. We need to be able to make decisions as a team instead of shrugging and seeing how the CEO's latest whim plays out. Our customers do not trust us, for good reason!
Review from Design Dept
let the game devs do their jobs in terms of deciding major game mechanics and direction of the game. biz/dev/exec should not dictate those decisions, but rather have input. people in director roles should be the last guard for kneejerk executive decisions (i am running out of characters)
Review from Product Dept
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