Working At Electronic Arts (EA) - Ask a Question | Comparably
Electronic Arts (EA) Claimed Company
At EA, we thrive on outrageous thinking. It’s the fuel that inspires the best games in the world. We are a community of artists, storytellers, technologists and innovators working in one of the most dynamic industries today. We’re building a company that thinks about the player experience at every step. We are transforming for a digital future and work as one team. Our creative work environment rewards new and different ideas. It’s an environment that attracts brilliant talent from around the globe. No matter which of our studio locations you join, you’ll feel the energy and support of EA’s global brand, while thriving on our world-class campuses. At EA, the excitement you feel throughout each workday is made possible by a culture that inspires you to do the best work of your career. For years, we’ve been building a company where amazing minds thrive. We take risks and we dream big. And together, we are changing the way millions play every day. read more
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Q&A With Electronic Arts (EA) Employees

At EA, we exist to Inspire the World to Play. We create amazing experiences for our players everywhere and we consider our players’ experiences first in everything we do.

How employees describe working at Electronic Arts (EA)

Excellent support, respectful team, trusted to do the work. Great benefits and workplace environment.

most talented, hard working, kind and caring

products/ treatment of employees/ customer service

gaming and other games like tat

Customer service and better error team!

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What it's like to work at Electronic Arts (EA)

  • Electronic Arts (EA) employees generally work 9.2 hrs a day
  • Employees at Electronic Arts (EA) report the work pace is comfortably fast
  • On a typical day, employees at Electronic Arts (EA) have 3 meetings
  • 80% of Electronic Arts (EA) employees look forward to interacting with their team every day
  • Electronic Arts (EA) employees most often take 20-30 paid vacation and sick days each year
  • 58% of Electronic Arts (EA) employees report they are happy with their work life balance
  • Electronic Arts (EA) employees typically get valuable feedback on how to improve at work Once a month
  • 79% of Electronic Arts (EA) employees call their work environment positive

Q&A With Electronic Arts (EA) Employees

Asked to all employees at Electronic Arts (EA)

  • Depends on team. Teams in my location didn't have them at first because there was no budget. If they did have them, they were lunch at a local place.

  • We have about two team outings every year. Each game has a wrap party, and each studio has a holiday party.

  • What team outings? I haven't heard about, or been to one at least in the last year

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Asked to all employees at Electronic Arts (EA)

  • Top Employee Response

    Each team is given a budget for promotions. The difference between your current salary and your salary, if promoted, eat away at the team's promotion budget. Employees up for promotion are effectively stack ranked, then they go down the list until they run out of promotion budget.

  • No process. If you are lucky and in a team which has a position then you may be considered. Career development is just a highly theory oriented HR program. In reality you have to be at the right time and right position to get an promotion.

  • Whomever they like personally gets the promotion. I have seen 1 promotion in 2 years that I felt was at least partially based on merit. I've seen numerous promotions that occurred because the manager thought the other person was cute.

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Asked to all employees at Electronic Arts (EA)

  • I worked with some of the best and worst people at EA. I found my contacts based non-US studios were amazing at times. Friendly and open. While my US counterparts were often insensitive, sloppy, and a mess.

  • Gamers. Most employees at EA are gamers at heart. They prefer to spend their spare time gaming.

  • Great! Smart, creative, collaborative and dedicated !

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Asked to all employees at Electronic Arts (EA)

  • Diversity in US studios could be better, but US studios work directly with non-US studios, and it helps. Diversity training in the US studios would be great.

  • Employees are predominantly white males, which is a bit unusual even for the tech industry. Only a handful of non-white males on each team and even fewer women.

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Asked to all employees at Electronic Arts (EA)

  • That the company stock is like a rocket soaring up to the sky. If I had known, I would not have sold my stock immediately after vesting!

  • The almost-quarterly reorganization of teams.

