Q&A With Electronic Arts (EA) Employees
At EA, we exist to Inspire the World to Play. We create amazing experiences for our players everywhere and we consider our players’ experiences first in everything we do.
How employees describe working at Electronic Arts (EA)
Excellent support, respectful team, trusted to do the work. Great benefits and workplace environment.
most talented, hard working, kind and caring
products/ treatment of employees/ customer service
gaming and other games like tat
Customer service and better error team!
What it's like to work at Electronic Arts (EA)
- Electronic Arts (EA) employees generally work 9.2 hrs a day
- Employees at Electronic Arts (EA) report the work pace is comfortably fast
- On a typical day, employees at Electronic Arts (EA) have 3 meetings
- 80% of Electronic Arts (EA) employees look forward to interacting with their team every day
- Electronic Arts (EA) employees most often take 20-30 paid vacation and sick days each year
- 58% of Electronic Arts (EA) employees report they are happy with their work life balance
- Electronic Arts (EA) employees typically get valuable feedback on how to improve at work Once a month
- 79% of Electronic Arts (EA) employees call their work environment positive
Q&A With Electronic Arts (EA) Employees
IDX: 0 TOT: 48
What are the team outings like at Electronic Arts (EA)?
Depends on team. Teams in my location didn't have them at first because there was no budget. If they did have them, they were lunch at a local place.
We have about two team outings every year. Each game has a wrap party, and each studio has a holiday party.
What team outings? I haven't heard about, or been to one at least in the last year
How does Electronic Arts (EA) make decisions around promotions?
Top Employee Response
Each team is given a budget for promotions. The difference between your current salary and your salary, if promoted, eat away at the team's promotion budget. Employees up for promotion are effectively stack ranked, then they go down the list until they run out of promotion budget.
No process. If you are lucky and in a team which has a position then you may be considered. Career development is just a highly theory oriented HR program. In reality you have to be at the right time and right position to get an promotion.
Whomever they like personally gets the promotion. I have seen 1 promotion in 2 years that I felt was at least partially based on merit. I've seen numerous promotions that occurred because the manager thought the other person was cute.
What are your coworkers at Electronic Arts (EA) like?
I worked with some of the best and worst people at EA. I found my contacts based non-US studios were amazing at times. Friendly and open. While my US counterparts were often insensitive, sloppy, and a mess.
Gamers. Most employees at EA are gamers at heart. They prefer to spend their spare time gaming.
Great! Smart, creative, collaborative and dedicated !
How much diversity is there among employees at Electronic Arts (EA)?
Diversity in US studios could be better, but US studios work directly with non-US studios, and it helps. Diversity training in the US studios would be great.
Employees are predominantly white males, which is a bit unusual even for the tech industry. Only a handful of non-white males on each team and even fewer women.
What's one thing you wish you'd known before joining Electronic Arts (EA)?
That the company stock is like a rocket soaring up to the sky. If I had known, I would not have sold my stock immediately after vesting!
The almost-quarterly reorganization of teams.
What programming languages does Electronic Arts (EA) use?
Top Employee Response
Java, Python, C++
What's the work from home policy like at Electronic Arts (EA)?
Generally, they do not permit permanent work from home situations. There are exceptions but it's usually on a case by case basis.
How long do the interviews usually take at Electronic Arts (EA)?
1 day
How's the leadership on the Product team at Electronic Arts (EA)?
Good & getting better. The best people in the industry at balancing art & science work here.
How do I do well in an interview at Electronic Arts (EA)?
For working at a a company obsessed with self-image and being #1, EA's employees are surprisingly humble and diligent. This is a really good trait in my opinion and it results in cohesive, driven, thoughtful teams. If you show up with the skills for the job and a basic level of confidence, but without a personal ego, I suspect you're much more likely to get the job.
What benefits does Electronic Arts (EA) provide?
Basic health insurance (vision, dental), 401K w/ match, gym reimbursement. (Nothing really amazing, the insurance is a PPO.)
What part of Electronic Arts (EA)'s business is growing fastest? What part is having difficulties?
Mobile is having the largest expansion, while console is having problems.
What's the interview process like at Electronic Arts (EA)?
Varies. Again, none of this is standardized. You could have 3 interviews for one team, and only 1 phone call and an interview for another.
What interview questions does Electronic Arts (EA) ask?
Varies from role to role. There really is no standardization in hiring which is going to cause problems for the company down the road.
What are you most excited about working at Electronic Arts (EA)?
Getting to work with new technology that's at enterprise level. Solving complex problems by creating new solutions. Low level of micromanagement.
How's the work life balance at Electronic Arts (EA)?
This question assumes there is work/life balance. There isn't. Expect to be called about false emergencies while you're using PTO on your personal cellphone. (No, you won't get that time back, and no, the company won't give you equipment unless they like you.)
How's the vacation policy at Electronic Arts (EA)?
Beyond that, you put your time in through Workday, it may or may not require Manager approval. Try to use your days around the holidays because that's the only time you can guarantee anyone will leave you alone for 5 mins.
How common are layoffs at Electronic Arts (EA)?
They're cyclical. They have a large body of contractors, so you'll see the same people only because they keep coming back for more abuse.
How challenged are you at Electronic Arts (EA)?
All work was challenging in the beginning, but with process refinement, can be managed. Generally, unrealistic expectations are the only true challenges at EA.
How's the work pace at Electronic Arts (EA)?
DDs, DMs, & PMs are not effectively managing team time, which then affects the entire project. Especially with Producers generating constant scope creep. This is really the only reason we have crunch time.
How difficult is it to maintain a social life while in your job at Electronic Arts (EA)?
Incredibly difficult. Work/Life balance is almost non-existent for some roles. Expect to be at the "beck n' call" for people who have no respect for your evenings, weekends, or holidays.
How much and how often do raises happen at Electronic Arts (EA)?
Raises happen once a year. There's no merit or education based raises, so if you get a degree, certifications, etc. Don't expect anything for that.
How secure do you feel at your job at Electronic Arts (EA)?
If you're a dev, expect them to shut your project or studio down at some point and move you clear across the country, if you're not just fired/laid off. If you're in an operation's role, you can be there forever. Even if they shut your studio down, you'll likely be able to interview and move into another role at another studio.
How can I improve my chances of being hired at Electronic Arts (EA)?
It's really easy to get hired at EA. They have high turnover.
What kind of people succeed at Electronic Arts (EA)?
Top Employee Response
People that are effective at making cliques, being a "Yes" man, and then delegate all their work to someone else lower in the chain than them. Bonus points if they're good at blaming others for being ineffective.






