Ubisoft – Mindset is very controlling, HQ wants to have their fingers in every pie dooming some games or artificially keeping others alive. HR practises are really bad, equity is not a goal and high profile harassers are promoted. | Comparably

Ubisoft – Mindset is very controlling, HQ wants to have their fingers in every pie dooming some games or artificially keeping others alive. HR practises are really bad, equity is not a goal and high profile harassers are promoted.

Ubisoft Claimed Company
A Global Network of Talented People Ubisoft is 21,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world. The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed®, Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more. With an expansive global distribution network, Ubisoft is also a company that stays in close contact with its local fans. read more
EMPLOYEE
PARTICIPANTS
291
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Mindset is very controlling, HQ wants to have their fingers in every pie dooming some games or artificially keeping others alive. HR practises are really bad, equity is not a goal and high profile harassers are promoted.

What do you like best about the leadership team?

I like nothing about the leadership team.

What are some of the best things about your team?

My close team is very smart and share similar concerns.

What needs to change to make the company culture better?

Change the top management entirely. Change HR practises. Allow people to make games they want to play rather than copies that shareholders are waiting for.

What would you improve about your company's interview process?

Faster, fairer (in terms of compensation without having to haggle), more transparency in terms of communication and deadlines (workers too don't like to be left unanswered)

What's going wrong and how can it be improved?

We make games that are copies of our games and the competition, with lesser quality. It could be improved by giving more freedom to dev teams, adjusting work conditions to be competitive and allow ourselves to have enough ressources.

Why do you feel undervalued and what would make you feel better about your compensation?

Salary condition are not on par with the rest of the industry though shareholders make a lot of profit. I would feel better about my compensation if equity was good (smaller gaps between jobs), that working conditions were better (4 days week, letting harassers go), more freedom to make good games.

Other Employee Reviews for Ubisoft

Briefly describe your overall experience at your company

good i cant complain tbh

Review from Design Dept
What did you like most about the interview process?

There were questions about project I done

Review from Engineering Dept
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