View Response & Answer »

Asked to the Engineering Department at Electronic Arts (EA)

  • Top Employee Response

    Java, Python, C++

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Asked to all employees at Electronic Arts (EA)

  • Generally, they do not permit permanent work from home situations. There are exceptions but it's usually on a case by case basis.

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Asked to all employees at Electronic Arts (EA)

  • 1 day

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Asked to the Product Department at Electronic Arts (EA)

  • Good & getting better. The best people in the industry at balancing art & science work here.

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Asked to all employees at Electronic Arts (EA)

  • For working at a a company obsessed with self-image and being #1, EA's employees are surprisingly humble and diligent. This is a really good trait in my opinion and it results in cohesive, driven, thoughtful teams. If you show up with the skills for the job and a basic level of confidence, but without a personal ego, I suspect you're much more likely to get the job.

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Asked to all employees at Electronic Arts (EA)

  • Basic health insurance (vision, dental), 401K w/ match, gym reimbursement. (Nothing really amazing, the insurance is a PPO.)

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Asked to all employees at Electronic Arts (EA)

  • Mobile is having the largest expansion, while console is having problems.

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Asked to all employees at Electronic Arts (EA)

  • Varies. Again, none of this is standardized. You could have 3 interviews for one team, and only 1 phone call and an interview for another.

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Asked to all employees at Electronic Arts (EA)

  • Varies from role to role. There really is no standardization in hiring which is going to cause problems for the company down the road.

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Asked to all employees at Electronic Arts (EA)

  • Getting to work with new technology that's at enterprise level. Solving complex problems by creating new solutions. Low level of micromanagement.

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Asked to all employees at Electronic Arts (EA)

  • This question assumes there is work/life balance. There isn't. Expect to be called about false emergencies while you're using PTO on your personal cellphone. (No, you won't get that time back, and no, the company won't give you equipment unless they like you.)

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Asked to all employees at Electronic Arts (EA)

  • Beyond that, you put your time in through Workday, it may or may not require Manager approval. Try to use your days around the holidays because that's the only time you can guarantee anyone will leave you alone for 5 mins.

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Asked to all employees at Electronic Arts (EA)

  • They're cyclical. They have a large body of contractors, so you'll see the same people only because they keep coming back for more abuse.

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Asked to all employees at Electronic Arts (EA)

  • All work was challenging in the beginning, but with process refinement, can be managed. Generally, unrealistic expectations are the only true challenges at EA.

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Asked to all employees at Electronic Arts (EA)

  • DDs, DMs, & PMs are not effectively managing team time, which then affects the entire project. Especially with Producers generating constant scope creep. This is really the only reason we have crunch time.

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Asked to all employees at Electronic Arts (EA)

  • Incredibly difficult. Work/Life balance is almost non-existent for some roles. Expect to be at the "beck n' call" for people who have no respect for your evenings, weekends, or holidays.

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Asked to all employees at Electronic Arts (EA)

  • Raises happen once a year. There's no merit or education based raises, so if you get a degree, certifications, etc. Don't expect anything for that.

View Response & Answer »

Asked to all employees at Electronic Arts (EA)

  • If you're a dev, expect them to shut your project or studio down at some point and move you clear across the country, if you're not just fired/laid off. If you're in an operation's role, you can be there forever. Even if they shut your studio down, you'll likely be able to interview and move into another role at another studio.

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Asked to all employees at Electronic Arts (EA)

  • It's really easy to get hired at EA. They have high turnover.

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Asked to all employees at Electronic Arts (EA)

  • Top Employee Response

    People that are effective at making cliques, being a "Yes" man, and then delegate all their work to someone else lower in the chain than them. Bonus points if they're good at blaming others for being ineffective.

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Should I work at Electronic Arts (EA)?

40% of Electronic Arts (EA) employees would encourage their friends to become coworkers, whereas 30% are neutral and 30% would not recommend working at Electronic Arts (EA) to their friends.

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40%Promoters
30%Passive
30%Detractors

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