
tight family vibe with plenty of communication and willingness to help each other
open negotiations about salary and HR that cares about the employees benefits and compensation
the talent of the devs and how invested they are to see a game succeed
let the game devs do their jobs in terms of deciding major game mechanics and direction of the game. biz/dev/exec should not dictate those decisions, but rather have input. people in director roles should be the last guard for kneejerk executive decisions (i am running out of characters)